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With Spring Sale in full bloom, the GOG Preservation Program welcomes another round of newcomers! This time around, we’re ensuring that Silent Hill 4: The Room (-35%), F.E.A.R. Platinum (-80%) and 24 more games from legendary franchises remain playable in their best versions and are yours to keep forever.

GOG Preservation Program is our commitment to preserving gaming history. Through the program, players can trust that their games will always be up to date and ready to run on current and future PC setups. Whether it’s manuals, DLCs, or missing features, we’re offering the most complete version possible, backed by GOG’s tech support and offline installers, so you can safeguard these classics for years to come.

So, what’s new?
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They must be constipated. Staff dont give a shi......

¯\_(ツ)_/¯
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.Keys: https://www.gog.com/forum/dragon_age_origins_ultimate_edition/current_plan_for_the_issues_with_dao/post55

Yes. The main problem with the game is that GOG attempted to make the game work with modern systems (they failed) and has now abandoned any attempts to fix the issue.
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.Keys:
I still don't understand what GOG's problem is. From the day it was released, Dragon Age Origins has always been one of the better multi-threaded games, as 2009 benchmarks showed at the time, (see the almost doubling in fps for Core2Quad vs Core2Dual and Phenom X4 vs X2 core CPU's of the era). The game is literally supposed to use +4x cores by design...

In fact, I did another playthrough last December and took a 60s screenshot of the pre-"preserved" game happily using at least 10x cores. 60fps, 120fps, 165fps, Freesync, etc, were also tested and worked fine. New RTX 4000 gen Nvidia GPU's worked just as well as old GTX 700-1600 gen. Modern +12th Gen CPU's worked just as well as 2nd Gen from a decade ago. Test on a laptop with AMD 780M APU worked fine. The only fix that was needed was the Large Address Aware patch that enables 32-bit apps / games to access 4GB RAM when running under 64-bit OS's instead of the default 2GB address limit. It was that which fixed the crashes over time (due to a long suspected unfixed slow memory leak still in the game), not borked (and unnecessary) core affinity hacks.

If they refuse to fix it, then all you can really do is file a refund request support ticket for every single "preserved" game that has stopped working. Whether you actually get a refund or not, GOG will eventually get p*ssed off enough with a flood of those they'll have no choice but to move beyond the "We're giddy with excitement over all the free marketing we're getting from this" novelty phase into the "maybe we need to admit that PC's are not consoles and drop unrealistic empty promises of 'forever tweak-less' games" reality check.
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dao.png (25 Kb)
Post edited March 22, 2025 by AB2012
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Syphon72: Agree, AB2012 has some good construction criticism posts for GOG. Even though I disagree with him on something, I’m positive he dislikes me. Lol. His posts are pretty informative.
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AB2012: Eh? I can assure you, I don't dislike anyone here yourself included. :-) Not even sure why I'm talked about here as I haven't even posted in this thread. LOL.

I do get frustrated when GOG come up with a Great Idea (tm), ends up breaking something chasing "the Fad of the Day on a shoestring budget", but then rather than making at least an attempt to fix it, just dumps it and walks off. So I 100% agree with Brian (and know full well many other regulars do as well) that the first step in Game Preservation is for 3rd party stores (like GOG) to at least not add more of their own bugs (and fix them when they do).

When GOG slip up, they simply need to acknowledge it and fix it, not just let it be another abandoned problem left to rot. People get "tired of hearing" griping about problems, yet people will gripe harder the longer problems go unfixed and they feel like they aren't being listened to. GOG desperately, desperately need to fix these communication skills as the notorious endless silent treatment / 'radio silence' is by far the root cause of much discontent here vs "Hey guys, we're aware of this issue and are looking into it".

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Syphon72: "BrianSim of all people should know high rated post mean nothing on GOG forms. You only need two or three thump's up to get high rated post. Lol "
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AB2012: I think it's 5, though all the high rated posts in this thread asking for GOG to fix what they broke is probably more indicative that a lot of people here just want broken games fixed than some social media thing. ;-)

I explained in this thread the Dragon Age Origin problem in technical detail so I won't repeat all that. The over-griping on DAO isn't just about that game, it's a healthy reminder that despite "Game Preservation" somehow being misinterpreted here as "I want every game to run out of the box for everyone with 1-click", at the end of they day PC's aren't consoles.

