syntotic: Just right now found it for Sorcerer King. Indeed, the Doom Counter and the plot for the next version are the same **problem** with the original Civilization game that it was capped at the achievement of Alpha Centauri ship and the game would end. I would usually win by conquest well before the ships were ready, while winning by ship landing was anticlimactic. (I also left once a Civilization game running and indeed it all hexed into cities all of them developed to the same depth).
I have a hypothesis: these guys are all programming from some unspecified, or very well specified, piece of binary code, using tricks like compilers or disassemblers and leaving aside the super advantages and convenience of high level languages. So they do not dare move some algorithms and do not fully understand how the code intertwines! The real source code is missing but the game was successful and keeps repeating. In SK it does look like the GUI dictated some aspects of the game and not the other way around, as it would happen when programming a GUI is rather trivial in a high level language. Though we already know always the obstacle to extend games is to extend the AI, not the GUI or the game concept.
Oh yea, i remember the ship building in civ2 now!
Probably the best civilization game i ever had was in civ2.... to start myself in Australia on the standard large world map.
Really, Australia is a horrible place to build a civilization in that world map, but with a bit of tweaking of the random seed, i was able to make it work. Anyway, by the time i was ready to invade America, oh boy, they hit my fleet with so many rockets you would not believe, and ships and planes.... i had to have a huge Aegis fleet with battleships in a big square formation in real siege mode, man, that was such a fight you would not believe.... sigh, eventually i decided to win with the spaceship, lol