SimLife

SimLife (1992)

by Maxis
Genres:Simulator
Themes:Science fiction
Game modes:Single player
Story:SimLife was a genetic diversification simulator from Will Wright and Maxis. Create new life forms, introduce them to a planet's ecosystem, and watch them flourish or become extinct.
user avatarAdded by @TheMossyWindmill
Vote to bring this game to GOG and help preserve it.
114
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Stories about this game (3)
What’s your memory of SimLife?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@zakotuser avatar@zakot
February 09, 2025
SimLife wasn’t just another simulation game—it was a biological sandbox, a place where I could design creatures, tweak their genes, and then set them loose in my own handcrafted ecosystem. Would my six-legged, herbivorous mega-rabbit thrive in a harsh desert? Could I make a flying carnivore that only hunted at night? The answers were always unpredictable, and that’s what made it so magical. It wasn’t about winning—there was no final boss, no high score, just endless experimentation. I spent hours fine-tuning genetic traits, adjusting environments, and watching as my carefully designed world either flourished or collapsed into extinction. The game felt alive, responding to my choices in ways that no other game did at the time.
I never got to play it. Still have the CD somewhere, but it was already too old for my time. Would love to see it preserved. I had to do with impossible creatures instead.
user avatar@jason_c_ouser avatar@jason_c_o
April 20, 2025
Had this as well as many other Maxis Sim games. I guess it was my first try at pixel art, because it let you draw the sprite for any creature. I remember kinda giving up on the game as I never felt they looked cool enough and they would always die anyway. The evolution genre, while still around, is as niche as ever. I'd love to see this make a return.
Those games also need your vote!
Arma 2: Private Military Company
Arma 2: Private Military CompanyOne year after British and coalition armed forces successfully quelled the insurgent uprising in Takistan, the NATO Green Sea deployment is in the process of a strategic drawdown of combat troops in the region. Private military contractors shoulder the burden of the increased workload, with competition rising between the multinational organisations for lucrative security contracts. Private Military Company, ION, Inc. (formerly Black Element), successfully bid for a contract - codenamed Black Gauntlet - to provide security for a UN investigation team as they seek to piece together information regarding Takistan's abandoned nuclear weapons programme.
Action
Warfare
Action
Warfare
54
Millennia: Altered Destinies
Millennia: Altered DestiniesSci-fi strategy game developed by Take Two Interactive
Action
Science fiction
Action
Science fiction
49
5
Virtual Villagers 2: The Lost Children
Virtual Villagers 2: The Lost ChildrenSomewhere in the Pacific, there was a beautiful island, called Isola, where lost villagers made their home. The castaways explored their small part of the island and knew every corner. Only a mysterious cave had not been carefully explored.
27
Virtual Villagers 5: New Believers
Virtual Villagers 5: New BelieversVirtual Villagers 5: New Believers is the fifth entry in the strategy game series by Last Day of Work.
24
Virtual Villagers 4: The Tree of Life
Virtual Villagers 4: The Tree of LifeVirtual Villagers 4: The Tree of Life is the fourth entry in the Virtual Villagers strategy game series.
23
Mafia Simulator
Mafia SimulatorRise as a crime lord in "Mafia Simulator" : A simulation game blending action, strategy, and an open world. Conquer the city by managing illicit businesses like weed farms, weapons manufacturing and cocaine trading, and make decisions that could mean life or death.
Action
Action
4
Flight Unlimited III
Flight Unlimited IIIFlight Unlimited III is a 1999 flight simulator video game developed by Looking Glass Studios and published by Electronic Arts. It allows players to pilot reproductions of real-world commercial and civilian aircraft in and around Seattle, Washington. Players may fly freely or engage in "Challenge" missions, such as thwarting a theft or locating Bigfoot. The development team built on the general aviation gameplay of Flight Unlimited II, with more detailed physics and terrain, more planes and a real-time weather system. Roughly half of Flight Unlimited II '​s team returned to work on the sequel, supported by new hires. Lead designer Peter James described Flight Unlimited III '​s development as a struggle, thanks to a lack of interest from Electronic Arts and from Looking Glass's management. Placed in direct competition with Microsoft Flight Simulator 2000 and Fly!, the game failed to capture sufficient market share. It became one of Looking Glass's biggest commercial flops, with roughly 20,000 units sold in the United States during 1999. This contributed to the company's closure in 2000. The game was well received by critics, who praised its terrain rendering and dynamic weather. Its simulated physics were lauded by several reviewers, but others felt that the physics were imprecise, and that the game's system requirements were extremely high.
35
My Dream Setup
My Dream SetupMy Dream Setup is a simulation game about building the room you've always dreamed of. A huge selection of furniture, computers and their accessories, posters, pictures, plants, and other interior details await you. Try all of them and create your dream setup.
Sandbox
Sandbox
6
The Boba Teashop
The Boba TeashopA cozy horror game where you own and manage a boba tea shop. Prepare boba teas, serve customers, and expand your menu to grow your business.
New
Action
Horror
Business
New
Action
Horror
Business
3
News Tower
News TowerNews Tower is a news and resource management game. Your goal is to build a newspaper empire in 1930s New York that is profitable, independent, and – most importantly – wins the trust of its readers.
Sandbox
Sandbox
14