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high rated
Firmament

Updated to 2.0.6 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.0.6 is live!

Global

• Integrated a fix from Epic for a potential crash that could occur on certain Windows machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled.
• Fixed a random crash that could occur when DLSS is enabled and you exit the game normally.
• Fixed a random crash that could occur when moving very quickly between two areas with different music playing.
• Improved performance in the St. Andrews conservatory area.
• Fixed some visual pops that could occur when walking between certain areas in St. Andrews.
• Removed a glowing mesh from Curievale.
• Made various optimizations to save about 0.4GB of space of storage on disk and decrease memory overhead.

VR only

• Fixed an incorrect menu open prompt appearing when using a Meta Quest or Meta Rift device in PC VR.

Thank you all for your support of Firmament!
high rated
Dying Light: The Following – Enhanced Edition

Update to V1.50.0.

No changelog. But most likely just the inclusion of the new 10th Anniversary Bundle DLC content.

Offline installers not up yet but probably will be soon.
high rated
The first update in 2025 for S.T.A.L.K.E.R. 2 is available now (Offline & GOG Galaxy).

Patch 1.1.4 (January 27, 2025)
• Fixed crashes and freeze on shaders compilation
• Fixed memory leak occurred at Rostok location
• Fixed performance degradation when shooting/aiming on saves with long playtime
• Implemented fixes, that should solve the problem causing saves to be lost on Xbox
• Fixed a random crash related to UI animations.
high rated
TFC: The Fertile Crescent

UPDATE 1.1002
Balance change and bug fix
Balance
- Sapper has 1 base ranged armor (from 3)

Other
- Fixed that saving a game with a Level IV Wonder (that didn't win the game) would crash the game on loading this save
- Minor performance improvements to pathfinding
- Fixed a rare potential case for desyncs in multiplayer
- Removed 1.0 released panel from main menu
high rated
Note: gog says it is version 1.03 (no idea, what steam says)


(from Steam)

VED update for 27 January 2025
VED | Patch v1.0.2 is Live!

Hello everyone!

We have been able to fix several issues you've reported with VED, and incorporate small, but noticeable improvements as well - therefore we have just released an update with the following changes:

- Added separate sliders for selecting subtitle and voiceover language in settings.
- Fixed bugs that could cause unnecessary delays during dialogues in Chapter 1.
- Improved the wording of some choices in Chapter 2.
- Added a GENERAL HEALTH WARNING disclaimer before the game launches.

If you have any feedback, criticism, or suggestions on what we can improve, you are most welcome to join the Karaclan Discord server, we will happily answer your questions and do our best to help with any issue you might have, including fixing potential bugs.
high rated
avatar
Geralt_of_Rivia: Dying Light: The Following – Enhanced Edition

Update to V1.50.0.

No changelog. But most likely just the inclusion of the new 10th Anniversary Bundle DLC content.

Offline installers not up yet but probably will be soon.
a bit more info. Free for all Dying Light owners, the 10th anniversary update will increase the visual quality and will feature a remastered soundtrack."

https://www.gamingonlinux.com/2025/01/dying-light-is-getting-a-free-graphical-update-plus-dying-light-2-will-get-a-new-game-mode/
high rated
UnderRail

Hotfix 1.2.0.21

Items
Added Reflex Sight that can be added to Assault Rifles

Tweaks
All assault rifles with scopes have their move and shoot precision decreased by 5%

Bugs
Fixed a visual glitch with one of the old man sprites when moving with a crossbow
Fixed the Vanishing Powder Grenade for real now, truly... for real this time.
Fixed the bug that would allow the player to equip quick slot item for free under special circumstances
You can no longer use hyperallergenic in caltrops bluerint (it doesn't do anything, it's just wasted that way)
Various minor dialog/zone fixes


DOOM + DOOM II
No idea whats updated.
high rated
Frostpunk 2

Updated to 1.2.3_RC3 (Galaxy & Offline Installer)

Changelog from SteamDB:
Frostpunk 2 | Hotfix 1.2.3

Dear Citizens,

A new Hotfix for Frostpunk 2 is out! The update introduces a number of visual and interface improvements, including new Zoom Stories related to the celebration of the Chinese New Year.
Check out the changelog below.