I've edited several hundred PCGamingWiki entries, and there's a lot of CPU-specific, GPU-specific, resolution-specific, OS-specific, etc, tweaks that need applying individually. Perfect example - the UI scaling fix for DAO comes in 3 versions : 4k, 1440p, Ultrawide. For Fallout 3, Intel iGPU's need this fix, but AMD / nVidia users don't. GOG cannot "preserve" one pre-applied fix for everyone and it's best to be honest about GOG's Preservation program limitations rather than engage in clumsy "over-tweaking".

Edit: For those interested, the definite fix for FEAR is EchoPatch. No idea if GOG have included that in their "preserved" version as I haven't had time to test, but if not then those serious about Game Preservation should download and back that up alongside their game. It's often minor Github projects like this, that's where all the real-world Game Preservation work is done beyond the PR pitch.
Thanks AB2012, I am definitely interested in that FEAR fix and thanks for continuing tp post clear, informed and useful information. I follow your posts with great interest.
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I hope they don't lose their compatibility with older operating systems like Windows 7. I haven't downloaded all my games.
Does anyone know anything?
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.Keys: Did anybody tested if GOG's FEAR, now on "preservation" program, at least doesnt install the CD-Rom drm/freezes like antarctica because the exe tries to do whatever it tries to do?
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.Keys: After reading the FEAR and DA:O subforums for a bit I got my answer...

https://www.gog.com/forum/dragon_age_origins_ultimate_edition/current_plan_for_the_issues_with_dao/post55

Yes. The main problem with the game is that GOG attempted to make the game work with modern systems (they failed) and has now abandoned any attempts to fix the issue.
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.Keys: -
https://www.gog.com/forum/fear_series/intermittent_stuttering_persists_past_new_update_echo_patch/post1

Hi everyone, love this series and it seems with all the new updates/support to the game I picked the right time to play it again. It's been a few years and I have a much stronger computer now (SSD, 4070 Super, AMD Ryzen 7 7700, 32gb RAM), but despite this, even with the new update + Echo patch, the game still seems to stutter when a scripted event loads in or maybe from the map loading as I progress through the level?
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.Keys: -
https://www.gog.com/forum/fear_series/the_new_update_broke_the_game/post1

After the new update, F.E.A.R. Platinum crashes to desktop instantly after launch and it's now unplayable. Thanks a lot, GOG...
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.Keys: --

And just checked The Witcher subforums too because I remembered people had issues with it after it was added to the "marketing preservation program" - no surprise when I read new posts with problems:

https://www.gog.com/forum/the_witcher/heavy_frame_drop_and_stuttering_with_last_update_15_cs_gog_02

As title says, the game become unplayable after the last update. The affinity with the first 2 cpu cores, do not work on win11 with an intel 14700k and RTX4070 super. After a rollback to "1.5 (A) version", the game runs smooth at 144 fps stable.
Rudyll.
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.Keys: ----

So yeah... basically my "FEAR" is true: Every single game GOG's touching with this freaking marketing program will be broken or have high risks of breaking. and apparently they will just ignore forum posts about the issue even on large games as Dragon Age Origins... that makes me wonder once again: What about the smaller games being added to the marketing "preservation" program? They will be "broken, on GOG, forever!"
As someone who tests a lot of games through the preservation program, I think it's an exaggeration to claim that every single game GOG touches with this marketing initiative will be broken or at a high risk of breaking. Most of the games have worked fine for me, and some that didn’t even start on Windows 11 are now functioning properly.

But then again maybe different users experience issues I don't.

I appreciate that you've created a thread for the games that are having issues. As I mentioned, there will be hiccups because of reasons lated to PC in genera. It's a good idea to let GOG know about these issues by submitting support cases and creating threads.
Post edited March 23, 2025 by Syphon72
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Nice to see Anita Sarkeesian supporting game preservation, I still don't get GOG's 'preservation' program but good to see Silent Hill 4.
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Syphon72: As someone who tests a lot of games through the preservation program, I think it's an exaggeration to claim that every single game GOG touches with this marketing initiative will be broken or at a high risk of breaking. Most of the games have worked fine for me, and some that didn’t even start on Windows 11 are now functioning properly.

But then again maybe different users experience issues I don't.

