Cobra The Arcade

Cobra The Arcade (2005)

by Nex, Namco
Genres:Shooter, Arcade
Themes:Action, Science fiction
Game modes:Single player, Co-operative, Multiplayer
Story:"Cobra The Arcade" is a gun shooting game released by Namco (later Bandai Namco Games) in November 2005. It is based on Buichi Terasawa's manga "Cobra" and the TV series "Space Cobra." The gameplay is enhanced by a controller that resembles the Psycho Gun, and cards that allow data saving and strengthening the Psycho Gun. It uses the system from Time Crisis 3, but a unique feature is the Psycho Shot, which locks on to enemies and takes down multiple enemies at once.Show more
user avatarAdded by @Shiro_Hiryu
Vote to bring this game to GOG and help preserve it.
10
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Cobra The Arcade?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Cobra The Arcade and inspire others.
Those games also need your vote!
Star Wars: Episode I - Battle for Naboo
Star Wars: Episode I - Battle for NabooAttention defenders of Naboo! The Trade Federation must be stopped! Storm through more than 15 missions over land, sea and space as your freedom fighters rally against the droid armies. Take control of 7 vehicles: the Naboo starfighter, Gian speeder, and new craft like the heavy STAP, Trade Federation gunboat and more. More than 15 missions: escape from Theed, search & destroy, sabotage, reconnaissance, convoy. Battle against Trade Federation droid starfighters, AATs, destroyer droids, battle droids. Change vehicles mid-mission through specially designated hangars.
Action
Science fiction
Action
Science fiction
2 243
7
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom PainMetal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.
Open world
Action
Fantasy
Historical
Stealth
Open world
Action
Fantasy
Historical
Stealth
7 381
2
Psi-Ops: The Mindgate Conspiracy
Psi-Ops: The Mindgate ConspiracyPsi-Ops is an action game with a twist: no longer do you have to rely solely on big weapons and explosions to progress through it - you also have the aid of psychic powers to take down army after army of enemy soldiers. In the game you take the role of Nick Scryer, a secret agent who had his face reconstructed and mind wiped clean in order to infiltrate a growing psychic organization calling itself The Movement. Nick, however, is captured, but manages to free himself and continue his mission to stop The Movement, regaining his psychic abilities along the way. The game mixes regular weapons with the weapons of the mind. You'll have access to a series of mind powers, such as Telekinesis (the ability to fling object and soldiers around), Pyrokineses (the ability to set things on fire), Mind Drain (for draining Psi power out of foes' minds) and Remote Viewing (leaving your body behind and exploring the level).
Action
Science fiction
Action
Science fiction
2 640
16
The Terminator: Future Shock
The Terminator: Future ShockThe Terminator: Future Shock is a first-person shooter computer game released by Bethesda Softworks in 1995. The game depicts Judgment Day as happening in 1995, then the setting jumps forward to Los Angeles in the year 2015. The gamer plays a human escaping entrapment by Terminators. After escaping hostile enemy territory in the first mission, the player meets with John Connor, the leader of the Resistance. From that point on, one plays as a Resistance fighter. Skynet's uprising in 1990 has left most of humanity dead, with control in Skynet's hands. All around is death and decay, scattered with remnants of a past society shattered. Future Shock is played in the first person perspective at all times. Each level in the game requires the player to solve a number of objectives before continuing to the next level, while fighting enemy robots with a wide variety of guns and grenades. Another obstacle in each level is the harsh terrain, as many areas contain too much radiation for the player character to remain alive. The terrain is navigated in three ways, 'on foot', in a jeep with a mounted cannon, or in an Aerial Hunter-Killer.
Action
Science fiction
Action
Science fiction
5 295
10
Hellgate: London
Hellgate: LondonHellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items and events. The player creates a heroic character, completes quests and battles through innumerable hordes of demons to advance through experience levels and branching skill paths. A robust, flexible skill and spell system, highly customizable appearances and a massive variety of randomly generated equipment allow players to create their own unique hero.
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
5 941
11
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 854
458
Crayola Scoot
Crayola ScootMake your mark in this color-powered trick scooter championship! The crazier your combos, the more color you’ll splash on the scootpark – and in Crayola Scoot, color can change the world!
Action
Kids
Action
Kids
3
Alcatraz
AlcatrazSide scrolling shooter where players control two team members and infiltrate the famous prison. There are three missions to complete with a time limit of two hours. Some intermediate sections change to a shooting-gallery perspective. The game should be played by two players, as the screen is permanently split into two halves, even in the single player mode. In single player mode, players can exchange between team members anytime Both players can explore different parts of the prison at the same time.
Action
Action
24
Peter Jackson's King Kong: The Official Game of the Movie
Peter Jackson's King Kong: The Official Game of the MoviePlay as man. Play as Kong. Embark on an epic adventure created in collaboration with Academy Award-winning director Peter Jackson and based on the Universal Pictures' film. Survive as Jack in a world crawling with predators and live the legend as Kong. Use weapons, traps and your team wisely to survive in first-person as Jack. Break jaws, slam enemies and throw massive objects in Kong's third-person battles.
Action
Action
2 846
25
Resident Evil Outbreak File #2
Resident Evil Outbreak File #2Raccoon City has been infected by the Umbrella corporations deadly T-Virus. A mutagenic toxin that turns its human victims into flesh eating zombies. The few survivors must try to escape the city before the government deploys its final solution to the problem of Raccoon City... Once again you find yourself playing the eight characters of the original Resident Evil: Outbreak in more scenarios set in the ruins of what used to be Raccoon City. The new game has several new scenarios and boasts new gameplay developments for the Resident Evil series. Loading times have been reduced and while the previous Outbreak was on-line enabled in the US, this game is the first on-line Resident Evil game in Europe. The locals featured in this game include both the familiar (The Raccoon Police Department) and the exotic (A mutated jungle at mid-day) ones. The game boasts a hefty amount of unlockable material such as artworks, notes, trivia, and character costumes. The game is backwards compatible with your save file from Resident Evil: Outbreak, meaning that you can take your unlocked content to this new setting.
Horror
Survival
Horror
Survival
6 990
46