Grand Theft Auto III - The Definitive Edition

Grand Theft Auto III - The Definitive Edition (2021)

by Rockstar Games
Genres:Shooter, Arcade
Themes:Open world
Game modes:Single player
Story:Experience the epic open world adventure that started it all updated for a new generation with across-the-board enhancements including brilliant new lighting and environmental upgrades, with high-resolution textures, increased draw distance, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.Show more
user avatarAdded by @MartinAlpert
Vote to bring this game to GOG and help preserve it.
380
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (1)
What’s your memory of Grand Theft Auto III - The Definitive Edition?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
**Why *Grand Theft Auto III – The Definitive Edition* Should Be on GOG and Why It’s the Best Version Despite Its Flaws** *Grand Theft Auto III – The Definitive Edition* deserves a place on GOG as part of digital preservation and for offering modernized access to one of gaming’s most influential titles. While the original PC version is iconic, the Definitive Edition enhances the experience with updated visuals, modern controls, and quality-of-life improvements that make it more accessible to a new generation of players. Yes, the launch version had bugs, performance issues, and controversial design choices—but post-release patches have significantly improved stability and graphics. Today, the game features refined lighting, improved textures, and smoother gameplay, blending the nostalgic feel of Liberty City with a fresher presentation. Its updated HUD, mission checkpoints, and enhanced draw distances all contribute to making the game more enjoyable and playable than ever before. Bringing this version to GOG would allow users to enjoy these modern updates DRM-free, with GOG’s signature focus on preservation, community, and compatibility. The GOG platform would also allow fans to experience this updated classic without needing third-party launchers, while future mod support could help the community fix or customize anything they feel still needs work. Ultimately, *GTA III – The Definitive Edition* is a celebration of a legendary title. Despite its rocky start, it has evolved into a visually impressive and more accessible experience that pays homage to the original while modernizing its legacy. A GOG release would help secure its place in gaming history for years to come.
Those games also need your vote!
Medal of Honor™ Warfighter Digital Deluxe
Medal of Honor™ Warfighter Digital DeluxeA direct sequel to EA's 2010 franchise reboot, Medal of Honor: Warfighter once again puts Xbox 360 gamers in the role of elite Tier 1 operators as they battle the world's most dangerous terrorists in places like the Philippines, Bosnia, and Somalia. The single-player story follows the life of Tier 1 soldier Preacher as he struggles to readjust to civilian life, only to have his world rocked when a massive PETN bomb goes off on U.S. soil. Players then join familiar characters Stump, Mother, and Voodoo as they attempt to track down the source of the explosives. Though the game is still built on EA DICE's Frostbite 2 engine, Danger Close Games handled all development of Warfighter, including the new Fireteam multiplayer mode in which two players join forces to share health and ammo during battle. Gamers can select special Tier 1 soldiers from ten different countries, including Germany, South Korea, Russia, and three different branches of the U.S. military, and then choose from the Assault, Sniper, Demolitions, Point Man, Heavy Gunner, and Spec Ops character classes. As many as 20 players can compete across eight different maps in a variety of modes, including Combat Mission, Team Deathmatch, and Sector Control.
Warfare
Warfare
257
2
Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your ArsenalA 3D platform video game and the third installment in the Ratchet & Clank series. The gameplay is similar to previous games in the series but introduces new features such as a new control system and more levels in the upgrade system for weapons. It follows Ratchet and Clank's adventure through a fictional universe to defeat a robotic villain, Dr. Nefarious, who intends to destroy all organic life. Characters such as Dr. Nefarious and Sasha, a Cazar starship captain who helps Ratchet throughout the game, are introduced, and a number of characters return from the original Ratchet & Clank.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
1 121
2
Max Payne 3
Max Payne 3Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. A new feature to the series, introduced in Max Payne 3, is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. To progress through the linear story, players take on enemies throughout levels. The game features interactive cutscenes which transition seamlessly into continuing gameplay; there are no loading screens across gameplay and cutscenes.
Action
Thriller
Sandbox
Action
Thriller
Sandbox
11 905
7
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 285
586
Midnight Club: Los Angeles
Midnight Club: Los AngelesMidnight Club: Los Angeles is a video game in the Midnight Club series of racing video games. It was officially announced for the PlayStation 3 and Xbox 360 on January 11, 2008 by Rockstar Games. The game was developed by Rockstar San Diego. The game features 43 cars and 4 motorcycles. The open world map of Los Angeles is confirmed to be the size of all three cities from the previous installment combined. It has also been confirmed by several sources that each car has a polygon count of roughly 100,000. After several delays, Midnight Club: Los Angeles was released on October 20, 2008 in North America and on October 24, 2008 in the PAL region.
Open world
Open world
681
Extreme Ghostbusters: The Ultimate Invasion
Extreme Ghostbusters: The Ultimate InvasionThe Extreme Ghostbusters have detected highly paranormal activity! They must now act quickly to find out who is behind this new threat! Choose between 4 characters and 3 exclusive game modes (Training, Arcade and Adventure.) Confront dozens of enemies each one more terrifying than the next.
Action
Action
9
The Real Ghostbusters
The Real GhostbustersA 3-player top-down arcade game where one player controls one of three unidentified ghost-busters. The game is based off of The Real Ghostbusters cartoon, rather than strictly off the movie franchise. The player can choose between a red, yellow or blue-jumpsuited character though all have the same abilities. These powers include an energy gun that transforms a hostile monster into a harmless, basic ghost, which are then captured using the proton beam. Other abilities are an invincibility field and the ability to summon Slimer to absorb attacks instead of the player. In Japan the game is known as Meikyuu Hunter G, but bears little resemblance to the western version as it did not use the Ghostbusters license.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
50
Ghostbusters II
Ghostbusters IIGhostbusters II is a 1989 action game based on the film of the same name. It was published by Activision for various computer platforms. British studio Foursfield developed a version for Commodore 64, Amiga, Atari ST, Amstrad CPC and ZX Spectrum, which also got ported to the MSX by New Frontier.
Action
Fantasy
Comedy
Horror
Action
Fantasy
Comedy
Horror
44
Ghostbusters II
Ghostbusters IIThe release of "Ghostbusters II" for DOS, based on the movie of the same name.
Action
Comedy
Horror
Science fiction
Action
Comedy
Horror
Science fiction
123
Ghostbusters: Dimension
Ghostbusters: DimensionOriginally a tie-in to the Ghostbusters reboot film, it featured the ability for visitors to participate in a "hyper-reality" ghost-hunting mission. It was produced and developed by The VOID in collaboration with the respective directors of the original and rebooted film—Ivan Reitman and Paul Feig. The script was written by head writer Tracy Hickman and the experience was directed by Curtis Hickman. Ghostbusters: Dimension marked the first Void attraction outside of Utah. The experience was updated in 2018 to make it available in more locations. The update included an introduction by Ray Stantz (played by Dan Aykroyd) in the pre-show video, as well as the radio voice guide inside the attraction.
Action
Science fiction
Action
Science fiction
13