dtgreene: Anyone else?
(Also, why is my first post here low rated? What did I do wrong here?)
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GameRager: A few nitpicks if I may:
1. Overused things aren't bad because they are overused. Sometimes something is GOOD and that's why it is used so much(of course ALL such examples won't be gems).
Basically one shouldn't dismiss something or a category or somethings just because it uses overused ideas/tropes/etc....especially in gaming or media.
2. Action RPGs are RPGs to many people, and also not RPGs to others. Heck if we wanted to turn the term "Role Playing Game" on it's ear we could suggest that TECHNICALLY ANY GAME where one "plays a role" is a role playing game.
dtgreene: 1. Overused things, however, crowd out other approaches, and even if the overused thing is good, sometimes it's nice to have something else for a change.
2. From the standpoint of this topic, if you allow so-called "Action RPGs" to be RPGs, you run into a problem with how to separate those games from pure Action games. Keep in mind that even a game like Super Mario Bros. has a growth system (collect a mushroom to become big and able to break blocks, collect a fire flower to start throwing fireballs), and I want to exclude such games from the topic, as such growth systems that would be exotic from an RPG perspective would be quite common there.
I don't know....I uprated it when I first posted because the topic is good, though.
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1. They would only crowd out other things if other devs were all somehow forced not to use such new systems. If other devs can choose then they can choose to go off the beaten track as it were.....sadly though the beaten track works well for most(and can have variations to make it unique and interesting even after time has passed since it's first usages) and they usually go with what works or people like when making such games.
There are those who choose to do otherwise, though....like the card game RPGs I mentipned that use cards to make attacks/"improve stats"(temp or permanent)/etc.
2. You can seperate them by action RPGs usually having some stat based progression/exp system, for one(afaik mario doesn't go that deep). I was merely trying to illustrate a few points(Action RPGs being RPGs to some and also many games being RPGs if the term was taken more literally).
I can respect you not wanting such included, though.
BeatriceElysia: Does action adventure with rpg elements count? Then Ghost of a Tale. I mean, it's hard to find something like that in modern time, so would you compromise?
dtgreene: Do RPG elemeints include turn-based menu-based combat? If not, then I'm afraid it really doesn't count here.
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SirHandsome: You are familiar with blobbers so I guess you know this one but Dungeon Master is the first one that popped into my head. Your party masters stuff based on use.
dtgreene: As the first post says, I am looking for something more exotic than that. Dungeon Master is good and all, but I am looking for something more exotic at the moment.
SirHandsome: SMT Digital Devil Saga has different skill trees you unluck through something outside of expeirence, I think its called SP. YOu get SP for killing monsters, and you multiply the effect if you kill a monster with one of thier "Devour" skills. The Skill tree is all these different lines, each node on different lines gives you four or five abilities to choose from, which you then equip to your limited skill inventory.
dtgreene: Doesn't the game still have conventional levels and experience points? I'm looking for RPGs where the very way you increase stats is something very unusual.
Seeing as how many classic JRPGs use that system I think you are being very "picky" with that bit/criteria not being indicative of an RPG.
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Sadly not many games are that way....at the moment that is. As it would seem you have done a good amount of research into the subject( I would assume) and have come to us that should cause you to realize maybe there aren't that many games of the criteria you list to be found?