Ms. Pac-Man

Ms. Pac-Man (1982)

by General Computer Corporation (GCC), Atari, Inc., Atarisoft, Bally Midway, Namco Hometek, Tengen
Genres:Arcade
Themes:Action
Game modes:Single player, Multiplayer
Story:In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".Show more
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Ms. Pac-Man is a game I have played ever since I was only 2, and the game, along with many other Namco classic arcade games, deserves to be there and included with them. Ever since 2016 the game hasn't been given new (and better) re-releases while many others have gotten better new ports on other platforms, Ms. Pac-Man deserves 100% to be alongside the others, on any and all platforms possible, for what she has done for gaming and what she helped introduce to the franchise as a whole.
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