KKnD2: Krossfire

KKnD2: Krossfire (1998)

by Beam Software, GT Interactive Software, Infogrames, Melbourne House
Genres:Strategy, Real Time Strategy (RTS)
Themes:Action, Warfare, Science fiction, 4X (explore, expand, exploit, and exterminate)
Game modes:Single player, Multiplayer, Split screen
Story:It's 100 years since nuclear warheads totalled the Earth, 40 years since the militant Survivors crawled from their underground bunkers to struggle against the mutated Evolved for control of the surface. With a victory for either side seeming doubtful, many people from both sides fled the conflict 40 years ago and have spent the time regrouping, licking their wounds, and planning for the next assault. Now the New Survivors pour out of the ground, trying to retake the surface. The 'Further Evolved' ride mutant beasts to defend the surface once again. But now there's a whole new factor no-one's accounted for. From a line of dust on the horizon, the Series 9 robotic army, once farming robots, whose purpose in life was lost when the farmland they were built to protect was burned in the nuclear annihilation, and now with revenge in their crazed visors, storm across the land killing anything they can find. The War of the Three Armies is getting underway. Pretty scary huh?Show more
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user avatar@Irene Miouuser avatar@Irene Miou
February 01, 2025
I remember that time where my family was trying to give me a gift that will align with my new "Hobby", the PC... My, now late, Godmother bought this for my birthday and I played for days. I was mesmerized by the storyline, the videos, the game graphics and the gameplay, but it was pretty hard to finish the campaign for a person my age. Then I struck luck and figured out, with the help of my Sister, that the unit editor for Multiplayer sessions ( it was an integrated to the game balance tool for LAN games ) would keep the unit stats even when returning from a multiplayer game back to the campaign... that was it, the excitement kicked in and for the first time I felt like we figured something secret, a superpower that would make me finish the game, at last. Unfortunately, the fact we could modify the unit stats on campaign took the fun out of the game, I still remember fondly the lesson "sometimes you might be better not getting your wish", IDDQD was the most help I had gotten in a game until then, but this was too much power. tl;dr This game made me appreciate the journey a game developer has set up for their crowd, until then I felt I was lacking the skills, but after that Game I knew I just need to spend time and improve them.
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