The Magnetic Scrolls Collection

The Magnetic Scrolls Collection (1991)

by Magnetic Scrolls, Virgin Games, Virgin Mastertronic
Genres:Adventure
Themes:Mystery
Game modes:Single player
Story:This collection includes 3 previously released titles ported to Magnetic Scrolls' Wonderland's game engine. Games included: – Corruption – The Guild of Thieves – Fish!
user avatarAdded by @adamlasl
Vote to bring this game to GOG and help preserve it.
22
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (1)
What’s your memory of The Magnetic Scrolls Collection?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@pw10a2saluser avatar@pw10a2sal
March 07, 2025
Add the Amiga versions of the Adventure Games, with speech to the Collection, its much better than the PC Version. The Amiga Versions could be more problematic because of copyright issues. How about a remastered Version of this Adventures, with speech output ? I love the Amiga Version. Textadventures are classic good old games.
Those games also need your vote!
The Legend of Zelda: Ocarina of Time 2D
The Legend of Zelda: Ocarina of Time 2D
Action
Fantasy
Action
Fantasy
17
Leisure Suit Larry: Pocket Party
Leisure Suit Larry: Pocket PartyLeisure Suit Larry: Pocket Party is a cancelled game in the Leisure Suit Larry series.
Erotic
Erotic
17
Blight: Survival
Blight: SurvivalBlight: Survival is an upcoming medieval, co-operative, action horror game set in an alternate 14th century powered by Unreal Engine 5.
Action
Survival
Action
Survival
17
Discworld II: Mortality Bytes!
Discworld II: Mortality Bytes!Discworld II: Mortality Bytes! is the second point-and-click adventure game based on Terry Pratchett's series of fantasy novels set on the mythical Discworld. The game was developed and produced in 1996 by Perfect Entertainment for the PC, and ported in 1997 for the PlayStation and Sega Saturn. It was published by Psygnosis for the PC and PlayStation, and by Sega for the Saturn (only in Europe). In Discworld II the player controls Rincewind the "wizzard" (voiced by Eric Idle, as in the previous game) who has been burdened with the task of coercing Death out of his impromptu retirement and back into his regular duties. The plot borrows from a number of Discworld books, most notably Reaper Man, Moving Pictures and Lords and Ladies. It all begins in a quiet Ankh-Morpork street, where Rincewind and The Librarian inexplicably fail to die from a nearby cart-bomb explosion. The odd event is not shared by them alone however: occurrences of the newly dead re-awakening and disturbing the populace are being reported all over the city, prompting the Archchancellor of Unseen University to halt his usual activities of feasting and merrymaking, and to take charge of the situation. Much to Rincewind's despair, the entirety of this process involves appointing him to the task of finding Death and convincing him to resume his work.
Fantasy
Comedy
Fantasy
Comedy
20 058
14
Cataclysm: Dark Days Ahead
Cataclysm: Dark Days AheadCataclysm: Dark Days Ahead (aka Cataclysm DDA or CataDDA) is an open source survival horror roguelike set in a post-apocalyptic and fictional New England. Unlike most roguelikes, it has no goal: the player is free to explore the procedurally generated map, clear areas of monsters, work with NPCs, and build shelters and vehicles. The gameplay is mainly based on day-to-day survival, and the game tracks parameters like hunger, thirst, morale, illness and temperature which the player must manage to stay alive. Like most roguelikes Cataclysm: DDA follows turn based gameplay. The world has support for seasons and dynamic weather conditions and the season lengths can be modified during world generation. A typical world has cities, towns, rivers, forests, bridges and other landmarks. Cities and towns generally have all the common establishments generally found in real world such as houses, departmental stores, malls, parking lots, swimming pools, hospitals, malls, etc. Exotic locations such as Science Labs, Military installations, missile silos can be found in remote places throughout the whole world. Latest versions have support for experimental 3-D buildings.
Open world
Action
Horror
4X (explore, expand, exploit, and exterminate)
Sandbox
Survival
Open world
Action
Horror
4X (explore, expand, exploit, and exterminate)
Sandbox
Survival
18
Turok Trilogy Bundle
Turok Trilogy BundleTurok is back and no dinosaur is safe! When it was first released in 1997, Turok introduced gamers to a world teeming with cunning enemies, traps, puzzles and deadly weapons all within a vast 3D environment ready to explore.
New
Action
New
Action
18
Broken Sword: The Smoking Mirror
Broken Sword: The Smoking MirrorBroken Sword: The Smoking Mirror is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist George Stobbart through the game's world and interacts with the environment by selecting from multiple commands, while Nicole Collard is also a playable character in selected portions of the game. The player controls George's movements and can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. He also have to collect objects that can be used with either other collectible objects, parts of the scenery or with other people in order to solve puzzles and progress in the game. By right-clicking on an object, the player gets a description and clues. The player character's death is possible if he makes a wrong decision.
Fantasy
Historical
Thriller
Mystery
Drama
Fantasy
Historical
Thriller
Mystery
Drama
18
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
74 820
481
Digimon World 3
Digimon World 3Digimon World 3 is a role-playing video game created by Bandai for the PlayStation. You play as a child called Junior who enters an online virtual reality MMORPG called "Digimon Online", which is run by the "MAGAMI" corporation. A terrorist attack on the Internet traps Junior and his friends inside the game and he sets out to stop them with his Digimon partners. Unlike past Digimon World games, battles against wild Digimon are random and the battle system although turn-based is very different from Digimon World 2, the most notable distinction is battles are one on one instead of three on three although you may tag in a different Digimon, battles also feature three types of digivolution; normal, Blast, and DNA digivolution.
Action
Action
8 377
21
Revenge of the Ninja
Revenge of the NinjaThe game tells the story of a skilled and daring teenage ninja named Hayate, infiltrating an evil castle in an attempt to rescue a princess he loves. Hayate must survive a collection of deathtraps and defeat a variety of mythological creatures and other adversaries on his quest to save the princess and destroy the castle.
Action
Fantasy
Historical
Stealth
Action
Fantasy
Historical
Stealth
18