Potty Pigeon

Potty Pigeon (1984)

by Gremlin Graphics
Genres:Arcade
Themes:Action, Comedy
Game modes:Single player
Story:Percy The Potty Pigeon is a 1984 computer game developed by Shaun Hollingworth and released by Gremlin Graphics for the Commodore 64 and ZX Spectrum. The goal was to fly around and collect sticks to build your nest. The player could also deficate on cars, and make them crash. This game marks the beginning of Ben Daglish as a composer, although all he did was write the notes for the death tune in the game, it is still this game that got him into composing game music for the Commodore 64. The Commodore 64 version was programmed by Anthony Crowther.Show more
user avatarAdded by @Utsnia_Anostx
Vote to bring this game to GOG and help preserve it.
8
Trailers and screenshots
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Potty Pigeon?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Potty Pigeon and inspire others.
Those games also need your vote!
Fire Emblem Warriors: Limited Edition
Fire Emblem Warriors: Limited EditionThe extra edition released in Europe for the Nintendo Switch. The character cards in this set have a different background art than the Special Edition and the 3-disc soundtrack doesn't have character images on them. Also doesn't included the small reversible poster included in the Special Edition.
Action
Action
183
SnowRunner
SnowRunnerGet ready for the next-generation off-road experience! SnowRunner puts you in the driver’s seat of powerful vehicles as you conquer extreme open environments with the most advanced terrain simulation ever.
Non-fiction
Sandbox
Business
Non-fiction
Sandbox
Business
128
Resident Evil: The Missions
Resident Evil: The MissionsResident Evil: The Missions breaks down a giant zombie safari into 100 small stages, each composed of a just a few rooms and a small goal, such as rescue a helpful citizen or blow off a zombie's head.
Horror
Horror
1 130
Resident Evil: Grim Beginnings
Resident Evil: Grim BeginningsWelcome to Resident Evil: Grim Beginnings - an solo developed, Game Boy demake of the original Resident Evil.
Survival
Survival
93
Sinistar
SinistarThe player pilots a lone spacecraft, and must create "Sinibombs" by shooting at drifting planetoids and catching the crystals that are thereby released. Sinibombs are needed to defeat the game boss, Sinistar, an animated spacecraft with a demonic skull face. Sinistar does not exist at the start of the game, and is continuously under construction by enemy worker ships. Though time is crucial, attempting to mine too quickly will destroy a planetoid without releasing any crystals. Enemy worker ships are also gathering crystals (often stealing them from the player) which they use to construct the Sinistar. Enemy warrior ships can directly attack the player's ship. The player is given a head-start before the enemy ships have enough crystals to begin construction. Game ends when the player's ships are all destroyed. Once the Sinistar is completely formed, a digitized voice makes various threatening pronouncements, including "Beware, I live!," "I hunger, coward!," "I am Sinistar!," "Run! Run! Run!," "Beware, coward!", "I hunger!," "Run, coward!," and a loud roaring sound. The Sinistar has no weapon attacks, but if it contacts the player's ship while it darts about the playfield, the player's ship will be "eaten" and destroyed. A total of 13 Sinibombs are required to destroy a fully built Sinistar, although an incomplete Sinistar can be damaged to slow construction. Each short-range Sinibomb automatically targets the Sinistar when fired, but can be intercepted by a collision with an enemy ship, enemy fire, or a planetoid. The player moves from one zone to the next each time he defeats the Sinistar. A sequence of four zones repeats continuously after the first zone. Each is named for the most numerous feature of that zone: Worker Zone, Warrior Zone, Planetoid Zone, and Void Zone (the Void Zone is especially difficult because it has very few planetoids). Beginning with the first Worker Zone, a completed but damaged Sinistar can be repaired/rebuilt by the enemy ships by gathering more crystals, extending its "lifespan" if the player is unable to kill it quickly.
Action
Science fiction
Action
Science fiction
20
1
Ogre Tale
Ogre TaleJoin ogre sisters Ran, Hana, and Yume, and their feline mentor, Iroha, in a battle against fairytale folkheroes-turned-villains via this action-packed tongue-in-cheek 2D beat-em-up romp set in modern-day Japan!
Action
Fantasy
Comedy
Action
Fantasy
Comedy
12
BlazBlue: Central Fiction
BlazBlue: Central FictionBlazBlue: Central Fiction is a 2D fighting game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. The game adds Naoto Kurogane and Hibiki Kohaku as playable characters. BlazBlue: Central Fiction marks the conclusion of the story surrounding protagonist Ragna the Bloodedge.
Action
Fantasy
Science fiction
Action
Fantasy
Science fiction
183
Harrier Attack!
Harrier Attack!A side scrolling game with the Harrier aircraft.
Action
Action
27
Digger
DiggerDiggger is an action game in which the player digs tunnels, attempting to collect all of the emeralds on each level without being caught by monsters. The regular 'Nobbin' monsters are easily outwitted at first since they can't dig tunnels for themselves. However the game becomes more difficult as the amount of dug tunnels increases, and superior 'Hobbin' monsters begin to appear.
Action
Action
92
2
Boulder Dash
Boulder DashBoulder Dash was originally released in 1984 for Atari 8-bit computers. It was developed and published by First Star Software, and spawned a series of sequels, re-releases, and spinoffs. It also did a great deal to establish and influence the mining genre of video games, which can be seen in modern games such as Minecraft, Spelunky, and Terraria.
Action
Action
96