Apache

Apache (1995)

by Digital Integration, Interactive Magic
Genres:Simulator
Themes:Warfare
Game modes:Single player, Co-operative, Multiplayer
Story:You're in command as your AH-64D Apache Longbow combat helicopter lifts off from its forward base. You're going into combat against the best the enemy can offer, but you've got the most advanced fighting helicopter in the world at your fingertips, packed with a devastating array of lethal weapons and state-of-the art technology. You're ready to rock and roll but so is the enemy! They're waiting for you with combat helicopters of their own, backed up by radar-guided anti-aircraft guns and missiles and fixed wing aircraft. It's not going to be a cakewalk but you and your Apache are up to the challenge. Across four theaters of war-- Fort Hood where you train and then in war zones in Cyprus, Yemen, and Korea--you will fly the most fearsome helicopter that has ever been designed against enemies on land, sea, and air. Apache Longbow took flying simulators to the next level. The developers constructed the flight model with fanatical attention to detail, going so far as to bring in Apache pilots to fly the in-game chopper and offer their feedback on how real the experience felt. Every flight simulator enthusiast will be pleased with the complexity and realism this game has to offer. Meanwhile, to make the game more accessible there is also an arcade mode where the flight mechanics aren't nearly as realistic, but there's still tons of fun to be had. So whichever you are - a slow-and-low hardcore sim fan or someone who just likes to fly about and blow things up - this game has something for you.Show more
user avatarAdded by @pagliacci2024_1609
Vote to bring this game to GOG and help preserve it.
18
Trailers and screenshots
Screenshot
Stories about this game (0)
What’s your memory of Apache?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Apache and inspire others.
Those games also need your vote!
Anno 1800: Definitive Annoversary Edition
Anno 1800: Definitive Annoversary EditionImprove your experience in Anno 1800 with the Definitive Annoversary Edition as part of the brand’s 25th Annoversary celebration!
Historical
Historical
128
Mahou Sensei Negima! 2 Jikanme: Tatakau Otometachi! Mahora Daiundoukai SP
Mahou Sensei Negima! 2 Jikanme: Tatakau Otometachi! Mahora Daiundoukai SPThe second PS2 game based on the manga series of the same name. This visual novel features an original story revolving around a sports festival.
Fantasy
Comedy
Fantasy
Comedy
11
Mahou Sensei Negima! 1-Jikanme: Okochama Sensei wa Mahoutsukai!
Mahou Sensei Negima! 1-Jikanme: Okochama Sensei wa Mahoutsukai!The first PS2 game based on the manga of the same name. Very loosely corresponds to the events of the first three volumes of the manga.
Fantasy
Comedy
Fantasy
Comedy
10
Monster Tale
Monster TaleMonster Tale is a Nintendo DS platformer and virtual pet game developed by DreamRift and published by Majesco in 2011. It was only released in North America. It follows the story of a young girl, named Ellie, and her adventures in Monster World with her monster companion, Chomp. Together they must stop the evil Kid-Kings and return Monster World to its rightful inhabitants, the monsters and also find a way for Ellie to return home.
Action
Fantasy
Action
Fantasy
13
Hospital Tycoon
Hospital TycoonDevelop your own hospital drama and manipulate the results to your best advantage! In charge of a rapidly expanding hospital, your job is to cure the patients with your army of doctors and nurses while successfully managing the facilities and taking care of everyone's needs.
Comedy
Comedy
36
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
76 180
510
Killer Frequency
Killer FrequencyKiller Frequency is a first-person horror adventure that puts you in the shoes of Forrest Nash, a late-night radio host whose callers are being stalked by a mysterious killer. Solve puzzles, save lives and run the switchboards, all while listening to a jukebox of retro ‘80s tunes!
Comedy
Horror
Comedy
Horror
31
Ace Attorney Turnabout Collection
Ace Attorney Turnabout CollectionThis bundle is an edition that includes The Great Ace Attorney Chronicles and Phoenix Wright: Ace Attorney Trilogy.
Comedy
Mystery
Drama
Comedy
Mystery
Drama
81
Mad Games Tycoon 2
Mad Games Tycoon 2Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Comedy
Comedy
18
Yupitergrad: Sneaki Peaki
Yupitergrad: Sneaki PeakiSneaki Peaki is a special, free edition of Yupitergrad - a Virtual Reality game with spatial acrobatics, wacky humor and lots of sovietpunk adventures!
New
Action
Comedy
Science fiction
New
Action
Comedy
Science fiction
3