Anno: Gold Pack

Anno: Gold Pack (2019)

by Ubisoft Blue Byte, Ubisoft Entertainment
Genres:Strategy, Simulator
Themes:Historical
Story:Discover the Gold Pack, gathering Anno 1800 - Deluxe Edition, Anno 2205 - Ultimate Edition, Anno 2070 - Complete Edition, Anno 1404 - Gold Edition, Anno 1701, Anno 1602, and Anno 1503.
user avatarAdded by @AlterSchinken
Vote to bring this game to GOG and help preserve it.
16
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Anno: Gold Pack?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Anno: Gold Pack and inspire others.
Those games also need your vote!
Battalion Wars 2
Battalion Wars 2This sequel to Battalion Wars plays much like its predecessor, blending real-time strategy with third-person shooting. The game's plot traces decades of war among six factions (Solar Empire, Western Frontier, Anglo Isles, Iron Legion, Tundran Territories, Xylvania), and unfolds through contemporary missions that advance the conflict and flashback missions that reveal its history. Players control a soldier or a land, sea, or air vehicle to engage in combat directly and to command other units. The Wii Remote is used to target and fire, but selecting and ordering units is performed through conventional button presses. The Wii Nunchuk's thumbstick controls player movement, and evasive maneuvers are handled through gestures. In the single-player campaign mode, the player assumes control of the various factions at different points in the conflict's history. The game also features three online multiplayer modes. Skirmish mode is a timed two-player match to score more points than the other player by destroying opposing units. Assault mode is a timed two-player match in which one player attempts to destroy the other player's resources and fortifications while the other defends. Co-Op mode is an untimed two-player match in which both players work together to complete special online missions that are not part of the single-player campaign. Offline local multiplayer is not supported.
Action
Warfare
Action
Warfare
32
1
Battalion Wars
Battalion WarsA global conflict has reached a stalemate in the console version of the Game Boy Advance series Advance Wars. The evil Kaiser Vlad, seeking to take advantage of the standoff, has assembled an army of shock troops, forcing The Western Frontier and the Tundran Territories to ally and fight back. Battalion Wars is a real-time strategy game that lets you control teams of soldiers and vehicles and lead them through more than 20 missions, using a variety of weapons and tactics.
Action
Action
44
1
Risk: Factions
Risk: FactionsWage war with five factions, each with unique abilities, in the original game of strategy and world domination! Play with the classic rules or reign supreme with objective-based and world conquest scenarios as you command your army and take tactical gambles to win the day. Then challenge your friends in local or online multiplayer and see how you stack up on the leaderboards.
Warfare
Science fiction
Warfare
Science fiction
7
Boppin'
Boppin'Sweety Hunnybunz, the Singing Treacle Bear, has captured all the monsters of all video games everywhere and imprisoned them in patterns throughout his multiverse. With no monsters to fight, the heroes of these games are out of a job! But Yeet and Boik (with your help) can save the day! Each of the 150 worlds in the Hunnybunz multiverse is a new puzzle with elevators, multi-directional gravity and many different prizes. In the final battle you face sweety Hunnybunz himself, but, beware, for this treacle bear is no piece of cake! Boppin is a one or two player game, complete with a full featured, user friendly world/level editor to expand the game beyond your wildest dreams. Over 2,500 tile images are supplied, but not all are used in the supplied worlds, so truly new puzzles can be created.
Fantasy
Fantasy
30
4
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
76 033
506
Guitar Hero III: Legends of Rock
Guitar Hero III: Legends of RockRock out to the third entry in in Red Octane's music series for guitar gods! Songs for Guitar Hero III include Barracuda by Heart, Sabotage by Beastie Boys, Rock And Roll All Nite by Kiss, and much more! In addition, players can experience an incredible number of added features and explosive content including a new multiplayer action-inspired battle mode, grueling boss battles, a bevy of exclusive unlockable content and authentic rock venues.
Party
Party
646
7
Black & White 2
Black & White 2In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
Top
Action
Fantasy
Comedy
Sandbox
Top
Action
Fantasy
Comedy
Sandbox
75 559
67
Black & White
Black & WhitePlay the role of a deity in a land where the surroundings are yours to shape and its people are yours to lord over. Be an evil, malevolent god and the natives will worship you with fear in their eyes. Play as a kind, benevolent god and they will worship you with love in their hearts. Your actions decide whether you create a heaven or hell for your worshipers. Then select a creature from the land to act as your representative in the world. Raise it to gigantic proportions and teach it to do your bidding--whether the animal grows into an evil colossus of mass destruction or a kind and gentle giant is up to you. Progress through the game's rich storyline performing powerful miracles to battle other deities and become the world's supreme god.
Top
Open world
Sandbox
Top
Open world
Sandbox
90 348
206
Age of Empires II: The Age of Kings
Age of Empires II: The Age of KingsTake control of a powerful civilization. Lead them through 1000 years of the Middle Ages to riches and greatness. Will you Intimidate the world into following you by using military force? Rule the world with honor and nobility by using commerce and diplomacy? Or Underhandedly seize power through conspiracy, deception and regicide? There are many paths to power, there can only be one ruler!
Historical
Warfare
Historical
Warfare
33 214
13
Dune II: The Building of a Dynasty
Dune II: The Building of a DynastyDune II is often considered the first mainstream modern real-time strategy game and established many conventions of the genre. Even though set in Frank Herbert's famous Dune universe, the game is only loosely connected to the plot of any of the books or the films based from them. Controlling either of the three Houses, the player must fight a number of battles against the other Houses. In the early levels, the goal is simply to earn a certain number of credits, while in the later missions, all enemies must be destroyed. The single resource in the game is the Spice, which must be collected by harvesters. The spice is converted to credits in a refinery, which are then spent to construct additional buildings and units. There are two terrain types: buildings can only be constructed on stone, while the Spice is only found on sand. However, units moving on sand attract the large sandworms of Dune, who are virtually indestructible and can swallow even large units whole. As levels progress, new and more advanced buildings and units are made available, including structures like a radar station, a repair facility or defense turrets and, for units, various ground troops, light vehicles and tanks. Each House can construct one unique special unit, and, after building a palace improvement, can unleash a unique palace effect.
Science fiction
Science fiction
34 202
29