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Being able to move the interface around in The Legacy: Realm of Terror.
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SCPM: Being able to save anywhere, anytime.
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Sarisio: 1000 times this. Also it necessary that game's mechanics and difficulty aren't based around ability to save anywhere.

I also add, that I find it important to have neat and cool journal in RPGs. Some of best journal examples are in Might and Magic VI and Dungeon Siege II. They are easy to browse and straight to the point - they have all the info you might need during gameplay.
Morrowind has a pretty cool quest journal :)