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high rated
Death Trash (Early Access)
Death Trash Demo

Updated to 0.13 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.13

New Features:

- map overview has multiple tabs now if level hub has multiple sub areas, including walk commands between areas (mouse only)
- inventory changes:
- moved gold to fixed slot
- moved a few passive items like ammo from main to resources inventory
- resources inventory is infinite now
- mind inventory is infinite now
- merchant UI: highlight "trash" items on selling screen
- added toggle for headwear visuals via item slot context menu
- implemented thorough check for displaying multiple choice option as new/fresh or old/obsolete

Gameplay and content changes:

- split extra crit damage by amount of bullets
- trigger puking when trying to eat at full infection
- updated hitting multiple targets in combat and backstabbing: increased damage on secondary target(s)
- fixed inconsistency with exhausted melee attacks
- update values of some machine enemies and dogs
- make spiders react to blips
- updated inventory items sorting order
- minor merchant item availability changes
- enable looting Godhunters Prison key from high priest
- minor level design improvements

Usability:

- sped up some scene interactions
- removed some forced cutscene triggers
- made a few scene fadings and interactions more convenient
- improved action wheel usability for controller
- weapon tooltip: added ammo count
- allow cancelling consume item action via roll button
- fixed some situations preventing cancelling action
- allow toggling stealth mode while having map overview open
- show map overview for non-physical worlds
- Burning Blood ability: improved radius display
- accessibility: added option for high contrast stealth cones
- Steam Deck: increased UI size for some content windows

Bug fixes:

- fixed game getting stuck when controller disconnects during loading screen
- fixed potential issue of local character not spawning
- fixed sometimes not being able to pick up items lying in door frames
- fixed a few things affected by Burning Blood when they should not
- fixed characters not being able to return to the pathfinding grid when pushed out
- fixed a few issues with throwable items, especially blips
- fixed input issues with charging weapons
- random encounters: fixed some visual issues with procedural generation
- fixed not being able to deconstruct some items
- fixed some procedural levels not being traversable
- fixed lots of minor UI, input and usability issues
- fixed issues with timer based challenges
- fixed issue with tower quest
- fixed some NPC behaviors regarding threat detection and combat mode
- fixed some issues with projectiles
- fixed potentially getting stuck on world map
- fixed some rare pathfinding issues
- fixed some NPCs carrying wrong ammo
- fixed issues with currently used weapon when equipping block item
- fixed a few rare issues with stats, e.g. not being able to assign points after death in perma-death mode
- fixed issues with weapon max range calculations in some situations, especially indoor
- fixed issues on equipment selection screen ('C') with large amount of equipment
- fixed manual mouse movement controls interfering with rolling
- fixed issue due to behavior tree execution on frame of death
- fixed some scene events affecting characters when they should ignore it due to being part of a conversation
- fixed equipment slot issues in non-physical worlds
- fixed NPC in player dialogue occasionally reacting to some world events
- fixed NPCs unlocking doors when investigating
- fixed some issues with NPC reactions
- fixed being able to drop quest items for Little Pests quest without quest getting updated
- fixed a potential crash at the Philosopher
- fixed pathfinding issues with targeting locked doors
- fixed some issues with quest messages
- fixed issue in visual character creation
- fixed weapon tooltip showing wrong numbers for enhanced weapons
- fixed a few UI issues
- fixed some missing debug console entries
- fixed rare crash due to pathfinding
- fixed a few other rare crashes
- lots of additional minor bug fixes, improvements and framework additions
- fixed some text
- minor content fixes

Performance and Framework changes:

- improved world map performance
- fixed some memory leaks
- minor performance improvements
- added handler for potentially sending crash report from last hard crash
Post edited February 10, 2025 by Hustlefan
high rated
Foundation

Updated to 1.10.2.10 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Hotfix 1.10.2.7 is now live

Hi everyone,

We've just released a new hotfix that addresses multiple crashes and improves stability:

• Fixed a crash related to construction steps.
• Fixed a crash when pressing the Escape key while rotating a part.
• Fixed a crash when clicking the Monument Undo button while multi-placing decorations (Shift key).

We've also added extra logging to help us better understand and resolve the crashes some of you are still experiencing.

We appreciate your patience and feedback as we continue working to make the game more stable.
+++
Hotfix 1.10.2.8 is now live

Hello everyone,

We've just released a new hotfix to address a few more crashing scenarios:

• Fix crash when a house upgrades/downgrades
• Fix crash on load when there was an empty sub-building in the save
• Fix crash during undo/redo

We continue to investigate your crash reports as we focus on the game's stability. Please send in the reports if you experience any further crashes. Thank you
+++
Hotfix 1.10.2.9 is now live

Hello everyone!

We have a new hotfix out 1.10.2.9 to address some more crashes and issues:

• Fix some cycling notification that would always cycle even if the notification wasn't relevant anymore
• Fix crash when merging walls (especially with Cosmetic Construction "on")
• Fix crash when trying to spawn a Trader before Village Center is built. This could happen when "Upgrade Trade Routes" rule is "on".