Interface

• Major Idea Tree panels adjustments and polish aimed towards improving readability and distinction of research outcomes in the Idea Tree to facilitate decision-making when comparing different option
• Other minor UI fixes and polish

Art

• New Zoom Stories related to the celebration of the Chinese New Year
• Idea Tree visual improvements
• District hubs are now producing different-looking smoke depending on district type
• Improved smoke visuals in extraction district
• New artworks for city messages related to consequence arcs and cornerstones
• Changed Winterhome cliff zoom story
• Fireflies polish
• Fixed automatons moving faster than intended

Other

• Localization fixes

Don't forget that until February 5th you can get Frostpunk 2 and all the other games from 11 bit studios with huge discounts!

Take care,
11 bit studios
high rated
DOOM + DOOM II

Standalone installer updated: [Windows] 2584 ⇒ 2676-c03c5f3-1156.
DOOM + DOOM II Update 2 Release Notes

Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!

① Improvements
⯈ GENERAL
• Resolved an issue in which some red doors did not display as red on the automap
• Fixed multiple crashes reported by the community when loading game saves
• Improved text line wrapping legibility for mod descriptions in Asian languages
• Removed map prefix from intermission screen to be consistent with original game behavior

⯈ MULTIPLAYER
• Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
• Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
• There are now more than 4 player colors available in game and on scoreboards
• Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
• Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
• Further optimized multiplayer networking code
• Addressed crosshair centering issue in certain splitscreen configurations
• Intermission animations now run at the correct speed in splitscreen mode

⯈ MODSL
• The mod downloader can now process more than the first 100 subscribed mods

② Mod Support
⯈ MULTIPLAYER-MODS
• Hosts need to activate the mod before entering the multiplayer menu
• Players will need to subscribe to the same mod before joining a match
• We recommend using room codes to join modified matches
• Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible

⯈ FOR MOD CREATORS ON PC
• Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases

⯈ MOD COMPATIBILITY UPDATES
• MBF21 instant kill sectors were incorrectly killing non-enemy actors
• MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting
• BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy
• BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to
• Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game
• ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left
• DeHackEd strings for BOOM keys can now be replaced through DEH patches
• BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting
• Now avoids crashing for invalid sized demos when playing the demoloop
• Maps using DMAPINFO will print the map name on automap, level select, and savegames
• Changing DeHackEd ammo type will now actually change the ammo type
• Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer
• Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen
• Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen
• MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo
high rated
Medieval Dynasty

Updated to 2.3.0.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Paint Your Town Update - Out Now!

Ready to paint your town?

After decorating your village with crests, we take it one step further and introduce an update 2.3.0.0 that, among other features, allows you to add some colour and patterns to your walls.

But that’s not all!

Other new features include, but are not limited to:

• the economy tab,
• remote storage,
• “take all” option.

We also fixed problems such as animals leaving their pens. As always, a number of updates were introduced, e.g., item prices now take into account their condition, building costs are now visible in the crafting menu, and more.

Read the complete update 2.3.0.0 changelog and see everything it adds, fixes, and updates:

Added

• Remote Storages - A player can use resources from remote storages when crafting/building while within their range. The maximum range increases with the level of the storage. This also works for a chest in the building where the player is crafting.
• Economy summary tab - contains data from different time periods on items created and consumed in the village
• Painting the walls of buildings with colours and patterns
• House presets with sticks / logs / stones
• Item stacks with different conditions
• Option to take all items from containers and bandit corpses
• Memorial Stone on the Oxbow map
• New hit and swipe sounds for battle axe
• Sounds of hitting snow, fabric, armour with: iron axe, stone axe, fists, iron hammer
• New footsteps sounds for NPCs and players - metal armour
• Season switch sounds (different sounds for each season)
• Projectiles spawning particles when breaking

