Posted March 20, 2017
No matter what version of Civilization I play... it is the same game. Ideas more or ideas less, but it is the same game. It is the same algorithm. Different companies and game periods and OSs... and it is the same algorithm. Or am I wrong? There are lots of variations, but results are always the same, the behaviour of the game is as if it was the same simulation once and again and again and again.... Civilization is obvious, but the same happens in other genres. Problem is, even considering companies use kernels and frameworks and engines, it does seem as if... there was only ONE COMPANY OVERALL IN GAMING. ONLY ONE. And the most underlying algorithms have been there unchanged since gaming started on PC at least. Or in Nintendo. Nintendo, for instance, seems to cut many games short of maximum fun... but it is in PC where it seems all games are indeed the same piece of code passed between companies and programmers to produce what is essentially the same game! Do you always have Barbarians attacking your first colony before you can stabilize it when it is most vulnerable? Yip. Have you ever won an advantage over the next civilization and produced three cities while exterminating their lone city? Yes! ONCE, in the very original Civilization for Windows version, the one no longer available ANYWHERE! Never again, not even in the Nintendo DS version nor on any other differently named game. And this is Civilization that I remember right now, but the same goes for other genres: cars will always chase you or defeat you the same way in races, spaceships will always ignore your last bullet the right moment to get your ship overwhelmed, creature designers are always limited the same way... and God modes or cheats or rule tweaking only make the game somewhat more boring... because the underlying game is the same one in its mechanic and algorithms!
Oh! AND THE MORE ADVANCED COMPUTERS ARE, THE MORE PROBLEMS YOU FIND IN ALL GAMES!!! I am getting some trouble in all games in this WIndows 10 computer, slight trouble, compared to 95 games in Windows 95 486s, or DOSBOX games in Windows 8 or better, all games in Win 3.1 in 386/486 computers that ran beautifully despite a few complete crashes at times! As I say: once is coincidence, twice is bad luck, but over thirty years on a row? Someone is implementing a pattern! I d truly LOVE to see the formula used to calculate city unrest in Civilization and some other grow variables! And see why they are like hidden, or maybe it is still an early spreadsheet model by Dornbush I considered incomplete then but someone else used and does not know HOW TO MODIFY IT? I d like to have something more solid than arguing, some direct experience of knowledge, though ALL THIS is easy to HIDE when there are very many people involved...
Oh! AND THE MORE ADVANCED COMPUTERS ARE, THE MORE PROBLEMS YOU FIND IN ALL GAMES!!! I am getting some trouble in all games in this WIndows 10 computer, slight trouble, compared to 95 games in Windows 95 486s, or DOSBOX games in Windows 8 or better, all games in Win 3.1 in 386/486 computers that ran beautifully despite a few complete crashes at times! As I say: once is coincidence, twice is bad luck, but over thirty years on a row? Someone is implementing a pattern! I d truly LOVE to see the formula used to calculate city unrest in Civilization and some other grow variables! And see why they are like hidden, or maybe it is still an early spreadsheet model by Dornbush I considered incomplete then but someone else used and does not know HOW TO MODIFY IT? I d like to have something more solid than arguing, some direct experience of knowledge, though ALL THIS is easy to HIDE when there are very many people involved...