SimLife wasn’t just another simulation game—it was a biological sandbox, a place where I could design creatures, tweak their genes, and then set them loose in my own handcrafted ecosystem. Would my six-legged, herbivorous mega-rabbit thrive in a harsh desert? Could I make a flying carnivore that only hunted at night? The answers were always unpredictable, and that’s what made it so magical.
It wasn’t about winning—there was no final boss, no high score, just endless experimentation. I spent hours fine-tuning genetic traits, adjusting environments, and watching as my carefully designed world either flourished or collapsed into extinction. The game felt alive, responding to my choices in ways that no other game did at the time.