Patch notes for three games.
The Thing Remaster
Patch 1.1 is available now!
General:
- Fixed the Conspiracy Theorist achievement. Old saved games are retroactively fixed!
- Updated Colins Fate achievement description.
- Fixed a softlock where Stolls would stop running to the black tech lab door.
- Fixed a crash after detonating the C4 on the airstrip level.
- Fixed a rare intermittent crash when fighting Thing beasts.
- Added a "Most Recent" button to the load game menu, so it's easier to load your latest save.
- Autosaves now contain the name of the level they were saved on, instead of just "Autosave".
- Fixed a bug where characters would sometimes become unable to step up onto higher surfaces after falling off of the curbs in the roadway tunnel.
- Fixed a crash when quitting the game.
- Fixed a bug where bindings would be missing from the input options on first launch.
- Fixed a crash in Strata Medibay when Fisk dies before telling you the code.
- Fixed Blake's hand clipping with his sleeve in the first cutscene with Faraday.
- Fixed a bug where the second camera angle would fail to activate during the weather station cutscene, allowing you to interrupt it and recruit yourself.
- Improved performance when querying dynamic game options.
- Moved the game version information to the options menu, off of the interstitial screen.
- Decreased the visibility of the game version information so it is less intrusive.
- Reimplemented the pan upwards when the game over screen is visible.
- Added support for autoexec.cfg, allowing users to customize console variables not usually marked as saved to kexEngine.cfg.
Gameplay:
- Fixed an oversight where weapon firing rates were not properly respected when mashing the fire button. Excluding the pistol.
- Ammo and health dispensers now dispense fewer clips and medipacks depending on the difficulty. This can be changed at any time during game play.
- Marked some grenades as "volatile" so that they explode when damaged, like the original game, to fix a quirk where grenades placed for cinematic purposes would not explode.
- Changed the direction Blake faces after ending the cutscene in the weather station level.
Levels:
- Fixed an oversight where an explosive barrel would explode when passing through the tripwire of an already exploded trip-mine charge in the penultimate level.
- Hid the out of bounds "Back Door Key" item that looked like a document in the submersible level.
- Fixed inaccurate collision in the first level, where characters would appear to sink into the snow.
- Fixed collision in the watchtower on the third level where you could get stuck in the handrail.
- Renamed Carter in the Strata Medibay level to Hawk, to utilize a set of unused voice lines.
- Added the missing green light to a save terminal in the third level.
- Fixed two computers in the weather station level that did not have an ID set for the Conspiracy Theorist achievement (given automatically to old saves).
- Shimmied a medipack dispenser down in the level following Strata Medibay that was WAY too high up.
- Fixed bad collision on the external stairs in the weather station.
- Flipped a few ammo boxes which were facing the wrong direction.
- Fixed several collision bugs in the Norwegian outpost where you could fall off of the world and walk underneath the building.
- Fixed sounds across several levels that would duplicate forever, causing the game to eventually fall silent.
Display:
- Fixed the depth of field effect sometimes creating bright flickering pixels.
- Fixed the glass on the doors in the submersible being opaque.
- Improved normal maps on many posters and boards.
- Gave Whitley new trousers.
- Changed the on-screen watermark in the editor build, so it doesn't confuse people.
- Performance improvements when using the D3D11 renderer.
Sound:
- Fixed a bug where speech audio would sometimes not follow the speaker.
Steam Deck:
- Fixed the framerate being locked to half the screen refresh rate while using the Vulkan renderer, when launched outside of the Steam client.
Consoles fixes coming as soon as possible.
Warhammer 40,000: Battlesector - 1.04.137 - Patch Notes
We're releasing a new update for Battlesector. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
We want to take this opportunity to thank all the players who are constantly supporting us. We know some of you have experienced some issues with the latest Astra Militarum DLC and we have been working hard to incorporate your feedback into a series of changes that address those concerns. Your feedback allows us to deliver the best possible Battlesector experience so we hope you’ll continue to leave your comments in our forums.
