Dissidia Final Fantasy

Dissidia Final Fantasy (2008)

by Square Enix Product Development Division 1, Square Enix
Genres:Role-playing (RPG), Adventure, Hack and slash/Beat 'em up, Fighting
Themes:Action, Fantasy
Game modes:Single player, Multiplayer
Story:Dissidia Final Fantasy is a 3D-arena fighting game with RPG elements featuring 20 characters, heroes and villains, from the first 10 final fantasy games summed by the god of discord and the goddess of harmony to fight over the fate of the world.
user avatarAdded by @nerophamtomhive_83
Vote to bring this game to GOG and help preserve it.
715
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Dissidia Final Fantasy?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
you can play as any character including the bosses. I played this on PSP and loved it, i thought the story was good. always wanted to play this again, but thought it was lost.
user avatar@FiliRogeruser avatar@FiliRoger
February 08, 2025
This one is made redudant because Dissidia 012 exists and includes almost all of the content this includes and more but It would still be nice to have it. It's still a little piece of history that helped shaped the Playstation Portable into what it was. It's a tecnical marvel, pushing the PSP as far as it could go with flashy, engaging combat while also having a great roster to choose from. Multiplayer side of things back in the day was Hilariously unbalanced but I still had a blast with friends.
Those games also need your vote!
Joust
JoustJoust is an arcade game developed by Williams Electronics and released in 1982. It is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards.
Action
Action
84
Blair Witch Volume 3: The Elly Kedward Tale
Blair Witch Volume 3: The Elly Kedward TaleThird and final instalment in the series, based on the movie "Blair Witch Project" (1999). Developed by Ritual Entertainment using the Nocturne engine.
Horror
Horror
884
2
Blair Witch Volume 1: Rustin Parr
Blair Witch Volume 1: Rustin ParrHorror game based on the movie "Blair Witch Project" (1999). First episode of a trilogy, along with The Legend of Coffin Rock and The Elly Kedward Tale. Developed by Terminal Reality using the Nocturne engine.
Fantasy
Historical
Horror
Survival
Fantasy
Historical
Horror
Survival
2 262
7
Blair Witch Volume 2: The Legend of Coffin Rock
Blair Witch Volume 2: The Legend of Coffin RockHorror game based on the movie "Blair Witch Project" (1999). This is the second episode in the series, after Rustin Parr and before The Elly Kedward Tale. Developed by Human Head Studios with Nocturne engine.
Action
Horror
Action
Horror
897
2
Trespasser
TrespasserTrespasser is a PC game released in 1998. Set one year after the events of the 1997 film The Lost World: Jurassic Park and published alongside the film's home video release. The player assumes the role of Anne, the sole survivor of a plane crash on InGen's Jurassic Park "Site B" on Isla Nublar. With a fractured arm and no equipment to speak of, Anne must escape the remote island by solving puzzles and evading dangerous dinosaurs.
Open world
Action
Fantasy
Horror
Science fiction
Survival
Open world
Action
Fantasy
Horror
Science fiction
Survival
6 055
24
Tresspasser
TresspasserTrespasser is an action-adventure first-person-shooter video game released in 1998 that was billed as a "digital sequel" to the 1997 film "The Lost World: Jurassic Park". The player assumes the role of Anne, who is the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World. With only a single arm and limited weapons, Anne must escape the remote island by solving puzzles and evading the dangerous dinosaurs. The game is noted for the involvement of the film's director, Steven Spielberg, and actors Richard Attenborough and Minnie Driver. Trespasser's game engine was also very advanced for its time, showcasing large outdoor environments, real object physics, an advanced AI system, destructible objects, an advanced LOD (Level-of-Detail) system, and the first ever use of ragdoll physics and inverse kinematics for dynamically generated animations. The gameplay is very atmospheric with no visual HUD of any kind except for a heart-shaped tattoo on Anne's left breast to represent her health points and speaking out loud how much ammo is in each weapon. Tresspasser was one of the most highly anticipated games of the 1990's. Unfortunately, problems arose as soon as development started. The development team was newly formed with inexperienced management and artists who were unfamiliar with basic game development processes and 3D modeling. After a very welcoming and positive reception from early demos and concept art from E3 1996 and PCGamer, the team got overconfident about their skills and started putting in one of the worst forms of Feature Creep imaginable. The game was being delayed and going overbudget as new and never-before-seen experimental features were added or changed with an immobile release date set into the Fall of 1998. While the game was originally conceived as a Survival Horror title, it was turned into an Action-Adventure as the dinosaurs were incapable of doing advanced AI tactics or going near structures without getting stuck on building geometry. The dinosaur models