I appreciate that you've created a thread for the games that are having issues. As I mentioned, there will be hiccups because of reasons lated to PC in genera. It's a good idea to let GOG know about these issues by submitting support cases and creating threads.
To be completely honest with you, this saddens me a lot as GOG is my main gaming store nowadays. (Not that I buy that much games anyway.. but still..) and see this program being so badly planned hurts. What hurts more is the fact that we may have certainty that GOG has no resources, time and money to test the games they're adding to the program fully.

By that I mean that it seems impossible for GOG right now to test these games 100%, and I mean, indeed, 100%.
Change one byte of code on an exe and without the source code of that executable, it may change behaviours you didn't even know existed before.

We can clearly see this already happening with The Witcher, Dragon Age: Origins and F.E.A.R with the games apparently playing fine through the first hours, but in specific points supposedly some things break. Its as the saying goes: "Don't fix what isn't broken." These are only three examples of many games that could be being affected.

And don't get me wrong as I don't mean to be rude in no way as we are all adults here and we can all have a mature conversation on complex topics and still be civilized and human, but: I think calling this an exaggeration is not fair.

Why: Probably you guys have not played the games added to the program fully. There's no time yet for people that think this warning is exaggerated to test these games fully. First hours? Sure. Fully? I doubt it. Not even GOG could do it themselves as its clearly seem by some of the results.

Some users are clearly, also, thinking that the Preservation Program is some kind of remake of these games while, at the point of writing, its not true, but it creates an even greater marketing image.

Source: https://www.gog.com/forum/general/upgrade_to_preservation_program_editions/post6
-- And I quote:

I guess I thought that the GOG Preservation Program was like Nightdive Studios' remasters where the old game gets put into a new 64-bit engine (with an updated EXE file for DOS/16-bit games), but I suppose as long as it works on modern systems then that's not needed.
So yeah, if forum users are thinking that, what are people outside of GOG's world thinking the "GOGs Preservation Program!" actually is?
Tell me if this is not a great marketing move. Maybe unintended, but still a marketing move.

Again: It hurts me because I respect GOG's work a lot. But I hope, I hope, really, that they hear us and review this program.
If they simply ignore our warnings and call it a profit because many are buying these games now for the pure marketing of it, as we can see by the recently added games to the program also being added to the 'best selling' list, then I will lose all my respect for GOG team.


Edit:
Some formatting fixes and english.
Post edited March 24, 2025 by .Keys
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PaterAlf: Does that mean you finally removed the remnant Securom files from F.E.A.R.?
According to king_kunat that stuff seems to be hardcoded into the game and can't be removed. No idea if that's true or not as I'm not a expert in game coding etc. That's something people with more knowledge need to check.
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Syphon72: As someone who tests a lot of games through the preservation program, I think it's an exaggeration to claim that every single game GOG touches with this marketing initiative will be broken or at a high risk of breaking. Most of the games have worked fine for me, and some that didn’t even start on Windows 11 are now functioning properly.

But then again maybe different users experience issues I don't.

I appreciate that you've created a thread for the games that are having issues. As I mentioned, there will be hiccups because of reasons lated to PC in genera. It's a good idea to let GOG know about these issues by submitting support cases and creating threads.
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.Keys: To be completely honest with you, this saddens me a lot as GOG is my main gaming store nowadays. (Not that I buy that much games anyway.. but still..) and see this program being so badly planned hurts. What hurts more is the fact that we may have certainty that GOG has no resources, time and money to test the games they're adding to the program fully.

By that I mean that it seems impossible for GOG right now to test these games 100%, and I mean, indeed, 100%.
Change one byte of code on an exe and without the source code of that executable, it may change behaviours you didn't even know existed before.

We can clearly see this already happening with The Witcher, Dragon Age: Origins and F.E.A.R with the games apparently playing fine through the first hours, but in specific points supposedly some things break. Its as the saying goes: "Don't fix what isn't broken." These are only three examples of many games that could be being affected.

And don't get me wrong as I don't mean to be rude in no way as we are all adults here and we can all have a mature conversation on complex topics and still be civilized and human, but: I think calling this an exaggeration is not fair.

Why: Probably you guys have not played the games added to the program fully. There's no time yet for people that think this warning is exaggerated to test these games fully. First hours? Sure. Fully? I doubt it. Not even GOG could do it themselves as its clearly seem by some of the results.

Some users are clearly, also, thinking that the Preservation Program is some kind of remake of these games while, at the point of writing, its not true, but it creates an even greater marketing image.

