Jungle Strike

Jungle Strike (1993)

by Electronic Arts, Gremlin Interactive, Ocean Software, Playtronic, Tec Toy
Genres:Shooter
Themes:Action, Historical, Warfare
Game modes:Single player
Story:A sequel to Desert Strike: Return to the Gulf (a best-seller released the previous year) and the second instalment in the Strike series. Jungle Strike retained its predecessor's core mechanics and expanded on the model with additional vehicles and settings. The game was well received by most critics upon release, with the Mega Drive release receiving critical acclaim from their respective reviewers. Publications praised its gameplay, strategy, design, controls and graphics, although there were some complaints regarding the interface and difficulty.Show more
user avatarAdded by @FulVal85
Vote to bring this game to GOG and help preserve it.
370
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Jungle Strike?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Jungle Strike and inspire others.
Those games also need your vote!
Phantom Crash
Phantom CrashIn the wake of massive air pollution and economic disaster in Tokyo, Japan has relocated its capital. Old Tokyo has become the battleground for a new breed of public entertainment called Rumbling. Observing from a massive airborne viewing station, spectators watch Scoobees battle to the death. More than just high-speed, heavily armed Mechs, Scoobees have an unprecedented stealth capability, turning invisible at will for brief periods of time. The stakes are high. The enemies are ruthless. The action is intense. Are you ready to rumble.
Action
Action
98
9
Wargasm
Wargasm3D real time strategy game where you can at any time take over control of one of your units.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
100
4
Lunicus
LunicusThe premise is that aliens come to wipe out the earth and only you can stop them...geez, anyway. You are a soldier based on the Lunicus moonbase, earth's last defence. The game progresses through missions in which you go back to earth, clean up a specific place of alien scum in standard fps fashion, and go back to the moon. Eventually you'll have to defend you base and finally you'll take on the alien's mothership. The game includes a lot of cut-scenes and you can chat with your fellow soldiers aboard the lunicus between missions.
Action
Action
16
1
Psyvariar 2: The Will to Fabricate
Psyvariar 2: The Will to FabricatePsyvariar 2: The Will to Fabricate (サイヴァリア2: THE WILL TO FABRICATE?) is a vertically scrolling shoot 'em up developed by SKONEC Entertainment and distributed by Success. It is the sequel to the 2000 title, Psyvariar. The game was initially developed for the Sega NAOMI arcade platform, and was released in Japanese arcades in November 2003. A Dreamcast version was released on February 26, 2004, and ports to both the PlayStation 2 and Xbox were released later that year.
15
Pragmata
PragmataPragmata is an action adventure title that depicts a near-future dystopian world on the moon through a deeply profound story and setting. The game will take full advantage of next-generation platform features, and as Capcom's first completely new IP made for dedicated video game consoles in four years†, the company aims to establish Pragmata as one of its core brands.
New
Action
Science fiction
New
Action
Science fiction
11
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 334
588
Call of Duty 2: Collector's Edition
Call of Duty 2: Collector's EditionA special edition of the second entry into the fray of WWII. Featured in addition to the game are bonuses such as game trailers and concept art, mission walkthroughs and DVD-style developer commentary (with notes on the historical accuracy as well as game play tips), a narration by veteran Ranger Len Lomell about the assault on Pointe du Hoc, interviews and recording footage with the voice-over cast, and behind-the scenes footage with the developer.
Warfare
Warfare
204
Call of Duty: Warzone 2.0
Call of Duty: Warzone 2.0Drop into the new map Al Mazrah in Call of Duty: Warzone 2.0
New
Action
Warfare
New
Action
Warfare
5
Call of Duty: Warzone
Call of Duty: WarzoneWelcome to Warzone, the new massive free-to-play combat arena from the world of Modern Warfare. Drop in, armor up, loot for rewards, and battle your way to the top.
56
Call of Duty: Devil's Brigade
Call of Duty: Devil's BrigadeCall of Duty: Devil's Brigade was a canceled third-person shooter for the Xbox 360, PS3 and PC developed by Underground Development. The game was set in World War II, focusing on Italy. In the game, the D-Pad was used to direct orders to the player's squad. These commands were: Assault, Barrage, Hold the line, and Form Up. One screen also showed the player giving a squad member the order to stealth kill an enemy soldier.
Historical
Warfare
Historical
Warfare
80