themselves would cause severe slowdown for the PC due to the attached physics boxes to every raptor, along with the blood particle effects. (Recommended specs for Tresspasser at the time called for a 166 MHz Pentium II.) The models would constantly warp, twist, and compress in broken ways due to the animations and physics boxes attached them, making almost every creature stumble around in an incredibly drunken manner. The AI also had an advanced mood and emotion system for each of the dinosaurs where they could potentially hunt Anne or other dinosaurs depending on their mood. It was the earliest time a 3D game tried to create a living world using AI and emergent gameplay. Due to a bug where the AI switched so quickly in the extremes, it caused the dinosaurs to stop moving or responding altogether. A hard-coded fix was put in place where the aggression and hunger levels were set to maximum while all other moods and emotions were set to zero, turning almost all the creatures into mindless hunters. Due to an oversight, only very few raptors in the game (mostly in the Industrial Jungle level) had this emotion system still turned on. The raptors would go up to Anne to follow and sniff her curiously, until they were injured in some way. Tresspasser also conceived a "very immersive" arm system where players could interact with the world through their mouse and keyboard to inspect and look at objects close up. Anne only has a right arm to interact with the world that's capable of being manually turned in 360 degree movements that are impossible to do in real life. While it can pick up and hold objects, Anne be constantly dropping objects she's holding in her hand when bumping into structures, invisible boundaries, and dinosaurs. A left arm was scraped due to time and technical issues. Other similarly weird visual bugs, severe slowdowns, and crashes are a constant feature. Tresspasser had to be pushed out in a very unfinished and unpolished state with a lot of features, content, and several levels cut\merged. Some of which are still found within the game's files. It ultimately received mixed to negative reviews at the time and disappointed many reviewers, with some declaring Tresspasser as "the worst game of 1998". It ultimately sold somewhat over 50,000 copies with the CD-ROM being very rare today. Even with the negative reception, Tresspasser still has an active cult following to this day with various fixes, mods, and several potential remakes on modern engines. The game was the main inspiration of Valve's Half-Life series and many of Tresspasser's other ideas would later realized in other future games.
Open world
Action
Survival
Open world
Action
Survival
217
2
Lost Odyssey
Lost OdysseyLost Odyssey is set in a world in which a "Magic-Industrial Revolution" is taking place. While magic energy existed in all living creatures beforehand, it suddenly became far more powerful thirty years before the beginning of the game. Because of this, it has affected society greatly, with devices called "Magic Engines" harnessing this power for lighting, automobiles, communication, and robots, among other uses. While previously only a select few could wield magic, many magicians gained the ability. However, such progress has also caused two nations to develop new and more powerful weapons of mass destruction. The kingdom of Gohtza and the Republic of Uhra (which recently converted from a monarchy). Uhra is building Grand Staff, a gigantic magic engine, while the heavily industrialized Gohtza actively pursues magic research of their own. A third nation, the Free Ocean State of Numara, remains isolated and neutral, though it is falling into disarray due to a general attempting to stage a coup d'etat. Uhra, at war with Khent, a nation of beastmen, sends its forces to the Highlands of Wohl for a decisive battle at the start of the game.
Open world
Open world
2 959
40
The Long Dark
The Long DarkWelcome to The Long Dark, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre". The game is a thoughtful, exploration-survival experience that challenges solo players to think for themselves as they explore an expansive frozen wilderness in the aftermath of a geomagnetic disaster. There are no zombies but only you, the cold, and all the threats Mother Nature can muster.
Open world
Action
Sandbox
Survival
Open world
Action
Sandbox
Survival
1 618
4
Cotton Fantasy
Cotton FantasyCotton Fantasy (aka Cotton Rock ‘n’ Roll) retains the comical world of Cotton and Silk, the game features not only from the Cotton series but also the other shoot'em up such as Sanvein's "Time" System and Psyvariar's "Buzz" system.
Action
Action
33
Cotton Reboot!
Cotton Reboot!Suddenly one day, the waves of darkness messed up the prism of light and began to inhale the light of the world. Then the night went on, the morning light was lost, and people were living anxious lives in the dark. On the other hand, the gluttonous wizard Cotton, who is completely indifferent to such things, does not know the request from Fairy Silk. However, when I heard that I could get my favorite Willow when I got rid of the monsters, it was so glittering! Anyway, the journey to explore Cotton Willow begins.
Action
Action
34