Octodad

Octodad (2010)

by DePaul University students
Genres:Adventure, Indie, Platform, Puzzle, Simulator
Themes:Action, Comedy
Game modes:Single player
Story:Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family. The game features a humorous plot revolving around the central character, an octopus who is undercover as an average human with a family. The plot revolves around the player, controlling Octodad, attempting to complete various household chores and tasks while maintaining his secret. The gameplay takes advantage of the setting of an octopus' acting of a human to present an idea of mundane tasks being much more out of control, with a key mechanic being the suspicion towards Octodad from various family members. Its sequel Dadliest Catch was released on January 30, 2014, and was one of the first titles to be given the Steam Greenlight. Octodad is a freeware independent video game developed by a group of students at DePaul University, many of whom would go on to form Young Horses, Inc., the developers of its sequel Octodad: Dadliest Catch. The game was developed for the Student Showcase of the 2011 Independent Games Festival, and would go on to be one of 8 winners in the Student Showcase award of that year.Show more
user avatarAdded by @Rocketman590
Vote to bring this game to GOG and help preserve it.
11
Trailers and screenshots
Screenshot
Stories about this game (0)
What’s your memory of Octodad?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Octodad and inspire others.
Those games also need your vote!
Grandia II HD Remaster
Grandia II HD Remaster15 years after the stunning Dreamcast debut of Ryudo and his epic adventure, Grandia II is back and better than ever! The classic Japanese RPG returns with enhanced visuals, new difficulty level, and features both keyboard and gamepad support! Grandia II is famous for its great characters, mature storytelling, memorable music and fantastic battle system, and there’s no better way to experience one of the most beloved console RPGs of the 32-bit era than this special Anniversary Edition!
Fantasy
Fantasy
337
2
The Legend of Zelda: Oracle of Ages
The Legend of Zelda: Oracle of AgesThe Legend of Zelda: Oracle of Ages is one of two Zelda titles released for the Game Boy Color, the other being Oracle of Seasons. The game retain many gameplay elements from Link's Awakening such as the graphics, audio and top-view perspective. It also features eight dungeons and a large overworld to explore like in the previous games. Oracle of Ages is said to be more puzzle-oriented than its counterpart being more action-oriented. After completing one of the two games, both can be linked to form a single linear plot with an alternate ending. Oracle of Ages and Oracle of Seasons were often credited as being two of the top games for the Game Boy Color.
Action
Action
444
Bloodborne: Complete Edition Bundle
Bloodborne: Complete Edition BundleBloodborne: Complete Edition Bundle includes Bloodborne full game plus The Old Hunters DLC expansion. Hunt your nightmares as you search for answers in the ancient city of Yharnam, now cursed with a strange endemic illness spreading through the streets like wildfire. Danger, death and madness lurk around every corner of this dark and horrific world, and you must discover its darkest secrets in order to survive. Experience the nightmare of the hunters who once protected Byrgenwerth’s darkest secrets and uncover the mystery behind Yharnam’s sinister past in The Old Hunters expansion DLC for Bloodborne.
Action
Fantasy
Horror
Action
Fantasy
Horror
2 204
7
Mother 1+2
Mother 1+2Mother 1+2 is a compilation of the first two installments of the Mother series, MOTHER and MOTHER 2: GIYGAS STRIKES BACK! (known outside Japan as EarthBound Beginnings and EarthBound, respectively). Mother tells the story of Ninten, a 12-year-old boy who journeys around the world using his psychic powers to collect eight melodies in order to save the planet from an evil race of mind-controlling aliens. Mother 2 tells the story of Ness, a young boy who journeys around the world also using psychic powers to collect eight melodies in order to save the future from an alien of pure evil, intending to sentence all of reality to the horror of eternal darkness. The version of Mother included in this bundle has a special item that can be used to change the difficulty of the game, since it lessens the amount of random encounters and modifies the overall status of the enemies.
Action
Comedy
Science fiction
Drama
Action
Comedy
Science fiction
Drama
15
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the KingdomThe Legend of Zelda: Tears of the Kingdom is the sequel to The Legend of Zelda: Breath of the Wild. The setting for Link’s adventure has been expanded to include the skies above the vast lands of Hyrule.
