Posted March 20, 2017
Well, this frankly is a bizarre topic.
As someone who has played Civ I-IV, I can tell you quite simply, they are not overtly formulaic. The things you have to do to win a game of Civ 1 is very different from winning a game of Civ IV. Also, SMAC/X and COL are not comparable either.
Civ III for example due to the growth mechanics encourages popcorn strategics to place cities whenever you have the opportunity to do so.
Civ IV is the first one where your actual work area grows (significantly) with your city borders, encouraging high culture plays.
SMAC/X has the planet attack you if you pollute too much, so keeping that in mind is always key, unless you are the Gaians or Cult of Planet.
As someone who has played Civ I-IV, I can tell you quite simply, they are not overtly formulaic. The things you have to do to win a game of Civ 1 is very different from winning a game of Civ IV. Also, SMAC/X and COL are not comparable either.
Civ III for example due to the growth mechanics encourages popcorn strategics to place cities whenever you have the opportunity to do so.
Civ IV is the first one where your actual work area grows (significantly) with your city borders, encouraging high culture plays.
SMAC/X has the planet attack you if you pollute too much, so keeping that in mind is always key, unless you are the Gaians or Cult of Planet.