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high rated
ΔV: Rings of Saturn

Updated to 1.64.11 for Windows, Linux and Mac.

Changelog posted by the developer in the forum:

1.64.11 - Baffling Development

* You can purchase cargo bay baffles for OCP-209 and EIME ships again.
* Updated translations.
high rated
Spirited Thief

Update to V1.0.0.9.1.

No changelog.
high rated
Unexplored 2: The Wayfarer's Legacy

Updated to 1.7.27

Changelog from SteamDB:

Patch 1.7.27 wraps up the construction of the training area

This patch further embellishes the training area in Haven. You can now fight shades in the combat area, and you will need to use magic to make it through the training dungeon.

These additions wrap up the construction of the new training area. Although we are still improving and adding extra polish where needed. If you have any feedback we would very much like to hear about it on our Discord server!

Gameplay Changes

• Adds extra inscriptions and explanations about the Staff to the temple and training area in Haven.
• Adds an extra room to the combat training area where you can fight shades.
• Adds an extra section to the training dungeon with more traps and magic.
• The tutorial button has been removed from the main menu.

Bug Fixes

• The Treasure Seeker trait does not give you sparks in Haven.
• The training area in Haven doesn’t use a random seed (as the old tutorial did).
Post edited February 02, 2025 by (ø,ø)
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.92-4

Changelog from SteamDB:

Update 1.92-4 Patch Notes

• Fixed a scripting bug that prevents Artyom from accepting serum unless you have exactly one

• There are some audio files that are still placeholders that I forgot to replace. They are now replaced with new ones.
high rated
(from Steam)

TerraScape update for 31 January 2025
Bugfix 1.1.1.4

- Improved visuals of Iron Mining Camp (Merged Building)
- Fixed savegame loading issues of Multiplayer Coop Games on large Terras
- Fixed Multiplayer reconnect issues if multiple players disconnect unexpectedly at the same time
- Fixed issue with static card tooltip & legendary buildings

Please note that we are currently experiencing some player name syncing issues in LAN multiplayer, as well as occasional problems in the steam lobbies where players are unable to join a lobby (restarting the game should fix this for now). We are aware of these issues and are actively working on a solution. Thank you for your patience and understanding.

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



Rail Route update for 24 January 2025
Hotfix 2.2.9
FIX: Dropdown was having focus wrongly when using the controller
FIX: Inability to compare wave durations in Rush Hour mode against previous personal record after wave 10 due to new personal record being incorrectly used as the benchmark
FIX: Mouse was visible in menu when using controller and sometimes, controller stopped working afterward
FIX: Percentile 100 was not displayed if a new global record was created - the player was counted twice
FIX: Unwanted possibility to build tracks after the end of a wave in rush hour```

Rail Route update for 29 January 2025
Hotfix 2.2.10
FIX: Pause button missing controller glyph hint```
Post edited February 02, 2025 by FlockeSchnee
high rated
Stoneshard

Updated to 0.9.1.18

Changelog from SteamDB:

Hotfix 0.9.1.17 - Changelog

• Fixed the “Cleansing Ritual” contract: the “Kill the Summoned Undead” condition will now be based on the number of enemies resurrected around the altar.
• Fixed the Murkstalker crash.
• Adjusted the usage logic for “Murkwalk”.
• Fixed the bug that sometimes prevented closed doors from obstructing Vision.
• Fixed a few more instances of enemies being able to attack the player character without having them in their Vision.
• Fixed the bug causing the caster to receive damage and a debuff when destroying their own Runic Boulder to cast “Earthquake” and “Overflowing Power”
• Fixed the Reputation Log displaying zero Reputation gain when killing enemies that are worth little Experience.
• Adjusted Deastingers’ “Swarm” passive to also reduce their Nature Damage (not just Piercing) depending on their current Health.
• Fixed enemies not having their Crit Avoidance stat.
• Fixed the UX issues when attempting to equip gear while also wearing a bag.
• Fixed another instance of the Manticore being able to leap into already occupied tiles.
• Fixed “Earthquake” damage always being displayed as critical.
• Fixed “Distracting Shot” treating incorrect targets as enemies.
• Removed the possibility of going above the Max Energy cap with Energy Drain.
• Merchants will now purchase recipes and schematics.
• The Brynn Alchemist will now properly purchase alchemical ingredients.
• Fixed Unholy Altars not having a name in the log.
• Fixed "Caustic Blood" dealing damage to the attacker even when hitting the Crawler from a tile away with Spear strikes or missing.
• Fixed the incorrect sprite depth of "Bone Pyres".
• "Gwynnel's Answers": fixed the bug allowing to start a dialogue with Verren before he arrives to the intended spot.
• Fixed the bug causing the player character's arrows, dropped by enemies upon death, to persist in the location after its reset.
• Fixed the bug preventing items to be dragged and dropped into bags while interacting with the Caravan Stash.

