Siren

Siren (2003)

by Project Siren, SCE Japan Studio, Sony Computer Entertainment, Sony Interactive Entertainment
Genres:Adventure, Strategy
Themes:Horror, Stealth, Survival
Game modes:Single player
Story:The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.Show more
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Stories about this game (3)
What’s your memory of Siren?Share your favorite moments and see what others remember about this game.
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user avatar@LeeMarvuser avatar@LeeMarv
January 29, 2025
I love horror games, and this is one of the creepiest I have played. Deserves to be preserved and enjoyed by other people who love horror games. It's disjointed story only adds to the creepy factor.
A game way ahead of its time; Siren basically tried to do what PT did later: A game meant to be discussed with friends and online so you could piece together progression and lore, as well as several ARG elements that deepened the lore and characters... sadly that proved to be its downfall, as the overall experience was too obtuse for most players at the time. Beyond that, its a special game... it and its sequel having some of the most unique elderich lore out there, not falling back to the usual lovecraft mythos and instead crafting its own rich and unique setting... And for me its special for another reason... for the longest time I had a gaming magazine with a walkthrough for it, I read it back to back over and over again, I tried to get the game multiple times, relying on the usual brazilian piracy at the time... but every copy was broken (all around the same place which makes me think it was something to do with them pirated copies) so I could never progress past a certain point... Still, I kept buying new copies of it, even brought one along for a trip during an extremely rough period of my life. Playing and trying to figure out this game helped me a lot back then, and I still enjoy seeing other people figure out its lore or helping them do so.
I remember being at a friends house and getting to see them play this game on their playstation and being fascinated by the horror and weird mechanics of the game. It really intrigued me and what intrigued me even more was finding out this is made by one of the developers of silent hill. That really excited me unfortunately I had to find out it was not available on PC. So i'd like the chance to actually play it myself.
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