Defense Grid 2

Defense Grid 2 (2014)

by Hidden Path Entertainment, 505 Games
Genres:Strategy, Indie, Simulator, Real Time Strategy (RTS)
Themes:Science fiction
Game modes:Single player, Co-operative, Multiplayer, Split screen
Story:Defense Grid 2, DG2, is the highly-anticipated sequel to Hidden Path Entertainment’s 2008 Defense Grid: The Awakening. Setting the bar as the definitive tower defense game, Defense Grid 2 introduces new worlds and threats to test your tower placement strategies. With a bold new look, a compelling single-player campaign, and the addition of new game modes, online player-versus-player and multiplayer co-op, every play-through brings fun new opportunities and challenges. DG2 comes with a story campaign featuring 21 stunning maps, dynamic level movement, an expanded story and cast of characters, hundreds of challenge mode experiences, new multiplayer modes, a procedurally driven audio score and the ability for players to build their own levels. DG2 also introduces players to DG Architect, a level creation tool set connected to Steam Workshop where players can create their own unique levels to share and possibly even sell if selected. DG2 for the PC was funded in part by Dracogen, a private investor after a 2012 Kickstarter campaign funded the original game's DLC, Defense Grid: Containment. DG2 is developed by Hidden Path Entertainment and published by 505 Games.Show more
user avatarAdded by @coffeecup
Vote to bring this game to GOG and help preserve it.
41
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Defense Grid 2?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Defense Grid 2 and inspire others.
Those games also need your vote!
Atelier Marie, Elie & Anis: Message on the Gentle Breeze
Atelier Marie, Elie & Anis: Message on the Gentle BreezeIt builds upon the story and mechanics of Marie & Elie: Two People's Atelier, and introduces a brand new protagonist named Anis Ryftchen in addition to the returning two. The main goal of the game is to create new items and recipes for several books over five years. The events and outcome of the game will differ depending on the content created for the books.
Fantasy
Fantasy
140
Monster Hunter
Monster HunterMonster Hunter is an online action-hunting game by CAPCOM for the PlayStation 2 released on March 11th, 2004 in Japan, and September 21st, 2004 in North America. The game is a fantasy hunting simulator filled with many deadly monsters. Like actual hunting, successfully killing or capturing the monsters requires significant strategy, skill and involved resource management. While initially considered a commercial failure, Monster Hunter would go on to become one of CAPCOM's highest selling franchises. Despite featuring an offline mode, Monster Hunter was primarily an online game. The official servers were shut down on December 31, 2007 in North America and Europe, and July 1, 2011 in Japan. This means that it is now impossible to play online on official CAPCOM servers. Despite this, the game still features a small active community on private servers.
Action
Fantasy
Survival
Action
Fantasy
Survival
6 987
4
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
74 550
476
Atelier Firis: The Alchemist and the Mysterious Journey
Atelier Firis: The Alchemist and the Mysterious JourneyThe second entry in the 'Mysterious' saga follows the adventures of the enthusiastic Firis Mistlud and her loving older sister Liane Mistlud. The sisters have lived their entire lives in the isolated town of Ertona, where Firis uses her unique ability to see where crystals of materials are buried.
Fantasy
Business
Fantasy
Business
119
Atelier Agnes
Atelier AgnesAgnes, a girl living will her ill sister, meets her master of alchemy, Bell Faris for the first time in 7 years. She makes up her mind to become a mature alchemist when Bell indicates about the recovery of her sister. But Bell was planning to utilize Agnes's kind character to repay her debt...
Erotic
Erotic
32
Magic: The Gathering - Duels of the Planeswalkers
Magic: The Gathering - Duels of the PlaneswalkersMagic: The Gathering – Duels of the Planeswalkers is a video game based on the popular collectible card game of the same name, published by Wizards of the Coast.
Fantasy
Fantasy
104
Stranded II
Stranded IIStranded II washes you onto a deserted island with nothing but your wits and a few basic items. By hunting, gathering, crafting, and building, you must attempt to survive and eventually make it back home.
Survival
Survival
15
The Lost Vikings
The Lost VikingsThe Lost Vikings is a puzzle-platform video game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. The game features infinite opportunities of retries in case the player loses one of the Vikings. In 2015, The Lost Vikings were added as a playable hero in Heroes of the Storm, allowing players to control the three Vikings as individual units, making a unique departure from the typical heroes available. Character abilities: All three Vikings (Erik, Baleog and Olaf) have three health points which they can lose by getting hurt by enemies or by falling from great heights, and the ability to carry and use items, mainly keys, bombs, and food (which restore health points). Each of the Vikings has a unique set of abilities: Erik can run faster than the other two, can jump, and can bash through some walls (and enemies) with his helmet. Baleog can kill enemies with his sword, or from a distance with his bow (and a "life-time supply of arrows"). The bow can also be used to hit switches from a distance. Olaf can block enemies and their projectiles with his shield, and use his shield as a hang glider. Olaf's shield can also be used as a stepping stone for Erik to enable him to reach higher ground, which would not be possible without the shield.
Action
Fantasy
Comedy
Science fiction
Action
Fantasy
Comedy
Science fiction
9 517
3
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
40 435
1134
Plants vs. Zombies: GOTY Edition
Plants vs. Zombies: GOTY EditionZombies are invading your home, and the only defense is your arsenal of plants! Armed with an alien nursery-worth of zombie-zapping plants like peashooters and cherry bombs, you'll need to think fast and plant faster to stop dozens of types of zombies dead in their tracks.
Comedy
Survival
Kids
Comedy
Survival
Kids
255