F/A-18 Hornet 2.0

F/A-18 Hornet 2.0

Genres:Simulator
user avatarAdded by @monstrolegume
Vote to bring this game to GOG and help preserve it.
28
Stories about this game (0)
What’s your memory of F/A-18 Hornet 2.0?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with F/A-18 Hornet 2.0 and inspire others.
Those games also need your vote!
Halls of Montezuma: A Battle History of the United States Marine Corps
Halls of Montezuma: A Battle History of the United States Marine CorpsHalls of Montezuma follows the USMC in many of their historic battles, from the capture of Mexico City in 1848 to the Vietnam War. The game came with a graphics editor and was released in the late eighties for the PC, C64, Apple II and the Amiga.
Historical
Warfare
Historical
Warfare
15
Mean 18: Ultimate Golf
Mean 18: Ultimate GolfThis is it! A hush falls over the California countryside as you stand on the eighteenth hole of Pebble Beach. You’re five long feet from the hole and you have a one-stroke lead in the biggest tournament of your life. Your caddy hands you your lucky putter. You line up your shot, and swing. The ball rolls slowly toward the hole. There’s a tense moment as it almost rings the cup. finally, the ball falls in. You retain your title!
15
1
Nukewar
NukewarThe time is the late 20th century. You and a neighboring country have developed a nuclear capability. Your neighbor's sole objective is to utterly annihilate you. As the tension mounts while you are conducting espionage, building bombers,missiles,submarines and anti ballistic missiles either you or your neighbor launch a pre-emptive first strike.The nuclear destruction continues until either all weapons are expended or a truce is negotiated. Victory is determined by population remaining and world political opinion which is usually against the side that started the war. If both sides lose enough people neither will win.
Warfare
Warfare
15
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 342
588
Sugoi Adventure! DragonSlayer
Sugoi Adventure! DragonSlayerA game of choices where you get to become a hero, impress hot girls, and slay a dragon. Choose your own adventure and make it truly sugoi!
6
Love of Dragons
Love of DragonsWhy do dragons dream about red clouds?
Fantasy
Comedy
Drama
Romance
Fantasy
Comedy
Drama
Romance
7
Gomoku Let's Go
Gomoku Let's GoGomoku: One of the most popular classic board games for all ages. Experience Zen style visuals, various levels of AI, seamless online multiplayer and Endgame challenges!
5
Duckside
DucksideImagine DayZ or Rust but you're a duck. A persistent world survival game with PVP, PVE, crafting, base building and hat wearing ducks, wielding weapons.
Open world
Action
Sandbox
Survival
Open world
Action
Sandbox
Survival
12
Deckline
DecklineDeckline is an atmospheric war-horror card game. Out of ammo and encircled, you play one last game of Durak to distract from the inevitable. Experience the grit and dread of modern combat through the lens of a board game.
Action
Horror
Thriller
Action
Horror
Thriller
5
Sid Meier's Civilization VI
Sid Meier's Civilization VICivilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you attempt to build the greatest civilization the world has ever known. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
Fantasy
Historical
4X (explore, expand, exploit, and exterminate)
3 363
2