We are aware that some of you have been concerned about the direction our depiction of the Lasgun has taken in Battlesector. Games Workshop have provided a detailed article about how this return to tabletop direction will be the standard going forward. You can find it here.
We hope that this latest patch should solve a large part of the problems that have emerged from your feedback in recent weeks.
Thanks once again for your support of Battlesector.
Changes since 1.4.132
General
This is a balance and bug fixing patch with a central focus on responding to the first real battle-tests of the new Astra Militarum Faction
Pretty much all of the Astra Militarum roster has been updated to some degree. With the largest changes being to the abilities of the HQ Units
We have also fixed some significant issues with the core faction abilities that meant that the soldiers of the Astra Militarum were not receiving the benefits of their training
Other significant updates are the training of the Cadian Shock Troops to pull the trigger more rapidly, giving the Armoured Sentinel a bit more punch and utility and a rework of the Basilisk’s skills to be clearer and more reliable in action
Balance
Astra Militarum
Born Soldiers
Fixed issues with Per Momentum bonuses not being applied properly
Ordered Battleline
Receiving an order gives +10 baseline momentum whilst that unit has an Order
Fixed issue where Orders were not persisting into the enemy turn
Valkyrie Transport
Can now transport Ogryns
Commissar
Emperor’s Will, Bonus HP boost increased to 10% (5%)
Execute adds momentum to surrounding tiles as well as the target unit, and can be used to target a unit that was previously targeted (to refresh or to boost with Empowered)
Show Them Steel
Added Ranged Crit Chance +10%
Cooldown set to 2 turns (1)
Corrected Show Them Steel to use Additive maths
Cadian Castellan
Voice of Leadership, Accuracy boost increased to 10 (5)
Bring It Down, Increased range to 5 tiles, reduced cooldown to 2 turns, clarified Status Effect length (1 turn, removes at end of casters turn)
Move Move Move applies to all within a 1 tile radius of Castellan, 3 turn cooldown
Tank Commander
Shock and Awe damage bonus increased to 10% (5%)
Battle Cannon -> Range to 1/5/9
Pound Them To Dust is now a buff skill that gives +100% shots for all weapons to a nearby vehicle
Blitz Them now gives the “Blitz” Charge Ability to friendly Leman Russ or Rogal Dorns and an Incoming Graze buff to any vehicle
Leman Russ Battle Tank
Leman Russ Sponsons upgrades halved to match Tank Commander
Leman Russ Points to 250 (260)
Lascannon, cooldown to 2 (3), range to 1/5/8
Plasma Cannon range to 1/4/8
Demolisher, range to 1/3/5, AP 6 (5)
Vanquisher, range to 3/7/10
Rogal Dorn
Rogal Dorn Pulverisor to 0 points for upgrade
Sponson Multimelta to 10 points for upgrade
Twin Battle Cannon, range to 1/5/9
Heavy Bolter, attacks to 28 (24)
Oppressor, range to 1/6/9
Pulverisor, AP 5 (4)
Armoured Sentinel
Armoured Sentinel cost to 110 (125)
Plasma Cannon
Range to 1/4/8
Attacks to 2 shots @ 50 Damage
Multilaser range to 1/4/8
Harrassing Fire can now target 3 adjacent enemies, but fires fewer shots
Chimera
Multilaser range to 1/4/8
Run Over min range of 2 (1) to reflect that it's a charge
Fixed issue with Run Over final charge damage
Cadian Shock Troops
Cost increase to 40 (was 35)
Added Frag Grenade to all loadouts
Increased cost of Bayonet Loadout to +5
Lasgun
Range to 1/3/6
Attacks to 4 shots @ 4 damage @ 80 Acc w AP1
Lasgun w Bayonet
Range to 1/3/5,
Attacks to 4 shots @ 4 damage @ 65 Acc w AP1
