wolfsite: Not expecting much from EA. They are in a rough patch right now but they seem firmly committed to not supporting future DRM free initiatives...... but I'm more than willing to be wrong on this assumption.
I gave up on EA in 2013 with their last version of SimCity. They did what so many big corporations do; they tried to tell their customers what they wanted instead of listening to what their customers were saying. Microsoft, Apple, Google, and others are also major offenders in this regard.
EA was so determined to turn SimCity into a multiplayer game that they thought would bring in more revenue that they forced Maxis to make a game bloated with things no one asked for and no one wanted. Then the launch happened with the game's always-online requirements and their system couldn't handle it, and people couldn't even
play the game that EA had screwed up so badly. In their short-sighted focus on trying to make a continuous revenue stream, they steadfastly ignored the fact that the vast majority of people who play city-builders or empire-builders don't WANT to play multiplayer. Look at SimCity 4; that non-multiplayer game was still occasionally making appearances in the monthly top ten best-selling games list YEARS after it was released. It
still has a relatively active modding/player community today, more than 20 years post-release.
There's also the example of Cities: Skylines. The developer, Colossal Order, actively engaged with players to find out what features people wanted in a next-gen city builder, and as a result they sold more than 12 million copies, not including the sequel. From what little I've been able to find, that's
two thirds of the sales of ALL versions of SimCity on PC. There's something to be said for engaging with your fanbase. If only more developers would learn this lesson.