Open world
Action
Fantasy
Science fiction
Sandbox
Open world
Action
Fantasy
Science fiction
Sandbox
526
Death Gate
Death GateDeath Gate is a classic adventure game from the much revered Legend Entertainment. The studio is known for developing games that include exceptionally well crafted puzzles and a wacky sense of humor which frequently breaks the fourth wall and plays to a wide assortment of offbeat puns. Moreover, the company has emerged with a winning streak of fantasy and sci-fi games based on popular literature adaptations. The most famous of these are Frederick Pohl's Gateway and Terry Brooks' Shannara. In 1994, Legend Entertainment has chosen to adapt not 1 book but the whole series of 7 books by Margaret Weis and Tracy Hickman known as The Death Gate Cycle. The original release of the game even includes a special gift for fans of the book series, namely an exclusive short story written by the same authors that tells some of the history of the mysterious Assassin's Guild from the series. In Death Gate, the player is cast in the role of a freshly freed Patryn—a young, brave wizard named Haplo. By his deeds in the Labyrinth, he has gained Xar's trust to be sent as a scout to the other 4 realms. The way between them leads through a mystical portal known as the Death Gate. For his journey, Haplo is handed not a single but several quests to complete. He must first explore the realms, learn about the new lands, and find the pieces of the World Seal that will allow the reformation of the world to its original whole. He must also retrieve as much of forgotten magical lore as he can, and find runes that will allow him to enter all the other realms. Finally, and most importantly, he must find out what has happened to the Sartan who seem to have vanished somewhere long ago, so that Xar will be able to bring them to the proper Patryn justice. The game, by taking inspiration from the first 4 books, creates a certain unique experience for the player that stands out among other fantasy adventures. There is an unusually layered structure based on the initial premise of the 5 separate realms, since the consequences of the sundering run much deeper than mere differences in landscapes. From realm to realm life conditions vary enormously, including geography, history, fauna, flora and astronomical bodies. For each realm, the population is divided into very specific societies, although many attributes of each race remain common. Several royal families, powerful guilds, and wealthy, independent merchants all have their own specific goals and ambitions that are not at all connected to the grand schemes of the Patryn and the Sartan, which they mostly are unaware of at this time after centuries of their absence. The distinctiveness of each culture's circumstances and the individual diversity of the larger and smaller schemers within the cast of characters give a special magic and wonder to the proceedings in the game, especially when the player visits a new realm for the first time and starts exploring it. The worlds possess a mysterious, intriguing flavor, but with a touch of whimsical surprises from nearly everywhere. Each encounter with Xar between travels reveals more information concerning the whole mechanics that connect these realms. Death Gate contains some exceptionally good voice acting. This is especially true for Henry Strozier who plays the role of Xar. He carries a low, charismatic, and authoritative voice that perfectly befits a character with a brave heart, long experience, deep wisdom, but a good share of arrogance. He shines for good measure too, since the player will spend more time conversing with his character than any other in the game. Haplo, who is only heard in conversations, voiced by David DeBoy, does not have a plain, uninteresting voice either. He sounds slightly arrogant and lordly like his master, but also rather youthful, yet manly enough to give an air of independency. The MIDI music in Death Gate is very well done. The compositions are perfect for an epic fantasy setting. The tunes are often light and comforting, but they can change dramatically to a more majestic tone when visiting the king's palace and to a darker motif when exploring the undergrounds of Abarrach, the vicious Labyrinth, or the deadly Assassin's Guild. Aside from Haplo and Xar, several other characters from the books also make an appearance in the game. Many of them, however, have been greatly simplified and reduced to only episodic roles with little development. Many major characters from the books are missing altogether, most notably Alfred, whose role is crucial in bringing out Haplo's characterization in the literary originals. On the other hand, some of the memorable archetypes from the books are used in new, interesting ways. For example, a boy named Bane has been recast into a different child with a different life and social standing, though both share a very similar personality. The character that stays most true to the canon is the whimsical, crazy wizard Zifnab, who appears in all his pun infested glory. In general, the plotlines are less violent and happier than those in the books, and the characters show less moral ambiguity. Death Gate plays like a traditional point-and-click adventure game, but like a role-playing game it is as much about being free to explore the fictional world as about following a foreordained storyline thread. There is quite a bit of narrative text, diaries, historical documents, and dialogs to sieve through. They are all well written and are rather fascinating, since everything is directly connected to the quests the player needs to complete or the puzzles the player needs to solve. There is a fine dose of humor