Cheers!
+++
Update 1.10.2.10 is live - Adding the Korean language

Hello Everyone,

We’re pleased to share a small weekend update that introduces support for the Korean language!
A special thanks to our amazing community members who contributed to the translation—your efforts have helped make the game more accessible to even more players!

Additionally, this update includes several fixes:

• Fixed a rare crash occurring in the building window when modifications are made.
• Fixed a rare crash that could happen when the Tax Collector visits a house.
• Fixed a rare crash related to the road system.

Have a great rest of the weekend and thank you for your continued support!
high rated
Blackwell Legacy

Updated to 4.0 (Galaxy & Offline Installer)

Changelog from SteamDB:
Rosa Walking Patch

• Fixed an issue with Rosa walking while you have options on.
• Fixed an issue where repeatedly clicking would make Rosa look a bit weird.
high rated
Death Trash (Early Access)
Death Trash Demo

Updated to 0.13.1 (Galaxy & Offline Installer)

Changelog posted by the developer in the game forum:
0.13.1

- fixed a crash when dying while being followed by tamed Fleshworm
- fixed missing display names for shortcut travel in some areas
high rated
Astrox Imperium

Update to b0.0145a.

Changelog:

Build 0.0145a (2025-02-09)
- Fixed issue causing sandbox warpgates to not generate proper ID tags, thus prevent warping to return sectors.
- Fixed bug causing ship to dump you into the center of the map, instead of at the return gate in sandbox.
high rated
Foundation

Updated to 1.10.2.11 (Galaxy & Offline Installer)

Changelog from Steam:
Update 1.10.2.11 is live + Polish and Vietnamese languages

Hello Everyone,

A new patch has just been published (1.10.2.11) which includes a few more crash fixes but also comes with Polish and Vietnamese community translations. Full changelog below:

• A tavern decoration was giving too much Splendor
• Fix occasional crash when Tax Collectors deposit their loot
• Fix crash after building a Court of Heroes in a cliff with specific parts
• Fix crash when destroying parts in a Market while the building window is open
• Fix crash when overwriting a save while auto-saving
• Fix crash during upgrade/downgrade of houses in specific situations
• Add Community Polish Translation
• Add Community Vietnamese Translation
• Updated Community Korean translation

Thank you once again to the superb community members contributing to the new translations!
high rated
Blood West got an update.

Changelog from Steam:
Patch 4.1.0 for Blood West & Dead Man's Promise
Version: 4.1.0

Patch #1 for Dead Man’s Promise and patch #6 for base game

For those affected by the issue with an empty map (no enemies, no NPCs): simply rest in bed. A single rest should fix this and populate the map again! If your player character is wearing the Ring of Tahoe, unequip it before resting!

Bug fixes:

Fixed a bug where using ALT+F4 during player’s death could result in enemies and NPCs missing from map
Fixed an issue where it was impossible to activate the altar at the bottom of the Mine and open portal leading to end-game
Fixed cases where every ammo stack had only one bullet (including traders)
Fixed a bug where Herald Talisman and Devil’s Eye buffs would reset after saving and loading a game
Fixed a bug where melee attacks would not register correctly when using a staff
Fixed an issue where Strix would ignore rocks being thrown at them
Fixed a case where a Terror Eye could be performing ranged attacks on an entity other than the player and that attack would still affect the player
Fixed a bug in which Nightmare’s SFX could stack and overlap aggressively if it couldn’t reach the player
Fixed a case of cursed cave where Rotten Skeleton resides - the layout of objects inside it should no longer change
Fixed certain dialogues missing their voiceover or their VO was truncated
Fixed an issue where Coffin Amulet wouldn’t always stun a Skin Collector
Fixed an issue where The Untouchables values in their description were incorrect
Fixed a bug where enemies would stop moving due to specific circumstances
Fixed an issue where a projectile like a Tomahawk would disappear after hitting an ethereal enemy like a Spirit
Fixed an issue where it was possible to use the Music Box an unlimited amount of times by triggering a keybind
Fixed few issues with the Hungarian translation

Improvements:

Staff of the Vengeful Raven projectiles are a bit more centered and less prone to going to the right
Strix will not move super close to the player and thus avoid certain undesired behaviours
Shambler (the chest aka player’s stash) will no longer have its SFX overlap. Also, it will stay still when being used
Few improvements to the Vessel enemy type that will make them slightly better at aiming and hitting the player at a distance and will not lose aggro so easily
Added a few more firearms to certain areas of the Dead Man’s Promise map to help smoothen the gameplay for players exploring areas on their own
Items lying on the ground will no longer risk getting kicked from the map by enemies (this will make it impossible for items like Coin Necklace or Living Vines to fall from the map)
Small improvements to VO of the Shaman when passing portals
Pain Threshold - extra damage nerfed from 10% to 5%
A few improvements to controller support
Additional artwork has been added to Dead Man’s Promise loading screens!
Saber heavy attack is now a stab (also in base game)
Dead Man’s Promise’s map should load much faster now!
A slew of extra SFX improvements
Small update to the credits and miniscule update to texts in general

