marcob: They're aiming too high for a debut. They're building expectations. And that was the fault of Cyberpunk2077 in the first place: they're repeating the error. And for CP2k77 it was still more human/reasonable, since they had come from the accolades of Witcher3
I guess it depends on how you interpret it.
You see it as they expect this new game to really be their shot in creating the “holy grail of RPGs”.
To me, it seems to just be goal setting which is different from what CP2077 did.
Its clear to me that CDPR subscribes to the Collins method of management and as former developers of CDPR, these guys probably follow the same ideas, one of it being set an almost unrealistic goal for them to achieve (in this case the holy grail of RPGs). I do think its a problem that this was announced to the public instead of kept internally within the company but Im guessing this is all it is.
Problem with CDPR and CP2077 was they promised concrete features and mechanisms that didnt appear in the final product. They promised a clear vision that they didnt deliver upon and since we can clearly assess where CDPR fell short, their product objectively did not meet expectations.
I dont think that this new studio cant make a good game just because they are small. They are comprised of former developers for a renown studio so Im just keeping an open mind on what they will produce. I do think one of the best studios in the business right now is Platinum games and they only have 300 staff. I also personally feel that Square made better games when they were smaller and more agile than now when they are a big entity with specified departments and teams. Although the graphics and production value of recent Square games are higher, I still find the older games to be more fun.