Maniac Mansion Deluxe

Maniac Mansion Deluxe (2004)

Genres:Adventure, Point-and-click
Themes:Kids, Mystery
Game modes:Single player
Story:Sandy, girlfriend of the games' hero Dave has been kidnapped by evil scientist Dr. Fred Edison. So Dave has to gather two friends around him and go to the old mansion to rescue her. Maniac Mansion Deluxe is a 1:1 remake of the original "Maniac Mansion" on 256-colour.
user avatarAdded by @CSCmdr
Vote to bring this game to GOG and help preserve it.
41
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Maniac Mansion Deluxe?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Maniac Mansion Deluxe and inspire others.
Those games also need your vote!
The Abyss: Incident at Europa
The Abyss: Incident at EuropaThe Abyss: Incident at Europa is a first person shooter for the PC that is a based on and is a chronological sequel to James Cameron's "The Abyss".
Action
Science fiction
Action
Science fiction
19
1
Tresspasser
TresspasserTrespasser is an action-adventure first-person-shooter video game released in 1998 that was billed as a "digital sequel" to the 1997 film "The Lost World: Jurassic Park". The player assumes the role of Anne, who is the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World. With only a single arm and limited weapons, Anne must escape the remote island by solving puzzles and evading the dangerous dinosaurs. The game is noted for the involvement of the film's director, Steven Spielberg, and actors Richard Attenborough and Minnie Driver. Trespasser's game engine was also very advanced for its time, showcasing large outdoor environments, real object physics, an advanced AI system, destructible objects, an advanced LOD (Level-of-Detail) system, and the first ever use of ragdoll physics and inverse kinematics for dynamically generated animations. The gameplay is very atmospheric with no visual HUD of any kind except for a heart-shaped tattoo on Anne's left breast to represent her health points and speaking out loud how much ammo is in each weapon. Tresspasser was one of the most highly anticipated games of the 1990's. Unfortunately, problems arose as soon as development started. The development team was newly formed with inexperienced management and artists who were unfamiliar with basic game development processes and 3D modeling. After a very welcoming and positive reception from early demos and concept art from E3 1996 and PCGamer, the team got overconfident about their skills and started putting in one of the worst forms of Feature Creep imaginable. The game was being delayed and going overbudget as new and never-before-seen experimental features were added or changed with an immobile release date set into the Fall of 1998. While the game was originally conceived as a Survival Horror title, it was turned into an Action-Adventure as the dinosaurs were incapable of doing advanced AI tactics or going near structures without getting stuck on building geometry. The dinosaur models themselves would cause severe slowdown for the PC due to the attached physics boxes to every raptor, along with the blood particle effects. (Recommended specs for Tresspasser at the time called for a 166 MHz Pentium II.) The models would constantly warp, twist, and compress in broken ways due to the animations and physics boxes attached them, making almost every creature stumble around in an incredibly drunken manner. The AI also had an advanced mood and emotion system for each of the dinosaurs where they could potentially hunt Anne or other dinosaurs depending on their mood. It was the earliest time a 3D game tried to create a living world using AI and emergent gameplay. Due to a bug where the AI switched so quickly in the extremes, it caused the dinosaurs to stop moving or responding altogether. A hard-coded fix was put in place where the aggression and hunger levels were set to maximum while all other moods and emotions were set to zero, turning almost all the creatures into mindless hunters. Due to an oversight, only very few raptors in the game (mostly in the Industrial Jungle level) had this emotion system still turned on. The raptors would go up to Anne to follow and sniff her curiously, until they were injured in some way. Tresspasser also conceived a "very immersive" arm system where players could interact with the world through their mouse and keyboard to inspect and look at objects close up. Anne only has a right arm to interact with the world that's capable of being manually turned in 360 degree movements that are impossible to do in real life. While it can pick up and hold objects, Anne be constantly dropping objects she's holding in her hand when bumping into structures, invisible boundaries, and dinosaurs. A left arm was scraped due to time and technical issues. Other similarly weird visual bugs, severe slowdowns, and crashes are a constant feature. Tresspasser had to be pushed out in a very unfinished and unpolished state with a lot of features, content, and several levels cut\merged. Some of which are still found within the game's files. It ultimately received mixed to negative reviews at the time and disappointed many reviewers, with some declaring Tresspasser as "the worst game of 1998". It ultimately sold somewhat over 50,000 copies with the CD-ROM being very rare today. Even with the negative reception, Tresspasser still has an active cult following to this day with various fixes, mods, and several potential remakes on modern engines. The game was the main inspiration of Valve's Half-Life series and many of Tresspasser's other ideas would later realized in other future games.