Bayonet Armour Piercing to 4 (3)
Removed cooldown from Bayonet weapon action
Increased Momentum Gained when killed to 2 (1)
Kasrkin
Evasion to 10 (5)
Hotshot Lasgun
Range to 1/3/7
Attacks to 7 shots @ 5 damage @ 90 Acc w AP3
All Unit targets single enemy model rather than spreading shots
Hotshot Volleygun
Range to 1/4/8
Attacks to 10 shots @ 5 damage @ 90 Acc w AP3
Upgrade cost to 10
Moved unit accuracy bonus to weapons for consistency with other units, no gameplay impact
Melta Mine HP to 1 (was 10)
Ogryns
Are now Transportable by Valkyrie
HP to 160
Fixed issue with Furious Charge final damage
Heavy Weapon Squad
Lascannon
Range to 1/5/8,
Accuracy to 60 (65), falloff to 6
All Unit targets single enemy model rather than spreading shots
Removed Cooldown
Autocannon
Range to 1/5/8
Accuracy to 60 (65), Attacks to 3 (2), falloff to 6
All Unit targets single enemy model rather than spreading shots
Pour It On adds +1 shots per 2 stacks of Set Up spent (from per 1 stack)
Pour It On cooldown to 2 (1)
Missile Launcher
Accuracy to 60, Ranged Falloff to 6
Primaris Psyker
Force Staff
Attacks to 2 (1)
Nightshroud
Casting gives +20 momentum
Disabled edge case where you could still get pistol reactions against buffed unit
Locked at start in Planetary Supremacy
Mental Shackles
Cooldown to 3 (2)
Casting gives +20 momentum
Accuracy debuff to -30
Fixed maths to be additive
Unlocked by default in Planetary Supremacy
Basilisk
Steady Aim updated
Used as an ability to make an attack with the Earthshaker with +10 accuracy for every Movement Point the Basilisk has left unspent
Barrage Updated to target a tile not a specific enemy
Does not use the weapon accuracy, instead scatters 3 shots in a 3x3 area
Artillery Targeting reworked to instead give a buff to the firing Basilisk each time it deals damage with an aimed Earthshaker Cannon shot
Stacks are lost on movement, like Set Up
Barrage does not add stacks (as unaimed)
Visual FX Tweaks
Increased rate of fire of Multilaser
Increased speed of all Las weapon projectiles
Added Supercharge WarmUp VFX to Armoured Sentinel
Updated default armies for Astra Militarum (Skirmish and Planetary Supremacy)
Orks
Gretchin
Grot Blasta Accuracy to 75 (90)
Necrons
Scarab Tempest Command Ability
Spawned scarabs have -1 Action Points on their first turn.
They can still do an initial charge on descent
Canoptek Scarab Swarm
Added extra explosive damage to the Self Destruct Protocol ability
Bug Fixes
Fixed issue where graphics settings did not always save correctly
Fixed Unspent Action point Momentum cost for Astra Mil to be same as every other faction, -20 momentum
Fixed Crit Chance Per Momentum not working properly
Fixed Graze Chance Per Momentum not working properly
Stopped AI doing a Change Facing whilst using Overwatch (which was cancelling Overwatch on some occasions)
Stopped Valkyrie from coming back to haunt the HQ Commander when doing a Valkyrie Transport
Fixed description for Valkyrie Transport
Reduced noise of Valkyrie engines on departure
Fixed slow firing Heavy Bolters on Demolisher
Winter Falling: Battle Tactics
hotfix 7.11 jan22th
- no more blood cheese oath
- arena score multiplier works
- Poisoned status and Exhaustion are displayed correctly
- Leaderboard displays entries with appropriate sauces
- Units on the map border will be covered by fog of war
- Old save files problems maybe fixed (I'm sorry if you were attached to the campaign progress, it may be gone
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Post edited January 22, 2025 by Syphon72