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Sarisio: It is also empyrically proven, that the more free RAM you have, the more life for battery. My phone loses 1-2% of charge over night when I shut down everything possible, and loses like 10%+ when I forget to do that and Android starts destroying RAM with services I never even use.
On a similar vain, dogs with hearing problems can't walk well, because they don't come to you when you call.

The phone loses battery when more apps are running, because these apps use the CPU, not because of the amount of free RAM. If you had the same phone with more RAM, that won't cause the battery to lose less charge. (Likely the opposite, because keeping more RAM active takes more power.)


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blotunga: No game can use more than 256MB of heap on android. So no game can use the 1.5GB you dream of.
Googling, I couldn't find an official figure, but I did find that 512MB of heap has been tested as available on some devices, so clearly you're wrong.
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ET3D: Googling, I couldn't find an official figure, but I did find that 512MB of heap has been tested as available on some devices, so clearly you're wrong.
There is no official figure, depends on the device really, but mostly it's 256MB (on older phones 64MB). There are some with 512 but they are the exception.
And btw that is not the recommended behavior, normally Google recommends that the largeHeap feature shouldn't be used, only in exceptional cases. So most apps are limited to 16/48/64MB depending on the device.
Post edited December 22, 2015 by blotunga
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blotunga: And btw that is not the recommended behavior, normally Google recommends that the largeHeap feature shouldn't be used, only in exceptional cases. So most apps are limited to 16/48/64MB depending on the device.
We're not talking normal apps. There's not much reason for most apps, or for Candy Crush style games to take lots of RAM. But there's a lot of reason for "hardcore" games to use lots of RAM. People who play demanding games on their device have good reason to want more than 1GB of RAM.
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ET3D: The phone loses battery when more apps are running, because these apps use the CPU, not because of the amount of free RAM. If you had the same phone with more RAM, that won't cause the battery to lose less charge. (Likely the opposite, because keeping more RAM active takes more power.)
These issues come hand by hand. Android tries to put all kind of things and activate all kinds of services just for the sake of not wasting RAM. And I'd like some free CPU cycles for my games as well, no I don't use some obscure services to play music or watch video, when I will need them, I will use them, they don't have to constantly push themselves into RAM and load all images and sound into RAM as if it was HDD/SSD memory storage.
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blotunga: No game can use more than 512MB of heap on android. So no game can use the 1.5GB you dream of.
Had to look more on this subject, hmmm... I guess my dream of having real portable miniPC has to wait. Though I will be watching Microsoft's progress with smartphones. I can't complain much anyway, my phone has good camera and allows to read books, browse internet, but still I'd like something more from smartphones of this age :)
Post edited December 22, 2015 by Sarisio
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Sarisio: Had to look more on this subject, hmmm... I guess my dream of having real portable miniPC has to wait. Though I will be watching Microsoft's progress with smartphones. I can't complain much anyway, my phone has good camera and allows to read books, browse internet, but still I'd like something more from smartphones of this age :)
There are tons of PC games on Android. Sure, some of them are old, but I definitely think that Android can be used as a mini PC for many uses, including gaming.
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ET3D: There are tons of PC games on Android. Sure, some of them are old, but I definitely think that Android can be used as a mini PC for many uses, including gaming.
I think you are right, I have tons of games to play on my phone. I think I am just disappointed as I expected more from modern smartphones.
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Sarisio: I think I am just disappointed as I expected more from modern smartphones.
Like what?
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ET3D: Like what?
As I wrote before - proper RAM management, less fluff, more free horsepower, and not see over 50% of resources being wasted for nothing. And what concerns Windows phones - ability to install on it whatever you can install on PC, which also means any game released upto 2005. From reading this thread and various reviews, Windows 10 phone looks as very closed "ecosystem".
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ET3D: Like what?
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Sarisio: As I wrote before - proper RAM management, less fluff, more free horsepower, and not see over 50% of resources being wasted for nothing. And what concerns Windows phones - ability to install on it whatever you can install on PC, which also means any game released upto 2005. From reading this thread and various reviews, Windows 10 phone looks as very closed "ecosystem".
And GOG games, if Windows 10 is the same on the PC and on the phone, why can't we install and use the same desktop apps and games?
No, its not enough, It'll be barely enough. You'll have apps quitting and reloading each time you reach to them from the recent apps section like made. So you're best looking at 2GBs of RAM, as that one kinda lasts long with the apps, also one I actually tried.

The differences between KitKat and Lollipop are so huge. KitKat uses the Holo design while Lollipop uses Material. Also, you might be looking at Marshmallow which has superior battery management, permissions management and saving data to the cloud. You might be interested.

Windows Phone is snappy and fast in general, and if you don't need specific apps to do specific works, it'll be great for you. However its a bit closed down. Android is not as fast and snappy, but it has the apps and its open to tinkering, tinker it however you want. Another point for Windows Phone is that the launcher is the most superior among the three (including iOS), and its features are pretty much exclusive to Windows Phone.

Windows Phone itself doesn't support traditional Windows apps according to what I heard. That's what Universal Apps are supposed to do; to be the same app on your phone, tablet and PC and to provide a consistent experience.

I think that's it for now.