Terranigma is among the most outstanding SNES titles of all time. What impresses me the most about it is that it was clearly built on a thematic bedrock. Every decision made by the developers stemmed from an unmistakable central vision, which is mirrored and strengthened everywhere. Every detail feels lovingly handcrafted, and all of it is created in service to that foundational motif, that bedrock that grounds every aspect of the game into just the most beautiful message on Earth.
That said, articulating what this game is really about is really difficult. The developers used the term "duality" to describe it, but I honestly feel like it goes so much deeper than that. This game sets out to help the player understand the beauty and sanctity of life and enables you to gain an appreciation for your own unique life experiences. It does this from the perspective of the planet itself, giving an absolutely unique view of humanity for this era of gaming.
Terranigma communicates its message through a feeling, through abstraction that speaks to the emotions rather than the intellect. It does this through quiet and subtle means—things like the consequence of player choices and well-constructed symbolism that contains incredible depth. Terranigma's soul exists in the feeling generated by these contemplative moments and the lovely soundtrack that accompanies them.
This game makes me laugh, it gives me rushes of nostalgia for the time of my childhood, it's exciting and fun to play—very well designed—but it also makes me tear up when the credits roll, generating a deep sense of sadness and finality that are difficult to shake. It's a game that leaves a lasting impression and stands as one of my favorites of all time. While there may not be many who have recognized the efforts of the brilliant developers at Quintet, I want to give them my recognition now, and thank them for such a remarkably crafted work of art. If you haven't played Terranigma, I could not recommend it more.