Fixed

• Husbandry animals leaving their pens
• A player spawning in the centre of a map
• Centering on a player on a map
• Inability to turn in side quests to Derwan during main story while on a horse
• Broken vase given as a quest reward
• Wrong bucket counting for event restrictions
• Fixed reward for quest Flowertelling
• Fixed weight of simple torch
• Events not taking storages into account
• Some events
• Head shape of a player resetting after loading the game
• Character's ears sticking closely to the head even if the helmet's visibility is turned off
• Wrong character hair variant if a barber was visited while wearing a helmet with turned off visibility
• Melee weapons not having any reverb inside buildings and caves
• Range weapons getting stuck preventing bandits from shooting

Updated

• Player can hide unavailable items in People's Demand Control tab in Management
• Buildings costs are now visible in crafting menu
• Item prices now take into account their condition
• The total animal feed demand is now visible in the building details
• Number of dye slots is now visible in the item description
• Less poison reduction: Cherry Wine
• Higher productivity: Bucket with Milk
• Changed technology gain from crafting most items
• Changed experience gain from crafting most items
• Changed availability from Vendors: Knives, Sickles, Scythes, Scissors, Shovels, Hand Lantern, Pouches, Backpacks, Saddlebags, Spears, Bows, Crossbows
• Reduced temperature of the hottest summer weather
• Women with infants go for a walk outside their house
• Building walls colorations for story villages
• Mixed special audio effects: stagger and block break
• New sounds of sword hitting snow
• Slight network optimizations for Fields and Orchards
• Reduced memory usage when a great number of NPCs is present
• Tweaked projectile hit effects
• All Languages updated
• Skill Handyman has been removed. From now on, everyone can insulate their homes.
• Instead of the Handyman skill, there will be a Full Focus skill which removes stamina consumption from Inspector Mode

Kind regards
Render Cube and Toplitz teams
Post edited January 28, 2025 by Hustlefan
high rated
Myst

Updated to 2.0.6 (Galaxy & Offline Installer)

Changelog from SteamDB:
Patch 2.0.6

Global

• Integrated a fix from Epic for a potential crash that could occur on certain machine configurations on a subsequent startup after already playing the latest patch with ray tracing enabled.
• Fixed a random crash that could occur when DLSS is enabled and you exit the game normally.
• Fixed a random crash that could occur when moving very quickly between two areas with different music playing.
• Various audio updates and improvements made to Myst Island and Stoneship.
• Fixed an issue with the clocktower randomized solution not visually representing the correct time with the clock hands on the clocktower with certain solutions.
• Fixed the Myst Island linking book video ending shortly before the audio does when you view it in the linking book during the intro sequence.
• Fixed various footstep sounds not playing the correct footstep sound in certain areas.
• Fixed gamepad controls not working correctly with the clocktower puzzle.
• Fixed some environment sounds on Myst Island not playing properly if you run across the island back and forth.

VR only

• Improved dial interactions.
• Improved the grip location for holding books.
• Fixed an issue where force-teleport spots when in teleport mode caused the player to not be teleported to the exact location needed.
• Fixed a random crash that could occur when the player camera fades out when hiding a vehicle transition or when clipping through other objects in the scene.

Thank you all for your continued support of Myst!
high rated
It is update time for Project Warlock II again (Offline & GOG Galaxy).

Version 0.7.0.52 (January 29, 2025)
Audio

• Rewritten monster audio code to address the audio issues
• Added Audio Occlusion to monsters
→ Monsters behind walls/in different rooms are deafened
• Added heartbeat effect when HP is low
• Added falling sound effect

Levels

• Added an autosave point before the blue key in E1M4

Textures

• Overhauled treasure items in Chapter 1
• Overhauled treasure items in Chapter 2

HUD

• Added new mugshot for Palmer
• Added animations for Palmer's Mugshot in the HUD
• Added animations for Urd's Mugshot in the HUD

Fixes

• Fixed an issue with controller look sensitivity range
• Fixed an issue with male human NPC's not being visible
high rated
Quilts and Cats of Calico

Updated to #51 (Galaxy & Offline Installer - Windows) & #33 (Galaxy & Offline Installer - Mac)

Changelog from SteamDB:
Quilts and Cats of Calico Patch - January 29

Quilters!