in the game too, but nothing so unsubtle that may distract from taking the main conflicts of the story seriously. From this stance, Death Gate is actually quite a departure from the largely comical gallery of previous game titles from Legend Entertainment. The puzzles in Death Gate are a bit on the easy side, but the enjoyment they give is very well balanced by their ingenuity. The wealth of subplots, quests, plot twists, and deceptions add a lot of tension to the player's own proceedings. There is a certain logic and buttons based puzzle that is rather hard to beat. However, the player can ask for help from the game to solve it (or even skip over it). In general, the difficulty level of the game lies somewhere between easy and medium. The player can die in the game, but there is an option available to undo the player's last fatal action. Comparison with the books quickly reveals some of the obvious budgetary or time constraints the developer must have faced during Death Gate's development. Pryan, the realm of fire, is build of elements taken not only of this realm in its original form but also of Chelestra, the realm of water. Consequently, the latter realm has shrunken to a very limited scope in the game. The smallness of Chelestra comes in the game as a particular disappointing revelation, since it is the last of the elemental realms that the player visits. The interface used in Death Gate has evolved from the original Legend Entertainment's interactive fiction interface. There is an always available standard list of commands (such as Take, Look at, or Use) for the player to choose from, reminiscent of Lucasarts' SCUMM interface. In addition, extra action commands specific to an object appear when it is clicked. For example, when clicking on a door, apart from the standard list of verbs, there are added options to unlock, knock, or eavesdrop on the door. There are many actions which are not necessary to complete the game but which trigger funny responses specific to the situation. Altogether, the interface is a clever compromise between the sense of freedom achieved through a text parser and the simplicity of contemporary point-and-click style. Gameplay in Death Gate draws on a few gimmicks that are typical of role-playing games. For some parts of the game, the player is able to have a party of several characters. There is also a process of collecting magical spells, even though they have been tweaked for solving puzzles instead of combat. A spell is constructed by connecting runes in a combination. After that, it is traced in the air by Haplo with his hands to bring the spell into motion. The player will be able to learn many spells in the game, mostly from the mensch. This is an important diversion from the canon, as the mensch from the books possess a different kind of magic altogether. The high resolution graphics of the game will remind fans strongly of fantasy literature illustrated covers. The characters are beautifully detailed in high resolution, but rarely fully animated. However, their faces are always incredibly alive, especially in conversational close-ups. When exploring the game world, the player will notice many intricate but small animations in otherwise generally static sceneries. Major events occurring in the game are partially described in narrative text and partially presented as cut scenes. Sadly, the number of background illustrations in the game is a bit limited. All locations are shown from only a single point of view. Sometimes, the player is drawn to something interesting drawn at the edge of an illustration but is unable to look closely to find out more about it.
Fantasy
Fantasy
1 448
5
Persona 4 Golden
Persona 4 GoldenAn enhanced rerelease of Shin Megami Tensei: Persona 4 (2008) featuring quality-of-life improvements, gameplay enhancements, new locations, balance tweaks, online functionality, new difficulty options, an additional side character storyline and a changed endgame.
Open world
Action
Fantasy
Comedy
Science fiction
Educational
Drama
Open world
Action
Fantasy
Comedy
Science fiction
Educational
Drama
3 680
1
Crimson Skies
Crimson SkiesThe series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."
Action
Fantasy
Historical
Warfare
Action
Fantasy
Historical
Warfare
8 856
38
Scarface: The World Is Yours
Scarface: The World Is YoursThe game begins in the film's final scene, with Tony Montana's (Andre Sogliuzzo) mansion being raided by Alejandro Sosa's assassins. But this is the point of divergence from the film. Instead of being killed by the Skull, Tony manages to sense him and shoots him down. He fights through his mansion, with many deaths on both sides. In the ensuing chaos, Tony sneaks to the front of the mansion, barely alive, and manages to escape in his car. Sosa is then informed that Tony's mansion has been seized and his massive drug empire has been reduced to nothing. Hiding in a safehouse located outside of Miami, Tony regrets the decisions he has made but swears revenge on Sosa.
Open world
Action
Sandbox
Open world
Action
Sandbox
7 707
15
Harry Potter and the Sorcerer's Stone
Harry Potter and the Sorcerer's StoneHarry Potter and the Sorcerer's Stone is the first Harry Potter video game for the PlayStation, and one of several different games based on the book and movie. This version is a three-dimensional action adventure, where Harry must complete a number of challenges in order to pass his first year of studies at Hogwarts School of Witchcraft and Wizardry. Successful completion of the tasks often results in house points for Harry's house Gryffindor and failure in some deducts points, so the race for the House Cup can stay open until the end.
Action
Fantasy
Action
Fantasy
5 041
14