Assassin's Creed II: The Master Assassin's Edition

Assassin's Creed II: The Master Assassin's Edition (2009)

by Ubisoft Montreal, Ubisoft Entertainment
Genres:Adventure, Platform
Themes:Open world, Action, Fantasy, Historical, Science fiction, Stealth, Sandbox
Game modes:Single player
Story:A limited edition of the game sold by GameStop in the United States. It included: • Ezio Auditore da Firenze figurine. • Artbook: The Art of Assassin's Creed. • Premium collectible metal case. • 2 in-game bonus missions: Palazzo Medici & Santa Maria dei Frari • Additional content DVD with the Behind the Scenes of Assassin's Creed • Assassin's Creed II soundtrack.Show more
user avatarAdded by @aleThronesVS
Vote to bring this game to GOG and help preserve it.
372
Stories about this game (0)
What’s your memory of Assassin's Creed II: The Master Assassin's Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Assassin's Creed II: The Master Assassin's Edition and inspire others.
Those games also need your vote!
Can Can Bunny Superior
Can Can Bunny SuperiorThe second game in the Can Can Bunny series follows the story of a young Japanese boy named Takeshi. One fine night he looks out of the window and notices a sexy girl undressing in the opposite building. "Oh, if only I could get her", sighs Takeshi. Immediately, the kind bunny-eared fairy Ariko from the Magic Land appears and... grants Takeshi's wish! He now possesses a Magic Book that will teach him ho to conquer the hearts of pretty girls... and not just the hearts! Compared to the first game, Can Can Bunny Superior plays more like a stereotypical Japanese adventure, without the complications of buying items and alike, and with simpler menu commands like "Look", "Move", etc. In the beginning of the game, the player can choose between different initial statistics for Takeshi, which will influence the difficulty of conquering a particular girl. The game itself is divided into three separate scenarios, with up to four different girls in each (the scenarios begin in a shopping mall, aboard a plane, and in an amusement park), but the goal is always the same: talk to the girl in such a way that she will become yours.
Erotic
Erotic
26
Hatsune Miku: The Planet of Wonder and Fragments of Wishes
Hatsune Miku: The Planet of Wonder and Fragments of WishesMiku and friends crash land on a mysterious planet during their space journey... There they meet many unique characters! Play all kinds of games to grant everybody's wishes! Contains nine minigames including the previously released Amiguru Jump and Amiguru Train.
Action
Fantasy
Action
Fantasy
26
Final Fantasy V Advance
Final Fantasy V AdvanceThe winds fail. Ships stand still, unable to fill their sails. The world races to its end. Unless a handful of heroes can protect the remaining crystals, the world will fall into ruin. Set off on a grand adventure in the finest version of FINAL FANTASY V ever released!
Action
Fantasy
Action
Fantasy
367
Final Fantasy VI: Advance
Final Fantasy VI: AdvanceThis title are more than a simple port of the SNES classic — every aspect of the games has been reviewed and enhanced. Additionally, a host of brand-new elements has been seamlessly merged with the original game, providing unexpected surprises for longtime fans. With new dungeons, new job classes, and other exciting features, both old-school players and newcomers can enjoy this genre-defining FINAL FANTASY title in a portable format.
Action
Fantasy
Action
Fantasy
685
Sojourn Past
Sojourn PastEmbark on a transformative journey, where immersive visuals and stirring music breathe life into a captivating story. Traverse handcrafted landscapes, overcome intricate challenges, and unveil secrets in a one-of-a-kind adventure. Experience a deeply personal experience of self-discovery and growth.
Action
Action
3
3x3 Eyes Seima Densetsu
3x3 Eyes Seima DensetsuSeima Densetsu 3x3 Eyes (聖魔伝説 サザンアイズ) is an RPG for the Sega Mega-CD based upon the 3×3 Eyes anime and manga. It was only released in Japan.
32
Talisman: Digital 5th Edition
Talisman: Digital 5th EditionAre you ready to experience Talisman like never before in Talisman: Digital 5th Edition? Play the newest digital adaptation of the iconic board game.
22
Far Cry 3: Blood Dragon
Far Cry 3: Blood DragonThe year is 2007. It is the future. You are Sergeant Rex Colt: Mark IV Cyber Commando. The year is 2007 and Earth has been ravaged by a nuclear war which erupted in the 90s. The east vs. west conflict has raged for generations, and humanity continues to struggle to progress after a disastrous decade. New paths for peace must be found, and the US cyborg army may have found a solution: a powerful bioweapon on a distant island. Your mission is to gather information and figure out what the hell is going on.
Open world
Action
Comedy
Science fiction
Stealth
Sandbox
Open world
Action
Comedy
Science fiction
Stealth
Sandbox
4 504
4
Driver: San Francisco
Driver: San FranciscoThe game takes place a few months after the events of Driv3r. It is revealed that both Tanner and Jericho survived the shootout in Istanbul. In the game's trailer, it is revealed that since then, both men have recovered and Jericho has escaped to San Francisco, while Tanner has pursued him there. Jericho is shown being transported in the back of a prison truck, but manages to escape with a vial of acid hidden within his mouth. He overpowers the guards, and hijacks the truck. Tanner and Tobias witness this from Tanner's car, pursuing Jericho as he causes havoc on the streets of the city. Tanner ends up in front of Jericho in an alleyway, and gets pushed in front of a tractor trailer. A hard crash occurs, putting him into a coma. The game will take place in Tanner's coma dream
Open world
Action
Open world
Action
4 610
20
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
79 722
574