A new patch is here, and it is indeed a chonk!


In this one we’re taking care of some issues with controller support and fixing online games getting stuck on the last move. Also, we’re adding some new cosmetics for you to discover really soon!
The patch is now live!

See full patchnotes here:

New Features:


• Lunar New Year seasonal content added.

Bug Fixes:

• Fixed issue causing online matchmaking games to get stuck on the last move
• Disabled changing board view when "Reconnect Controller" pop-up is visible
• Disabled opening in-game menu when "Reconnect Controller" pop-up is visible
• Players' names in tutorial and campaign games in progress are now being properly translated when changing language through main menu settings
• Players' names in tutorial and campaign games are no longer improperly displayed after continuing game in various languages
• Online games sub-menu in 4:3 ratio is no longer misaligned
• Restored missing "back" button when viewing finished game board
• Pressing submit button on controller while campaign is loading no longer leads to exiting to main menu

Other:

• Improved tile responsiveness when putting them back to player's hand

As always, remember to update the game to enjoy all the new features and fixes!
Cheers!
high rated
Everdream Valley

Updated to 5.0122.1541 (Galaxy & Offline Installer)

Changelog from Steam:
Everdream Valley Second Owl Hotfix!

Hey, Farmers!

We’ve been keeping a close eye (or two) on the owl-related issues you’ve reported, and we’re happy to share that the second owl will now fly to the treats as intended!

We’ve tried to fix this as quickly as possible – thank you for bringing it to our attention and for your patience.

Patch Notes:

• Fixed the issue with the second owl not flying to the treats.
• Localization fix for "Change Avatar" in the lobby.

Your feedback helps us make Everdream Valley the best it can be.
Keep it coming!
high rated
No Man's Sky

Updated to 5.50_Worlds2_137028 (Galaxy & Offline Installer)

Changelog from the official website:

PART 1/2
5.5 Patch notes

NEW STAR SYSTEMS

• A new class of stellar body has been added to the universe.
• These purple-class systems are additional stars, allowing the universe to expand with increased diversity without regenerating existing planets or resetting the exploration and construction efforts of the community.

TERRAIN GENERATION

• The terrain generation algorithm has been evolved and refined to generate more diverse planetary shapes, with mountains, deep valleys, and sprawling plains.
• Specific improvements have been made to reduce repeating patterns on individual planets, increasing the range of different shapes and terrain styles seen on a single world.
• Other improvements include the ability to generate significantly deeper oceans.
• These new terrain settings have been applied to all planets found within purple star systems. Terrain in existing systems has not been regenerated, and bases have not been reset.
• On all planets in all systems, large resource deposits can now appear underwater.

NEW WORLDS

• Planets found in purple-class star systems feature a significant range of new environments and planetary characteristics.
• Find gas giant planets, with their hostile planet-wide storms and challenging conditions. These titans dominate the collection of moons found in their orbit, warping the effects of gravity.
• Other planets are totally dominated by water, with seas that dwarf even their highest mountains. Specialist aquatic landing technology will be required to land upon such a waterworld. These worlds feature exceptionally deep oceans, stretching down kilometres.
• Find rare non-gas giants, colossal worlds on a scale never before seen.
• Non-waterworld planets in purple-class star systems may also feature extremely deep water alongside their conventional terrestrial features.
• Moons in purple-class star systems can now feature water.
• Gas giants and waterworlds have their own unique and valuable terrain deposit materials, as well as new atmospheric gases to harvest.
• All planets in purple-class star systems feature deposits of Quartzite, a new stellar mineral.
• New refining crafting recipes have been added to take advantage of these new materials.

