Fire Emblem: The Sacred Stones

Fire Emblem: The Sacred Stones (2004)

by Intelligent Systems, Nintendo
Genres:Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical
Themes:Fantasy
Game modes:Single player, Multiplayer
Story:In Fire Emblem: The Sacred Stones, you must help protect the nation of Renais from the invading Grado Empire. Plan your strategy, choose your units, and then lead your soldiers in to battle. The more experience your soldiers gain, the more you can upgrade their abilities. This time, your soldiers can gain experience by fighting new monsters in the Tower of Valni.Show more
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Stories about this game (4)
What’s your memory of Fire Emblem: The Sacred Stones?Share your favorite moments and see what others remember about this game.
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Fire emblem Sacred Stones was my first FE game. (Thank you Nintendo ambassador program). This game is a MEME game where twins kill the purple brainwashed edgelord to save the continent of Magval. Forde will forever be a homie. I miss Vanessa.
This game was my first foray into the fire emblem world, many years ago. And might I say, what a game it was! For anyone that enjoys turn based combat (with JRPG style battle screens whenever you encounter the enemy) I can’t recommend this game enough Every unit you take onto the battlefield is a a unique character with their own backstory, playstyle, strengths and weaknesses And each unit is upgradable, based on the amount of combat they’re involved in. I remember multiple plays through where I would (for example)p only use knights, and level up a massive army of cavalry, or focus on mages to have a squad of spell casters One thing unique at the time (as far as I can remember anyway) was that the game fetuses permadeath, where losing a character in battle ment they wouldn’t be with you to the end. Similar to games like Xcom, this made you really focus on strategy and doing the best you could to try and teach the finale with your entire army intact Another unique feature was story based encounters, where you had the potential to make new allies, recruit enemy soldiers, etc, depending on which characters you chose to use on a specific enemy. All of that works together to make every encounter feel unique and interesting, with a ton of strategy and ways to play. In short, this game was a masterclass in turn based combat, which brings something for everyone to enjoy, weather you have 5 minutes or more hours. I’d highly recommend.
user avatar@MaysAdamuser avatar@MaysAdam
March 15, 2025
My first entry in the serie and what an introduction to one of the best game series ever made. I alway been a more sci-fi kind of gamer. But this one rekindle my love for heroic fantasy. I'm still waiting on a game with similar game play and story I space. A mix between Fire emblem, mass effect and StarCraft ... I man can dream right.
user avatar@Br.Moonuser avatar@Br.Moon
April 25, 2025
This is my 2nd Fire Emblem game and it helped cement my love for this series! It has my favourite system of "Unit Promotion". When you upgrade a character to a new class they aren't railroaded to a single linear path and you don't get to just choose whatever you want, you get a nice little branching path where you get several options that fit into that character's skill set. I love it because you get a feeling of customization while also allowing each character to retain their sense of individuality. Also... on a meta level Fire Emblem Sacred Stones enjoys one of the most expansive, creative, dedicated, and overall EXCELLENT modding communities out there! Bringing this game to PC would be amazing!
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