Hotfix 0.9.1.18 - Changelog

• Fixed a few instances of dialogue-related softlocks.
• Fixed Girruds’ “Tongue Pull” causing the player character to collide with them.
• Opening the Caravan Storage will now take a turn.
• Added sound effects for picking up the Forbidden Grimoire.
• Fixed the “screen shake” setting having no effect on some of the screen shake sources.
• Fixed some NPCs missing a description.
• Fixed the Wraiths-related crash occurring when there isn’t enough free tiles for them to spawn in.
• Fixed “Revelation: Overconfidence” triggering its effect when casting spells.
• Fixed the crash caused by opening the Prologue NPCs’ context menu.
• Salt and Flour will now disperse in the air when thrown.
• Fixed Alda trying to fight in melee with a bow.
• “Distracting Shot” will now prioritize Hostile enemies but will otherwise still target the closest NPCs.
• Fixed the Green Salad recipe failing to recognize some of its ingredients in certain situations.
• Fixed the issue preventing the Crafting menu from being used when playing in 2k resolution.
• Fixed the Fair Minstrel’s disappearing “musical notes” animation.
• Fixed the Brynn Jeweler missing a Markup on his Repair Prices.
• Expanded the base Durability range of lootable jewelry items.
• Fixed the effect of “Against the Odds” displaying dynamic values as static in its hover.
• Fixed the minimal Health Threshold of “Against the Odds” not scaling with Attributes.
• Increased the base Accuracy of thrown consumables, such as Nets and Flasks.
• Fixed one of the Foragers using incorrect gender.
• Fixed the missing camp rumor.
• Fixed “Will to Survive” continuously negating every debuff received over the duration of its effect. Now it will only suspend newly received Conditions (Hunger, Thirst, Pain, etc) and Injuries.
• Moving coins into the inventory through the context menu will now result in them properly stacking.
• Fixed some ammunition types not applying their effects to attacks.
• Fixed the hover of “Regroup” displaying its Block Power Replenishment value as static.
• Replaced Skeleton Spearmen’s “Determination” with “Seize the Initiative”.
• Fixed animals being able to use “Ramming Charge” from huge distances.
high rated
Tunguska: The Visitation - Enhanced Edition

Updated to 1.92-5

Changelog from SteamDB:

Update 1.92-5 Patch Notes

• When you try to turn in potato to Alkevier (he doesn't want potatoes), you'll get a proper message saying that you don't have any seeds that he wants.

• Corrected a display error with pricing when selling items to traders, due to mismatched rounding scheme

• Fixed a bug that would cause duplicated keychains to show up in loot. All keychains should be unique
high rated
Dino Crisis 2

Standalone installer updated: [Windows] 1.0 hotfix ⇒ 1.0 hotfix2.
1.0 hotfix2 changelog:
• Restored missing T-Rex roar sound.
high rated
Unreal Lust Theory

v0.3.7.0.1 Fatal Error Fix

The full post is at the game's website.

A crash with (as far as I understand) a third party driver has been fixed.

Please update the game and your drivers—it's time to say goodbye to Fatal Error once and for all! It's finally fixed.

After 10 negative reviews, and few hours taken away from me for good because of the stress, we’ve finally solved it!