Open world
Action
Survival
Open world
Action
Survival
155
2
Zak McKracken and the Alien Mindbenders Enhanced
Zak McKracken and the Alien Mindbenders Enhanced
Comedy
Science fiction
Comedy
Science fiction
113
1
Stalcraft: X
Stalcraft: XStalcraft: X is the largest online game set in the open world of the Chernobyl Exclusion Zone. Dive into this universe, filled with mutants and anomalies alone or with friends — unforgettable experiences are guaranteed!
Open world
Action
Science fiction
Open world
Action
Science fiction
26
The Lost Files of Sherlock Holmes: The Case of the Rose Tattoo
The Lost Files of Sherlock Holmes: The Case of the Rose TattooThe Case of the Rose Tattoo is part of the Lost Files of Sherlock Holmes kept by Dr. John H. Watson and the sequel to The Case of the Serrated Scalpel. Accompany Holmes as he sets foot in 50 locations and interacts with 90 characters. All the characters are costume and speech specific to Victorian London.
Thriller
Mystery
Thriller
Mystery
1 768
3
El Shaddai: Ascension of the Metatron
El Shaddai: Ascension of the MetatronDeveloped by a hugely-talented, Tokyo-based team headed by the legendary Sawaki Takeyasu (Devil May Cry) and Masato Kimura (Okami, Viewtiful Joe) El Shaddai: Ascension of the Metatron, draws players into a rich storyline inspired by events in the Old Testament's apocryphal 'Book of Enoch.' In the game, players take on the role of Enoch and must harness his natural combat skills to master a range of powerful and Heavenly weapons under the guidance of the watchful Archangels. Only then will he be able to deliver the souls of the Fallen Angels and spare the world from a great flood ordered by Heaven.
Action
Fantasy
Action
Fantasy
103
2
Starcraft: Ghost
Starcraft: GhostStarCraft: Ghost is a cancelled military science fiction stealth-action video game previously under development by Blizzard Entertainment. Part of Blizzard's StarCraft series, the game was announced on September 20, 2002, and was to be developed by Nihilistic Software for the Nintendo GameCube, Xbox, and PlayStation 2 video game consoles. Several delays in development caused Blizzard to move back the release date and the game has not yet materialized. Nihilistic Software ceded development to Swingin' Ape Studios in 2004 before Blizzard bought the company, and plans for the GameCube version were cancelled in 2005. Blizzard announced in March 2006 that the game was put on "indefinite hold" while the company investigated seventh generation video game console possibilities. Subsequent public statements from company personnel had been contradictory about whether production was to be renewed or planned story elements worked into other products. The continued delay of Ghost had caused it to be labeled as vaporware, and it was ranked fifth in Wired News‍'​ annual Vaporware Awards in 2005. In 2014, Blizzard president Mike Morhaime confirmed that Ghost was officially cancelled. Unlike its real-time strategy predecessor StarCraft, Ghost is a third-person shooter, and was intended to give players a closer and more personal view of the StarCraft universe. Following Nova, a Terran psychic espionage operative called a "ghost", the game is set four years after the conclusion of StarCraft: Brood War and covers a conspiracy about a secretive military project conducted by Nova's superiors in the imperial Terran Dominion. Very little of the game's storyline has been released; however, in November 2006 after the game's postponement, a novel was published called StarCraft Ghost: Nova, which covers the backstory of the central character.
Science fiction
Science fiction
262
3
Grim Fandango
Grim FandangoA neo-noir adventure to the Land of the Dead. Something's rotten in the land of the dead, and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.
Comedy
Comedy
64
V.G. Neo
V.G. NeoReleased to celebrate the tenth anniversary "Variable Geo", "V.G. Neo" features an all new cast of girls.
Erotic
Erotic
12
The Space Bar
The Space BarThe Space Bar is an adventure game co-developed by Boffo Games and published by Rocket Science Games and SegaSoft in 1997. The game features a humorous cast of aliens in the framework of a mystery. The player fills the role of a detective, interacting with characters and objects via a first-person interface.
Comedy
Science fiction
Comedy
Science fiction
74
3