Cobalt

Cobalt (2016)

by Oxeye Game Studio, Microsoft Studios, Mojang Studios
Genres:Adventure, Indie
Themes:Action, Science fiction
Game modes:Single player, Co-operative, Multiplayer
Story:Shoot, roll, punch and jump your way to slow-motion victory in Cobalt – a couch multiplayer and action platformer from Oxeye Game Studio. Dominate in local or online multiplayer campaigns, or co-op your way through Cobalt’s platform game mode as a cyborg who is sent to uncover the mysterious disappearance of a human colony on an alien planet. Created by Jens Bergensten, Daniel Brynolf and Pontus Hammarberg of Oxeye Game Studio, Cobalt is published by Mojang AB and Microsoft Studios, and developed for Xbox by FatShark. Cobalt features six different multiplayer modes including death match, capture the flag and team strike for up to eight local and eight online players, as well as a co-op story mode. With over 30 multiplayer maps, three dozen types of weapons, customizable robot avatars and unique gameplay elements such as auto-slow-motion, rolling and ride-able mobs, Cobalt offers endless discovery and entertainment.Show more
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Stories about this game (3)
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I have been a player of cobalt since the early alpha days, long before the game was only on steam (For PC release) The art style for cobalt is extremely beautiful and the mechanics of movement and combat is something other games have not really focused on. Like how instead of aiming you have to roll to aim where you want. But, rolling will also deflect (most) bullets. Movement can go from simple to advanced. There is a lot to master, but you don't need to learn all the tricks. The amount of time I have spent in survival mode, the campaign and even just playing with bots is incredible fun. There is a very deep game mode creation system and an extremely good map editor that even lets you import assets. There is also mod support, however the modding community is quite small. One of the problems with the steam version is that when steam added AUD support, developers had to manually update their store pages. Oxeye/mojang did not do this and this means I can not buy copies for my friends. Having a DRM free version that is on GOG would be a massive help to keep such a unique and fun game alive. The game doesn't actually require an account and only uses steam to connect players. This can always be changed to not require an account and simply let you join servers with a custom name, which the game already lets you use. It does not use your steam name.
I first saw this game played by CaptainSparklez back in 2012 and immediately fell in love with it. I had two friends who would come over to play the local coop for hours, every week, for most of high school. We never got bored of it, and those are some of the happiest times I can recall. Cobalt's rolling mechanic is still the single best game mechanic I've ever seen. Aside from the obvious use in deflecting incoming projectiles, you can use it to punch the ground for extra speed, to add momentum to grenade throws, to shoot in any direction without needing to stop and aim. And it just feels so good... The music and art are delightful. The bot AI is surprisingly intelligent. The map-making community is small but legendary, and still active! This was the game that got me into games, and the game that got me into game development. Please help it to live on!
I played this game since alpha in-person every week with two close friends. We stayed so long that our friend’s dad started providing 1/7 of our home cooked meals for the week. If the servers in the full release were more stable I would still play this game often.
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