We’re truly sorry for all the frustration over the past month and a half. Now, take a deep breath, sit back, and enjoy the game.
high rated
Primordia:
Updated from 5.2 to 5.2a

No changelog, that I could find.
Attachments:
high rated
No Man's Sky

Updated to 5.51_Worlds2_137152 (Galaxy & Offline Installer)

Changelog from the official website:
Worlds Part II - 5.51

January 30, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.51, which is now live on PS5 and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that allowed inventory sorting to be applied to tech inventories.
• Fixed an issue that prevented some new materials from being harvested by planetary extractors.
• Fixed an issue that prevented some flora and mineral discoveries from appearing in the discoveries list after scanning.
• Fixed a rare graphical glitch that caused some creature models to explode.
• Fixed an issue resulting in hangs on PS5.
• Fixed a crash related to networking.
• Fixed a crash that could occur when donating items to a guild envoy.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
avatar
twifight: A crash with (as far as I understand) a third party driver has been fixed.
Actually it was a crash almost everybody experienced when launching the game and to fix it you had to delete a certain file from the save folder. This is not necessary anymore.
high rated
Endzone 2 (Early Access)

Updated to 0.8.9162.23499 (Galaxy & Offline Installer)

Changelog from SteamDB:
Hotfix | V 0.8.9162.23499 #1475a347b

Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.

FIXED

Research: Potential hotfix for errors from research view.
Trade Routes: Fix for errors when upgrading trade route data in savegames

Your Teams from Gentlymad & Assemble | 0.8.9162.23499 #1475a347b
high rated
Sovereign Syndicate

Updated to 1.1.34 (Galaxy & Offline Installer)

Changelog from SteamDB:
Update - Feb 3, 2025

• Added Spanish language support
• Fixed issue in Chapter 12 that could prevent a story progression event from triggering
• Fixed issue in Chapter 4 that could prevent dialogue with The Ladsman
high rated
No Man's Sky

Updated to 5.52_Worlds2_137322 (Galaxy & Offline Installer)

Changelog from the official website:
Worlds Part II - 5.52

February 03, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.52, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue with a portal in The Cursed expedition Breach Three. The Cursed Redux Expedition has been extended by a week.
• Fixed a number of softlocks where NPC dialogue would fail to render.
• Fixed a number of mission blockers that could occur when using the starship communicator.
• Fixed an issue that could cause the In Stellar Multitudes to become blocked after arriving in the created system.
• Fixed an issue that could cause the In Stellar Multitudes to become blocked after failing to learn a required product recipe.
• Fixed an issue that could cause the In Stellar Multitudes to become blocked after creating a new system at the Atlas.
• Added a refiner recipe to allow the creation of Quartzite from Activated Quartzite and Carbon.
• Fixed an issue that added a non-functional "Add to Favourites" button to Featured Bases.
• Improved the distinction between purple and red stars in the galaxy map.
• Fixed an issue that caused solar systems to generated their stellar class letter in an insufficiently random way.
• Fixed an issue that could cause the Nautilon to be launched out the sea when the framerate became low.
• Fixed an issue that prevented the Starborn Phoenix from hovering.
• Fixed a number of audio issues.
• Fixed a visual glitch with the mission icon for In Stellar Multitudes.
• Fixed an issue that could cause graphical corruption in some particle trails.
• Fixed a rare issue that allowed some water plants to grow forest leaves.
• Fixed a number of visual glitches in the shadow system.
• Fixed a number of animation glitches in the Nomad's suspension when driving over water.
• Fixed an issue that made derelict freighters too light.
• Fixed a number of visual glitches with sea creature death animations.
• Fixed an issue that caused some glowing textures to appear too muted.
• Fixed an issue that caused the Analysis Visor background to fail to render in VR.
• Fixed an issue that caused all Gek eyes to be the deepest black.
• Fixed a number of visual glitches when descending to a planet.
• Fixed an issue that caused a visual glitch around the starship engines.
• Fixed an issue that caused textures on relic worlds to be low resolution Switch.
• Fixed a number of graphical issues on Mac.
• Fixed a number of crashes related to camera positioning.
• Fixed a number of crashes related to starship navigation.
• Fixed a crash related to collision generation.
• Fixed a crash specific to some integrated AMD GPUs.
• Fixed an issue that caused the game to freeze periodically while playing in 120hz mode on PS5.
• Fixed an issue that could cause old-format mods to be detected and cause stability issues.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games