Hardwar

Hardwar (1998)

by Software Refinery, Gremlin Interactive, Interplay Entertainment
Genres:Simulator
Themes:Open world, Action, Science fiction, Sandbox
Game modes:Single player, Multiplayer
Story:On the barren moon Titan, within the city of Misplaced Optimism, scavenger operators and ram-runners fight for the right to courier the last of Titan's worthless riches. Caught between the powerplays of neo-feudal corporations and mutant underworld cartels, there is only one escape. Off-planet. ...You're going to need all the Hardwar(e) you can get.Show more
user avatarAdded by @BoBFiSh
Vote to bring this game to GOG and help preserve it.
1 451
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (2)
What’s your memory of Hardwar?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@wilbo26user avatar@wilbo26
February 02, 2025
Really great and little known open ended "space" sim with a focus on trading. The word they created in this game isn't huge, but is very alive and has a dynamic economy that kept me busy for hours and hours. The flying mechanics of the ships and ability to buy property and set up your own trade empire is really well done without being as overwhelming as the later X series games.
user avatar@Edgepixeluser avatar@Edgepixel
April 23, 2025
As I exit the hangar in my flimsy hovering vehicle, and I see the cloud layers, the fog, the constant lightning, I realize I stepped into a truly alien world. Rough, dangerous, but also beautiful in an eerie way. Just a few inhabited craters on some remote corner of the Solar System. It might not seem like much, but it's actually a lot. The grim colony is brimming with activity. Commerce, manufacturing, extraction, shady deals, killings, intrigue, politics, secrets and survival. Harsh life and quick unexpected death. You wouldn't want it any other way. Rushing to exploit the newest opportunity. Chilling to the metallic hum of the hangar. Escaping by the skin of your teeth. Rolling in dough. Putting your mark on the world. Your world, really. Because by now, this horrid place has become your home sweet home. And you wouldn't want it any other way.
Those games also need your vote!
Driver
DriverThe player is John Tanner, an undercover cop who try to take advantage of his own excellent driving skill in order to infiltrate a criminal organization. In the storyline, the player has the chance to drive several cars in four american cities (Miami, San Francisco, Los Angeles, and New York), facing many different missions and tasks such as delivering a vehicle without damaging it, eliminating competitors or being the getaway driver in a bank robbery.
Action
Action
8 235
15
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
78 636
562
Star Raiders
Star RaidersStar Raiders is a first-person space combat simulator for the Atari 8-bit family of computers. It was written by Doug Neubauer, an Atari employee, and released as a cartridge by Atari in 1979. The game is considered the platform's killer app. It was later ported to the Atari 2600, Atari 5200, and Atari ST. The game simulates 3D space combat between the player's ship and an invading fleet of alien "Zylon" vessels. Star Raiders was distinctive for its graphics, which, in addition to various map and long range scan views, provided forward and aft first-person views, with movement conveyed by a streaming 3D starfield as the player engaged enemy spacecraft. While there had already been target-shooting games using the first person perspective (including 1978's Cosmic Conflict), Star Raiders had considerably higher quality visuals and more complex gameplay. It inspired imitators throughout the 1980s as well as later-generation space combat simulation games including Elite, Wing Commander, and Star Wars: X-Wing. In 2007, Star Raiders was included in a list of the 10 most important video games of all time, as compiled by Stanford University's History of Science and Technology Collections.
Action
Science fiction
Action
Science fiction
48
2
Galactic Empire
Galactic EmpireGalactic Empire is a strategy video game. It is the first game in the Galactic Saga and the first game published by Brøderbund which was, in fact, created for the purpose of publishing the game.
Action
Science fiction
4X (explore, expand, exploit, and exterminate)
Action
Science fiction
4X (explore, expand, exploit, and exterminate)
14
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
45 635
1191
Wildlife Park 2 - Crazy Zoo
Wildlife Park 2 - Crazy ZooThe Zoo is expanding! More than 30 new types of animals and plants have moved in at the zoo. Favorite species such as the Wolf, the Arctic Fox, the Giant Kangaroo and the Meerkat are the new Stars in your zoo! Improve the park with the blossoms of sunflowers and rare orchids and plant exotic trees such as bamboo and eucalyptus.
7
Amazing Island
Amazing IslandThe 'black evil' has taken over the island, and the Maboo Tribe have called upon you to bring order and outcast the evil that has taken control. To do so, you must create your own creature and train it up, entering it into various competitions against the 'black evil' and working towards the main goal. As the competitions are completed, you will unlock new features to improve your own creature in speed, strength and general looks. The main reason to do so are the mini games which the monsters can participate in. While those rely on your active gamepad skills (mostly pressing a button as fast as possible with minor variations), the changes of success are dictated by the monster's statistics. So for example a dragon would be beneficial for a flying mini game. Those statistics can be further enhanced with items bought at shops. Play single and multiplayer battles on the GameCube, or upload your creatures to the Game Boy Advance, taking them on the road to challenge your friends and unlocking unique items and features for the creatures you design.
Action
Action
31
Longbow AnthologyLongbow Anthology
Longbow AnthologyLongbow Anthology is a compilation of: AH-64D Longbow AH-64D Longbow: Flash Point Korea Longbow 2 an abbreviated manual
Warfare
Warfare
97
Sid Meier's SimGolf
Sid Meier's SimGolfBuild a thriving country club and beat the competition in this golf course management simulator from Sid Meier.
Non-fiction
Non-fiction
5 716
18
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
6 695
13