Hours and hours of playing this with my brother.
Sometime we tried the additional scenarios, sometimes just the sandbox with a randomly generated world.
Building houses, castles, bridges elevators, mining dozens of meters into the depth.
And then, when all of that building up started to get boring, we just both amassed as many henchlings as we could and equipped all of them with whatever throwable we could find. This turned out to be surprisingly lethal for entire armies, even if they all just held a lump of clay: In this game one is free to control as many underlings at once as desired, all moving in union and as one at the behest of every key press.
Add to that the rudimentary physics were thrown objects are only stopped by static objects (mid air) and instead push back and hurt henchlings without losing momentum while on their short arc.
20 - 30 stones, thrown at once in union, colliding with an infinite number of enemy henchlings at once and each stone one is dealing a bit of damage. And if that wasn't enough, the henchlings could also do fistfighting simply by colliding with an enemy, so it turned into a huge mass brawl.
Throwing explosive flint stones lead to funny chain explosions and very deep craters...