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In the immortal words of Frieza, I'll ignore that. Literally, before I even upgraded to the Yo-ho Edition which lacks it, I just didn't fall for that crap.
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wolfsite: Not expecting much from EA. They are in a rough patch right now but they seem firmly committed to not supporting future DRM free initiatives...... but I'm more than willing to be wrong on this assumption.
I gave up on EA in 2013 with their last version of SimCity. They did what so many big corporations do; they tried to tell their customers what they wanted instead of listening to what their customers were saying. Microsoft, Apple, Google, and others are also major offenders in this regard.

EA was so determined to turn SimCity into a multiplayer game that they thought would bring in more revenue that they forced Maxis to make a game bloated with things no one asked for and no one wanted. Then the launch happened with the game's always-online requirements and their system couldn't handle it, and people couldn't even play the game that EA had screwed up so badly. In their short-sighted focus on trying to make a continuous revenue stream, they steadfastly ignored the fact that the vast majority of people who play city-builders or empire-builders don't WANT to play multiplayer. Look at SimCity 4; that non-multiplayer game was still occasionally making appearances in the monthly top ten best-selling games list YEARS after it was released. It still has a relatively active modding/player community today, more than 20 years post-release.

There's also the example of Cities: Skylines. The developer, Colossal Order, actively engaged with players to find out what features people wanted in a next-gen city builder, and as a result they sold more than 12 million copies, not including the sequel. From what little I've been able to find, that's two thirds of the sales of ALL versions of SimCity on PC. There's something to be said for engaging with your fanbase. If only more developers would learn this lesson.
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toroca: There's also the example of Cities: Skylines. The developer, Colossal Order, actively engaged with players to find out what features people wanted in a next-gen city builder, and as a result they sold more than 12 million copies, not including the sequel. From what little I've been able to find, that's two thirds of the sales of ALL versions of SimCity on PC. There's something to be said for engaging with your fanbase. If only more developers would learn this lesson.
And then Paradox crippled Skylines 2 so hard that I haven't heard anyone mention it since LGR put up his review back several years ago.
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dnovraD: And then Paradox crippled Skylines 2 so hard that I haven't heard anyone mention it since LGR put up his review back several years ago.
I'll admit I was unaware of this. I haven't paid much attention to the series recently since my ancient gaming computer isn't powerful enough to run it. That's too bad, considering how well they did with the first one.
https://kotaku.com/sims-1-2-remaster-pc-buy-ea-maxis-steam-1851748658

"Both games launch on PC on January 31 around 11:00 a.m. ET."

ngl I did have my hopes up that they'd be coming here (I guess I can't control the height to some degree :p), but I can't imagine GOG having worked on the games and agreeing to release them right after we got two big-name games here. Darn shame.
I wonder if we will get the sims 1 and 2 tomorrow and how much would it cost.
No info if it shows up on gog
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tfishell: https://kotaku.com/sims-1-2-remaster-pc-buy-ea-maxis-steam-1851748658

"Both games launch on PC on January 31 around 11:00 a.m. ET."

ngl I did have my hopes up that they'd be coming here (I guess I can't control the height to some degree :p), but I can't imagine GOG having worked on the games and agreeing to release them right after we got two big-name games here. Darn shame.
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Fonzer: I wonder if we will get the sims 1 and 2 tomorrow and how much would it cost.
No info if it shows up on gog
Personally, I'm hoping for at least a Steam release. I very much would prefer a release on Gog as well, but having it on Steam is better than an Origin exclusive (like what EA did in the past). That said, I also know The Sims is on the Dreamlist and has much attention and I encourage more people to vote for it and share their stories as well. (I plan to do so myself later today)
Meh . Steam only release .
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Oriza-Triznyák: Meh . Steam only release .
And EA App
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FulVal85: And EA App
So just Steam then?
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FulVal85: And EA App
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dnovraD: So just Steam then?
Only Steam & EA App, i'm sure about this

i think that a gog version can happen only after a while (if is possible)
So i noticed on steam they have The Sims™ Legacy Collection for 19.99eu
And The Sims™ 2 Legacy Collection for 29.99eu.


Kinda the expected prices i though that both can be gotten for 50 eu but denuvo antitamper ew no.

Edit:
Also seen that there is a bundle with sims 1 and 2 legacy for 39,99 with some sims 4 parts
Post edited January 31, 2025 by Fonzer
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Fonzer: So i noticed on steam they have The Sims™ Legacy Collection for 19.99eu
And The Sims™ 2 Legacy Collection for 29.99eu.

Kinda the expected prices i though that both can be gotten for 50 eu but denuvo antitamper ew no.
Well that was much cheaper than i expected... But Denuvo DRM on a 25 year old game when the much newer 2024 Dragon Age Veliguard also from EA doesn't have Denuvo? lol
Post edited January 31, 2025 by ClassicGamer592
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Fonzer: So i noticed on steam they have The Sims™ Legacy Collection for 19.99eu
And The Sims™ 2 Legacy Collection for 29.99eu.

Kinda the expected prices i though that both can be gotten for 50 eu but denuvo antitamper ew no.
Both packs are also on the Epic Store .
Denuvo and EA app requirement even on Steam. LOL