The Egyptian Prophecy

The Egyptian Prophecy

Genres:Adventure, Point-and-click
Themes:Educational
user avatarAdded by @MarxCartoonee
Vote to bring this game to GOG and help preserve it.
29
Stories about this game (0)
What’s your memory of The Egyptian Prophecy?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with The Egyptian Prophecy and inspire others.
Those games also need your vote!
Steins;Gate
Steins;GateSteins;Gate is a Japanese visual novel developed by 5pb. and Nitroplus. It is the second game in the Science Adventure series following Chaos;Head. The game is described by the development team as a "hypothetical science ADV" and explores time and time travel in 2010 Akihabara. The gameplay follows non-linear plot lines which offer branching scenarios with courses of interaction.
Fantasy
Historical
Science fiction
Survival
Mystery
Fantasy
Historical
Science fiction
Survival
Mystery
465
2
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
78 357
556
Resident Evil Code: Veronica
Resident Evil Code: VeronicaResident Evil Code: Veronica is the fourth video game in Capcom's Resident Evil survival horror series. The game continues the survival horror gameplay of its predecessors: the protagonist explores the surroundings, fighting monsters and solving puzzles. However, it is the first game in the series to do away with pre-rendered backgrounds using a fully polygonal 3D engine instead, which allows for features such as real-time lighting and camera movement. Still, such movements are only used sparingly, and the use of perspective is mostly unchanged from earlier installments: the camera automatically switches to different static angles showing protagonists, monsters and rooms from different spooky viewpoints.
Action
Horror
Survival
Action
Horror
Survival
1 392
Sakura Wars: So Long, My Love
Sakura Wars: So Long, My LoveSakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and movement methods will change as well. For example, the hero's ground mode utilizes a sword as his main weapon, but in jet mode he will use long-range missiles.
Action
Romance
Action
Romance
631
Xenosaga Freaks
Xenosaga FreaksXenosaga Freaks was only released in Japan and it contains 2 games, an Encyclopedia of terms used in Xenosaga Episode 1, and a demo for Xenosaga Episode 2. The main game is XenoComi, an illustrated and voice acted text adventure. It has 6 scenarios to go through involving the main characters from Episode 1 and a 7th is unlocked when the other 6 have been played. It takes place at some point during Episode 1 and is much more light hearted. It focuses on the events caused by a rampaging cat-eared KOS-MOS and the event that led to the situation. The other game is Kotoba no Puzzle: Xenopittan, a Xenosaga themed word puzzle game. Based off the game Kotoba no Puzzle: Mojipittan.
Science fiction
Science fiction
392
Grand Theft Auto: San Andreas
Grand Theft Auto: San AndreasReturning after his mother's murder to the semi-fictional city of Los Santos (based on Los Angeles), Carl Johnson, a former gang banger, must take back the streets for his family and friends by gaining respect and once again gaining control over the streets. However, a story filled with crime, lies and corruption will lead him to trudge the entire state of San Andreas (based on California and Nevada) to rebuild his life.
Open world
Action
Stealth
Open world
Action
Stealth
25 770
42
Zero Escape: Virtue's Last Reward
Zero Escape: Virtue's Last RewardThe second game in the Zero Escape series. Zero Escape: Virtue's Last Reward is a mystery/thriller visual novel. It is story focused with multiple endings that use player choices and puzzle rooms to progress. Additions to the game include an 'auto-advance text' mode, so players can listen to the voice acting without clicking through dialog, a memo function that allows players to note anything they feel is useful, and a flow chart that shows how alternate choices unfold. The in-game calculator has been removed.
Horror
Thriller
Science fiction
Survival
Mystery
Horror
Thriller
Science fiction
Survival
Mystery
177
Fate/Stay Night
Fate/Stay NightFate/Stay Night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/Stay Night rated for ages 15 and up titled Fate/Stay Night Réalta Nua was released later. Fate/Stay Night'​s gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and make different choices during the decision points to progress the plot in an alternate direction.
Fantasy
Erotic
Fantasy
Erotic
1 443
4
Fate/hollow ataraxia
Fate/hollow ataraxiaFate/hollow ataraxia is a Japanese visual novel game and the sequel to Fate/stay night. The word ataraxia in the title is a Greek term for tranquility, giving the title the combined meaning of "empty (or false) tranquility". The plot of Fate/hollow ataraxia is based half a year after the events of Fate/stay night. Like its preceding counterpart, the story is set in Fuyuki City. Bazett Fraga McRemitz, a member of the Mages' Association and a master in the Fifth Holy Grail War, wakes on the fourth day of the Fifth Holy Grail war with a new servant, Avenger, and no memory of what happened to her beforehand. She and Avenger set off to fight and win the Holy Grail War.
Fantasy
Fantasy
933
Chrono Trigger
Chrono TriggerIn this turn-based Japanese RPG, young Crono must travel through time through a misfunctioning teleporter to rescue his misfortunate companion and take part in an intricate web of past and present perils. The adventure that ensues soon unveils an evil force set to destroy the world, triggering Crono's race against time to change the course of history and bring about a brighter future.
Top
Open world
Fantasy
Science fiction
Top
Open world
Fantasy
Science fiction
46 843
32