WATER RENDERING

• Surface water rendering has been significantly improved, with a large increase in fidelity.
• Clouds, nebulae, and other planets are now correctly reflected in the water surface.
• Terrain reflections have been improved with accurate lighting and fogging effects.
• Subsurface scattering has been enhanced, creating spectacular glows when the sun’s light grazes the crest of a wave.
• Wave foam rendering has been enhanced.
• Wave foam now benefits from a greater range of colours.
• In rare circumstances, wave foam now pulsates with strange and alien effects.
• Underwater rendering has been entirely reworked to feature accurate light scattering and transmittance, creating realistic and atmospheric deep water environments.
• Support has been added for underwater crepuscular rays as light shimmers through the surface.
• Water caustic effects have been significantly improved.
• In rare circumstances, water can now settle into absolutely tranquility, creating a perfectly still surface.
• Rain will now generate tiny ripples in the water surface.
• Other objects - such as creatures, starships, vehicles, Travellers, and weapon systems - will also generate dynamic water effects as they move through the surface.

WATER VARIETY

• Significant new levels of environmental diversity have been added to the seas of all planets, including those in non-purple systems.
• The water environment has been enriched with a range of new effects, coming to life with bubbles, algae blooms, bioluminescent organisms, strange floating flora, and much more.
• Additional levels of environmental diversity are to be found in the deepest oceans…

DEEP WATER GAMEPLAY

• Swimming into deep water now has additional hazard effects, including an increased rate of oxygen consumption, increased strain on life support systems, and magnified planetary hazards.
• A new technology has been added, the Pressure Membrane, which can be installed to offset some of the harmful effects of deep water.
• The baseline amount of time a player can breathe underwater has been increased.
• The bonuses provided by water breathing upgrades have been increased.
• A valuable new item, Seaglass, has been added to ultra-deep water.
• Find ultra-rich terrain deposits in the deepest waters, material seams with exceptionally high yields.

SWIMMING AND BUOYANCY

• The player now responds accurately to the waves, gently bobbing in the water or being thrown around in a storm.
• The swimming camera has been significantly improved, responding to the water state as well as player actions.
• Fixed a number of popping and jerkiness issues with the swimming camera.
• Fixed a number of visual glitches with player swimming animations.
• Improved the responsiveness of player movement while swimming.
• The camera now allows a much greater range of movement while underwater.
• The depth of the sea floor beneath the player’s position is now displayed on the HUD.
• Jetpacking straight up to ascend to the surface of the water now uses less jetpack fuel than boosting horizontal speed.
• The jetpack’s water ascent speed has been increased.
• When underwater, the player torch now behaves as a volumetric light.
• The player torch is now more stable and consistent in its position, avoiding casting a bright light on the back or arm as you run.
• Fixed an issue that could cause the player to drop to the bottom of the ocean if a popup appeared while they were swimming.
• Fixed an issue that could cause the normal jetpack effects to play while underwater.

LIGHTING

• The lighting and material rendering system has been totally overhauled, increasing the precision of light sources.
• The engine's material model has been completely reworked, and the ambient occlusion shader (GTAO) has been rewritten from the ground up. Slice sampling is now stochastic, the shader has been extended to compute screen space bent normals, and many new heuristics have been added to the shader to make up for common issues inherent to screen space ambient occlusion techniques.
• Light is now more accurately reflected and absorbed, adding richness and detail to all surfaces.
• Specular highlights are now more pronounced and dramatic, particularly on distant terrain and metallic objects.
• Indirect lighting is now more localised and representative of the environment around the player.
• The brightness and colour of lighting in enclosed spaces such as bases, space stations and planetary buildings is more precisely localised.
• External lighting conditions are more accurately occluded by opaque surfaces, creating cosier interior atmospheres.
• Lights placed in planetary bases now more accurately illuminate their surroundings.
• Lighting within caves is now more accurate and properly matches the expected darkness of the deep underground…
• Shadow rendering has been totally reworked for a richer and more detailed experience.
• The ambient occlusion system has been dramatically reworked, adding rich microshadow detail and increased contrast to everything in the universe - from lifeforms to ships to potted plants.

