Pokémon Legends: Arceus

Pokémon Legends: Arceus (2022)

by Game Freak, Nintendo, The Pokémon Company
Genres:Role-playing (RPG), Adventure, Turn-based strategy (TBS)
Themes:Open world, Action, Fantasy
Game modes:Single player
Story:The Pokémon Legends: Arceus game honors past Pokémon games’ core gameplay while infusing new action and RPG elements. You’ll need to catch, survey, and research wild Pokémon in a long-gone era of the Sinnoh region to create and complete the region’s first Pokédex.
user avatarAdded by @DoroBreakTime
Vote to bring this game to GOG and help preserve it.
531
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Pokémon Legends: Arceus?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Pokémon Legends: Arceus and inspire others.
Those games also need your vote!
Ratchet & Clank Collection
Ratchet & Clank CollectionThis trilogy of Ratchet & Clank classics contains Ratchet & Clank, Ratchet & Clank: Going Commando, and Ratchet & Clank: Up Your Arsenal – all remastered in 1080p with additional upgrades such as Trophy and 3D support.
Action
Science fiction
Action
Science fiction
1 782
20
Ratchet & Clank: Up Your Arsenal
Ratchet & Clank: Up Your ArsenalA 3D platform video game and the third installment in the Ratchet & Clank series. The gameplay is similar to previous games in the series but introduces new features such as a new control system and more levels in the upgrade system for weapons. It follows Ratchet and Clank's adventure through a fictional universe to defeat a robotic villain, Dr. Nefarious, who intends to destroy all organic life. Characters such as Dr. Nefarious and Sasha, a Cazar starship captain who helps Ratchet throughout the game, are introduced, and a number of characters return from the original Ratchet & Clank.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
842
2
Super Mario World
Super Mario WorldA 2D platformer and first entry on the SNES in the Super Mario franchise, Super Mario World follows Mario as he attempts to defeat Bowser's underlings and rescue Princess Peach from his clutches. The game features a save system, a less linear world map, an expanded movement arsenal and numerous new items for Mario, alongside new approaches to level design and art direction.
Action
Fantasy
Action
Fantasy
549
1
Ratchet & Clank Future: Quest for Booty
Ratchet & Clank Future: Quest for BootyRatchet & Clank Future: Quest for Booty (known as Ratchet & Clank: Quest for Booty in Europe, Africa and Australia) is a 2008 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3. The game is the sixth main instalment in the Ratchet & Clank series and the second instalment in its Future saga. The game continues from where Tools of Destruction left off, where Clank was taken by the Zoni, and follows Ratchet's quest to find him. Due to its length of approximately three to four hours of playtime, it was released at a lower price point than most standard retail games.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
596
Ratchet & Clank Future: A Crack in Time
Ratchet & Clank Future: A Crack in TimeRatchet & Clank Future: A Crack in Time (known as Ratchet & Clank: A Crack in Time in most PAL countries) is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 3 video game console. It is the sequel to Ratchet & Clank Future: Tools of Destruction and Ratchet & Clank Future: Quest for Booty. The game was released for the PlayStation 3 in North America on October 27, 2009, in Australia on November 5, 2009, and in Europe on November 6, 2009. A fourth installment, titled Ratchet & Clank: Into the Nexus, was released in November 2013 for the PlayStation 3.
Open world
Action
Fantasy
Comedy
Science fiction
Kids
Open world
Action
Fantasy
Comedy
Science fiction
Kids
960
Quest for Glory III: Wages of War
Quest for Glory III: Wages of WarWages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations. The basic gameplay system is similar to that of the two preceding games. The game has an adventure-like structure and gameplay elements, including puzzles to solve, inventory items to use, and characters to talk to, as well as a role-playing system with combat and character development. As in the predecessors, the player character can be either a fighter, a thief, or a mage; in this installment, the paladin class is selectable from the beginning of the game (unlike the previous game, where the hero could only earn the title of a paladin during the course of the story). Saved characters from the previous game can be imported. Like in the earlier Quest for Glory games, the main character's parameters increase directly after battles or by repeatedly performing various actions. New to the series is an overworld map on which the hero travels between locations. Hostile encounters may occur randomly while traversing the map. Combat system is similar to the predecessors, with real-time battles where the player selects various offensive and defensive options. Graphics engine and interface in this installment are the same as in the remake of the first game: it has 256-color graphics and an icon-based interface which was used by Sierra for their contemporary adventure games.
Fantasy
Fantasy
1 337
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 982
462
Day of the Tentacle
Day of the TentacleDay of the Tentacle, also known as Maniac Mansion II: Day of the Tentacle, is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game Maniac Mansion. The game's plot follows Bernard Bernoulli and his friends Hoagie and Laverne as they attempt to stop the evil Purple Tentacle — a sentient, disembodied tentacle — from taking over the world. The player takes control of the three and solves puzzles while using time travel to explore different periods of history. Dave Grossman and Tim Schafer co-led the game's development, their first time in such a role. The pair carried over a limited amount of elements from Maniac Mansion and forwent the character selection aspect to simplify development. Inspirations included Chuck Jones cartoons and the history of the United States. Day of the Tentacle is the eighth LucasArts title to use the SCUMM engine, and the company's first title to feature voice acting. The game was released simultaneously on floppy disk and CD-ROM to critical acclaim and commercial success. Critics focused on its cartoon-style visuals and comedic elements. Day of the Tentacle has featured regularly in lists of "top" games published more than two decades after its release, and aspects have been referenced in popular culture.
Fantasy
Historical
Comedy
Science fiction
Fantasy
Historical
Comedy
Science fiction
124
1
Ratchet & Clank: Full Frontal Assault
Ratchet & Clank: Full Frontal AssaultExplore action-packed battlefields and wipe out waves of enemies with outrageous weapons. Classic Ratchet & Clank gameplay returns with a base-defense twist, including competitive and co-op cross-play for the PS3 and PS Vita.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
446
Dragon Ball Online
Dragon Ball OnlineDragon Ball Online was a massive multiplayer online role-playing game being developed in Japan and South Korea by NTL, set in the Dragon Ball universe. Dragon Ball Online takes place on Earth, 216 years after the events of Goku's departure. A beta testing of Dragon Ball Online was announced to begin in South Korea during the summer of 2007, but was delayed until January 2010. NTL Director Koji Takamiya stated in numerous interviews that he would like to see a global release for the game. On September 26, 2013 the Korean servers of the game were shut down and on October 31, 2013 the Hong Kong and Taiwan servers of the game were shut down.
Fantasy
Fantasy
48