Source: https://www.gog.com/forum/general/upgrade_to_preservation_program_editions/post6
-- And I quote:

I guess I thought that the GOG Preservation Program was like Nightdive Studios' remasters where the old game gets put into a new 64-bit engine (with an updated EXE file for DOS/16-bit games), but I suppose as long as it works on modern systems then that's not needed.
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.Keys: So yeah, if forum users are thinking that, what are people outside of GOG's world thinking the "GOGs Preservation Program!" actually is?
Tell me if this is not a great marketing move. Maybe unintended, but still a marketing move.

Again: It hurts me because I respect GOG's work a lot. But I hope, I hope, really, that they hear us and review this program.
If they simply ignore our warnings and call it a profit because many are buying these games now for the pure marketing of it, as we can see by the recently added games to the program also being added to the 'best selling' list, then I will lose all my respect for GOG team.


Edit:
Some formatting fixes and english.
This may not be an issue for every game, it is true that there are a few games on GOG that have problems that need to be addressed. I've completed several games that have received updates from GOG. There will always be some hiccups because these are PC games, not console games where everyone is playing on the same hardware.

GOG has been applying similar updates for years, even before this program started. Not much has changed; GOG is simply focusing a bit more on updating older games to promote GOG. To be honest GOG has fixed serval games I had issues running properly on 11.

This weekend, I played FEAR, Wing Commander 4, and Vampire: The Masquerade – Redemption, and I didn’t encounter any issues on my machine. I also played many other games from my list. I'm sharing my experiences with the games I've played.

What you're saying can apply to any situation involving updates. There have been official patches from developers that have broken games before, but that doesn't mean that every game will have that issue. Yes, your concerns are somewhat exaggerated; this is what GOG has been managing for years. No offense meant, by the way. The main issue is GOG needs to fixed if they have broken something.

Anyways I like you made thread making GOG where of the issues. We all know GOG needs slap once in while.
Post edited March 24, 2025 by Syphon72
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Hi everyone,

Sorry if the question is a bit off topic but I'd like to know if the Preservation Program plans to include some localization updates.

Indeed, games like F.E.A.R, Clive Barker's Undying, Thief, ... had a french version (voices and, obviously, text).
I don't have problems with english but it would be a nice addition.

Thanks in advance.
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Is this somehow related to the 'new' library entry for Ultima IV?

For some reason, as of eight hours ago I have a 'new' entry for Ultima IV in my games library, and a corresponding entry in my order history.

It seems to replace the previous entry from https://www.gog.com/en/game/ultima_456
rather than the one from https://www.gog.com/en/game/ultima_iv_quest_of_the_avatar
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VanishedOne: Is this somehow related to the 'new' library entry for Ultima IV?

For some reason, as of eight hours ago I have a 'new' entry for Ultima IV in my games library, and a corresponding entry in my order history.

It seems to replace the previous entry from https://www.gog.com/en/game/ultima_456
rather than the one from https://www.gog.com/en/game/ultima_iv_quest_of_the_avatar
I found a new entry for Ultima IV, but the old one still appears. One is titled Ultima™ IV: Quest of the Avatar, while the new one is simply called Ultima™ IV.
Post edited March 24, 2025 by Syphon72
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VanishedOne: Is this somehow related to the 'new' library entry for Ultima IV?

For some reason, as of eight hours ago I have a 'new' entry for Ultima IV in my games library, and a corresponding entry in my order history.

It seems to replace the previous entry from https://www.gog.com/en/game/ultima_456
rather than the one from https://www.gog.com/en/game/ultima_iv_quest_of_the_avatar
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Syphon72: I found a new entry for Ultima IV, but the old one still appears. One is titled Ultima™ IV: Quest of the Avatar, while the new one is simply called Ultima™ IV.
Yes, that's what I was trying to get at with the last line: I think it's replaced the entry from the Ultima 4+5+6 bundle, but not the one you get if you claim the free Ultima IV on its own.
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Great to see more games into this GOG preservation program! ^_^
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Berzerk2k2: According to king_kunat that stuff seems to be hardcoded into the game and can't be removed. No idea if that's true or not as I'm not a expert in game coding etc. That's something people with more knowledge need to check.
1. Get replacement exe
2. Scan for viruses just to be safe
3. Drop it in main game folder, overwriting original exe
4. ???
5. Prophet