MISSIONS

• A significant new chain of story-driven missions have been added, “In Stellar Multitudes”.
• Work with the Autophage to uncover stories of the Atlas and Atlantid, and weave together time and space on an epic adventure to recover that which was lost…
• A new multiplayer fishing mission has been added to the Nexus.
• A new procedurally generated fishing mission has been added to the Space Station mission listings.
• Fixed an issue that could prevent the Atlas Path from being displayed within the Collected Knowledge catalogue on very old saves.
• Fixed a number of issues that could lead to a blocker in the Space Anomaly mission when players have no discoveries to present to Helios.
• Fixed a rare issue that could lead to two copies of the Atlas Eternal mission running at the same time.
• Fixed a number of issues that could lead to two copies of the Space Anomaly mission running after completing an expedition.

PLANETARY VARIETY

• Planetary variety and diversity has been increased all across the universe.
• Dense jungle worlds can now be found all across the universe.
• New desolate desert worlds can now be found all across the universe.
• Rare and strange ruined relic worlds can now be found all across the universe.
• These new worlds have been added to both existing systems and the new purple-class star systems, but in such a way as to minimise change to existing worlds.
• The diversity and variety of hazardous flora on all worlds has been increased.
• On top of this, significant additional planetary diversity can be found in purple-class star systems.
• A large number of new procedurally generated varieties of scorched, frozen, toxic and barren worlds have been introduced, as well as additional variety for worlds featuring floating islands.
• A new resource, polished stone, has been added to relic planets.
• Players who search the ruins of relic planets may uncover plans to construct replica ruins of their own.
• Planetary weather hazards such as lightning and tornadoes have been reworked for additional visual impact.
• Additional localised planetary hazards have been where appropriate, providing both visual diversity and additional exploration challenge.
• Hazards included localised clouds of toxic spores; small-scale radioactive fallout; electromagnetic anomalies; volcanic eruptions; geothermal geysers; and localised gravity inversion zones.

QUALITY OF LIFE

• When landing at a space station, the starship will now attempt to land at the closest free landing pad to the main terminals.
• A “Favourites” tab has been added to the teleporter interface, allowing easy marking and retrieval of commonly used destinations.
• Buttons have been added to the inventory to consolidate and sort items according to various criteria, including name, value, type, and colour.
• East and west markers have been added to the compass.
• Technologies and products in the Catalogue can now be visualised as a crafting tree, allowing players to see a full map of all construction steps.
• The third person camera has been improved when in tight interior spaces.
• Brood Mothers now drop a token of your victory, which can be donated to the Mercenaries Guild.
• The Quicksilver Synthesis Companion has been made easier to interact with.
• A number of smoothing improvements have been made to player locomotion.
• When piloting in first person, the throttle and stick within the starship cockpit now respond accurately to player inputs.

UI

• Improved the visual presentation of inventory and other popup headers.
• When picking up an inventory item, the cursor is now slightly offset to allow a more clear view of the slots.
• Inventory slots are now slightly highlighted on hover, improving feedback as to which slot is selected.
• Fixed a large number of issues on the title and banner customisation screen.
• Fixed an issue that prevented the components bar from displaying as 100% complete when a technology component is fully repaired or installed.
• The responsiveness of interaction and target labels has been improved.
• Preview holograms when summoning Exocraft, the Exo-Skiff and the Trade Rocket now behave more consistently.
• Starship images in the summoning Quick Menu are now more correctly aligned.
• Each type of Exocraft now has its own specific HUD and compass icon.
• When copying a starship between an expedition and a main save, improved the clarity of messaging if the copy is an exchange that will replace the current primary ship.
• Fixed a number of issues that caused starship alert messages to stay around on screen when no longer relevant.
• Fixed a number of consistency issues when determining if gameplay-critical plants count as discoveries.
• The mousewheel now scrolls the list of creature/plant/mineral discoveries correctly.
• Fixed an issue that prevented some UI sounds from playing in the refiner UI.
• Fixed an issue that caused the options menu to repeat the names of each button as a header next to the button.
• When choosing to speak an alien word, the translated options now use the appropriate highlight colour for that language.
• Fixed an issue that could truncate text when choosing words in an alien language.
• Fixed an issue that prevented passing ships from having their distance displayed on the starship HUD.
• Targeted starships now display their name in the ship HUD.
• Pirate starships now have their own procedurally generated name.