Headhunter

Headhunter (2001)

by Amuze, Acclaim Entertainment, Sega
Genres:Adventure, Shooter, Racing
Themes:Action, Stealth
Game modes:Single player
Story:Welcome to the future. In the early 21st century, gang warfare and crime have lead to the creation of privatised law enforcement. The Anti-Crime Network (ACN) employs bounty hunters known as ‘Headhunters’ to track down the most wanted criminals, using combat skills and high-tech weaponry. You are Jack Wade, an ex-cop turned Headhunter. At the beginning of the game you find yourself strapped to an operating table and manage to escape. After passing out in an alley, you awake in hospital from a coma. With your license revoked and few memories, you are hired by Angela Stern, to find her fathers murderer. Maybe you’ll even find out what happened to yourself if you can stay alive long enough… Headhunter is an action adventure viewed from over the shoulder. In the top right of the screen you have a radar which will track your movements and those of the enemy. Jack has a few moves at his disposal. He can duck and roll, push, pull and climb objects as well as flatten himself up against a wall. Using this technique he can peek around corners for a better view of the action, and then attack from this position, using the wall as protection. Between levels, Jack has a motorcycle that he uses to transport himself between various locations in the city according to the clues he receives. You will need to earn skill points however before you can arrive at a destination. Certain parts of the city are unavailable until you have gained the appropriate Headhunter license. As you have no recollection of your past, you have to take a series of licenses that will grant you access to greater parts of the city, weaponry and gadgets. These are taken in a VR simulator known as the Law Enforcement Intelligence and Licence Approval (LEILA). At various times in the game you will need to go to the LEILA building and upgrade your licence by practising your combat, stealth and driving skills.Show more
user avatarAdded by @Pres. Thomas 'Tug' Benson
Vote to bring this game to GOG and help preserve it.
119
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (1)
What’s your memory of Headhunter?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
Very ahead of its time and slept on from a still slept on console that is the Dreamcast where you get some open worldish with the motorcycle you roam around beautiful city, it's still a very TPS game, amazing and needs to be rereleased!
Those games also need your vote!
World War II: Sniper - Call to Victory
World War II: Sniper - Call to VictoryWorld War II: Sniper - Call to Victory is the third title from Jarhead to place the player in the role of an American military sniper (the first two being their Marine Sharpshooter games). This time, the player takes on the role of an Airborne soldier in 1944 as the Allies are beginning the liberation of Europe. The ten mission campaign takes place around three major engagements: Operation Market Garden, the battle of the Bulge, and the battle for the bridge at Remagen. The game uses the LithTech Jupiter engine and the same basic mechanics of the Marine Sniper games, although the emphasis is more on action and less on stealth. There are a few rail style vehicle missions and the player usually operates without an A.I. sidekick (although some missions include protecting and providing cover fire for friendly soldiers). Most of the time, the weapon of choice for eliminating enemies is the Springfield M1903 Sniper Rifle, but there are a few additional choices available for when things get hairy including Thompson submachine guns, grenades and bazookas.
New
Action
New
Action
2
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 801
458
LEGO Island 2: The Brickster's Revenge
LEGO Island 2: The Brickster's RevengeThe Brickster is back and out to cause more mischief in this wild, racing, chasing, island-hopping sequel. In your quest to piece together The Informaniac's Constructopedia, you'll drive, scuba-dive, fly a place and even ride a dinosaur as you chase the Brickster down through these amazing new LEGO worlds. Meet all kinds of fun characters along the way as you journey through the game. You'll need all your skills to solve the puzzles and achieve your ultimate goal, to prevent LEGO Island being ruined.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
715
6
American McGee's Alice
American McGee's AliceShortly after her second adventure, Through the Looking-Glass, Alice's house is burnt down by an accidental fire, killing her family and leaving her as the only survivor. As time progresses Alice loses touch with reality. She is institutionalized in Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson. Alice's only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.
Top
Action
Horror
Top
Action
Horror
52 046
73
Crimson Skies
Crimson SkiesThe series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Action
Fantasy
Historical
Warfare
Action
Fantasy
Historical
Warfare
8 842
38
The Mind of Marlo
The Mind of MarloUniquely presented as an hour long documentary film, The Mind of Marlo is a narrative driven adventure game focusing on love, loss and silly heads. Laugh and cry with Marlo as he gets to the bottom of his life changing condition, known as Spontaneous Silly Head Syndrome.
Comedy
Comedy
3
Parasite Eve
Parasite EveParasite Eve is a survival horror role-playing video game developed and published by SquareSoft (now Square Enix) for the Sony PlayStation console. The game follows the story of Aya Brea, a rookie NYPD officer who becomes embroiled in a series of bizarre and deadly events related to a genetic mutation known as mitochondria. The game combines elements of horror, science fiction, and RPG gameplay, featuring real-time battles, exploration, puzzle-solving, and character development. The game's plot is inspired by the novel of the same name by Hideaki Sena, and its gameplay mechanics were influenced by the Final Fantasy series. Parasite Eve was critically acclaimed upon its release in 1998, and is widely regarded as a classic of the survival horror genre.
Action
Fantasy
Historical
Horror
Science fiction
Stealth
Survival
Action
Fantasy
Historical
Horror
Science fiction
Stealth
Survival
16 178
67
LEGO Island
LEGO IslandLego Island is a nonlinear game with a first-person perspective. The game features a series of missions including pizza delivery, jet ski racing, and putting the Brickster back in jail. It also features a variety of playable characters that each have unique abilities that can help the player throughout the game.
Open world
Action
Comedy
Kids
Open world
Action
Comedy
Kids
4 489
29
World of Warcraft: Collector's Edition
World of Warcraft: Collector's EditionWhen World of Warcraft was released for sale, it came as a regular version (basically the game manual and some game CDs) and a special Collector's Edition. The Collector's Edition includes: - Large, hard-sided slip-out box with fitted fuzzy holder for all the contents. - The full game on CD-ROM and DVD-ROM. - "Behind the Scenes" DVD with the game's cut-scenes, 3D concept art, drawings, screen shots, and audio tracks of Blizzard employees discussing in-depth the various elements of the game. - 280-page hardcover coffee table book, The Art of World of Warcraft. - World of Warcraft Soundtrack CD. - Cloth gameworld map with a metal clasp. - Exclusive in-game pet for every character. Choice of Zergling, Panda Cub, or Mini Diablo. - 10-days free for a friend (via voucher with special CD-key). - The game manual. - Blizzard Store pamphlet!
Open world
Action
Fantasy
Warfare
Open world
Action
Fantasy
Warfare
58
Atomfall
AtomfallA nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.
Action
Survival
Action
Survival
163
1