Airline Tycoon

Airline Tycoon (1998)

by Spellbound Entertainment, Infogrames Europe
Genres:Simulator
Themes:Business
Game modes:Single player
user avatarAdded by @Mave214
Vote to bring this game to GOG and help preserve it.
14
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Airline Tycoon?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Airline Tycoon and inspire others.
Those games also need your vote!
Persona 3 FES
Persona 3 FESShin Megami Tensei: Persona 3 FES is an add-on disc for Persona 3 containing updates to the original game (referred in the game as "The Journey"), as well as a new epilogue story, The Answer, in which the player controls Aigis. The subtitle "Fes" is derived from the word "festival".
Action
Science fiction
Drama
Action
Science fiction
Drama
2 696
15
Persona 4
Persona 4An entry in the JRPG/visual novel hybrid Persona series in which the player has to harness the power of Personas and fight entities called Shadows by forging bonds with the locals of Inaba, a rural Japanese town thrown into unrest by inexplicable murders committed under cover of foggy weather and rumours of a television channel said to broadcast mysterious images on rainy nights.
Open world
Fantasy
Comedy
Educational
Drama
Open world
Fantasy
Comedy
Educational
Drama
612
1
Driver
DriverThe player is John Tanner, an undercover cop who try to take advantage of his own excellent driving skill in order to infiltrate a criminal organization. In the storyline, the player has the chance to drive several cars in four american cities (Miami, San Francisco, Los Angeles, and New York), facing many different missions and tasks such as delivering a vehicle without damaging it, eliminating competitors or being the getaway driver in a bank robbery.
Action
Action
7 661
12
Persona 3
Persona 3Shin Megami Tensei: Persona 3 is a role-playing video game developed by Atlus. In the game, the player takes the role of a male high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight the Shadows, each member of SEES is able to summon a Persona, a manifestation of a person's inner self. In addition to the standard elements of role-playing games, Persona 3 includes elements of simulation games, as the game's protagonist progresses day by day through a school year, making friends and forming relationships that improve the strength of his Personas in battle.
Action
Fantasy
Science fiction
Drama
Action
Fantasy
Science fiction
Drama
763
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
5 849
6
Need for Speed II
Need for Speed IIThere are three main game types. The first two are single race and tournament and the last is a knockout race. Single races allow players to become familiar with the circuits and increase their skill of any one of the six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.
5 774
5
B-17 Flying Fortress the Bloody 100th
B-17 Flying Fortress the Bloody 100thManage and take control of the 10-man crew of a B-17 Flying Fortress as they attempt to complete 25 harrowing missions inspired by the real-life battles of The Bloody 100th Bomber group.
Action
Action
10
The Sims 3
The Sims 3In The Sims 3, you can create Sims with unique personalities, fulfill their desires, and control their lives within a customizable living neighborhood. Unlock all-new Karma Powers and unleash them on your Sims: help your Sim get lucky with the power of "love connector", bless them with the power of "age defiler" or "instant beauty" or curse them with an "instant enemy". Use these powers wisely, because they may have unexpected results! As you guide your Sims through life, you can complete challenges to unlock additional items, new buildings and landmarks.
Fantasy
Comedy
Sandbox
Romance
Fantasy
Comedy
Sandbox
Romance
4 134
3
Harvest Moon: More Friends of Mineral Town
Harvest Moon: More Friends of Mineral TownLive the simple life as a farmer in Harvest Moon: More Friends of Mineral Town. This game is similar to the original Harvest Moon: Friends of Mineral Town, but now you can play as a girl who has left the city to pursue a life on the farm. You'll take part in growing crops, managing livestock, finding a husband, and raising children.
Sandbox
Sandbox
162
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
74 003
464