Merranvo: This gets into something pretty interesting that should be discussed.
What constitutes a "fake review"?
Here, we should talk about game design, game audiences, and what it means to not be in the target audience.
It is clear that this game has an intentionally polarized target audience... it is hard to say that intentionally spiting your potential purchasers is a good thing; but not being a member of the target audience is a valid point. I do not believe a person who hates FPS Shooters should leave a review saying "All you do is run around shooting people, there's no quests, no experience, no swords... this game sucks."
This game is, however, banking sales based on having a highly polarized fanbase. Take a look at Hatred, I know next to nothing about the game except that the game became much more popular ONLY because of the controversy surrounding it.
If I were to make a game called "Some-Political-Subject Simulator" which sets up strawmen situations which intentionally anger one side, while making another side laugh with joy... all for the sake of sales... it seems fitting that the scoring system should receive negativity.
Games should give the illusion of choice, if you force the player to side with your ideology to enjoy the game, there are going to be negative reviews based on that alone. The game's description makes it sound like you cannot choose to support the evil tyrannical dictator... if you know there are going to be people who want to do this, why not allow it?
Heh, I doubt the game has anything interesting that would happen if played the opposite way it is intended... I often enjoy playing choice games again to see what would happen if I reversed roles and did things much differently but only if it actually has a cool change in the outcome.
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What does constitute a "fake review" As I said before, this is an interesting topic when you're willing to think about it. The tone changes all the time based on whether you agree with the views expressed by the "fake reviews" or disagree with them. Should it not be up to the individual to determine if a review is fake or not?
I, for instance, find the review that moonlighter does not have mouse support to be a valid point... even though it has little to do with the game and that the individual likely didn't play it long. Whether the problems in a review are applicable to you can only be decided by you, and you alone!
It is hard to ignore that this game is trying to take advantage of the polarized market to reap lots of $$$$, I find those type of antics to be disgusting. Other people don't like the lack of Polish support... other's don't like needing DRM for online play.... others don't like the lack of diversity... others don't like lots of things. Who are we to say that those topics do not deserve mentioning?[/i]
I explained what makes a false review. I'll say this again, to be crystal clear -
The reviews were posted by people who do not own the game. The reviews consisted of pure political views, not a mention of the game, be it gameplay, language support or controller/mouse support.
These reviews offer no value. They do not reflect the quality, or lack of, of the game itself. They do not express a view on what the game does well, or what it fails to do.