Thank you for your patience as we worked on the first patch for Dead Man's Promise! If you've enjoyed Blood West, Dead Man's Promise and the Shaman's journey - don't forget to leave a review, Gunslinger!
Post edited February 12, 2025 by MarS666
high rated
POSTAL: Brain Damaged

Standalone installer updated: [Windows] 1,07 ⇒ 1.09.
February Patch - Update Notes
• Added gamepad assist and addressed some minor bugs.
high rated
Resident Evil 2

Hotfix update

Improved missing background music restoration (A/B scenarios).
high rated
No Man's Sky

Updated to 5.55_Worlds2_138017 (Galaxy & Offline Installer)

Changelog from the official website:
Worlds Part II - 5.55

February 12, 2025.

Hello Everyone,

Thank you to everyone playing No Man’s Sky – Worlds Part II, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.55, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

• Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
• The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
• Fixed an issue that caused the Nautilon platform to become unstable in the water.
• Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
• Fixed a number of collision issues with Exocraft and lasers.
• Fixed a collision issue affecting biodomes.
• Fixed an issue that caused the starship to sound like it was landing on water when it was not.
• Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
• Fixed an issue that could cause the player to move erratically in some environments, such as the Space Anomaly or in bases.
• Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
• Fixed a number of rare issues with saving settlements.
• Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
• Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
• Fixed an issue that caused broken slots to be "sorted" by the inventory sort options.
• Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
• Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
• Fixed a text issue with some monolith interactions.
• Fixed an issue that caused water to appear too dark when viewed from space.
• Improved the visibility of underwater jetpack effects.
• Fixed a number of water rendering issues.
• Fixed an issue that made abandoned and pirate space stations too bright.
• Fixed an issue that caused holograms to be invisible when viewed against the sky.
• Fixed an issue that caused some sea creature to use the wrong death effects.
• Fixed an issue that caused some underwater bases to appear invisible on PS5.
• Fixed a crash related to memory management.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games
high rated
avatar
surfer1260: POSTAL: Brain Damaged

Standalone installer updated: [Windows] 1,07 ⇒ 1.09.
February Patch - Update Notes
• Added gamepad assist and addressed some minor bugs.
This update does also include some languages that where missing and probably also adds The Most Important Update
Post edited February 12, 2025 by Berzerk2k2
high rated
Coridden

Updated to 1.0.3

Changelog 1.0.3

General
- Added Item stacking to alterants and quest items!
- General game stability improvements
- Fix so PS glyphs are shown when using PS controller (turn off Steam Input)
- Fixed various localization issues
- Added text explaining that game needs to be started to host it
- Fixed issue with some Mouse controls resetting (remap)

Items & Skills
- Reduced prices on adding alterant space
- Adjusted balance on Conjuration skills (still work in progress)
- Fixed issue where Ira's Boom Bow gets downgraded from lvl 7 to 3 when travelling — it has now been changed to lvl 5
- Fixed issue with Vigorous skill reseting every time when changing zones, also added "Affects both forms" tag
- Made Marsh Crocolisk immune to toxic zone
- Fixed issue where Plated Roker droprate didn't work as intended
- Fixed issue where the explosion damage (for example in Blast Ranged Weapons) was not displayed correctly in stats (the contribution from the element attribute was not visible)
- Fixed bug where Vital force skill gave too much health back
- Fixed tag issue on "Shepherd" Alterant - it should now be possible to insert it into both armors and helmets (still not working as intended - will revisit for next update)
- Updated credits

Areas & quests
- Worked on environment issues and improvements in Aasha area
- The dummies that are needed to be destroyed in Arena backstage are now highlighted
- Patched up a spot in Aatma Valley where you could get stuck
- Adjusted a current that could get player stuck in river, in Quilon Outskirts
- Added Map indication to Pryia's Headpiece
- Added an examinable text prompt hint where "Mounted Jump" is needed
- Corrected "heavy beast" in rock/wall destroying description to "ramming beast"
- Fixes so quest items can drop again if player loses them (affected quests: Stolen property, Egghunt, Missing Scavanger, Gamblers Stash, Supplies Retrieval)
- Fixed issue where you couldn't turn in Rapids Beast Q if defeated Crocolisk before getting quest
- Fixed issue where you couldn't turn in Coating Component Q during a certain phase in the story
- If both camps are killed in Bandit Rivalry Q, the quest will be marked as completed (but no reward is possible to collect, as no quest-givers are left alive!)
- Fixed so you can't talk to Najji before entering Aasha unlimited amount of times
- Fixed several perasins that didn't give an attribute point
- Fixed issue where you couldn't aim properly on electrical attackable objects for puzzels (such as the instance in Bandit Cave)
- Added some healing plants in towns

New savefile backup
We added a separate auto save system, that saves at regular intervals to a local only savefile with ending .dat1.
If you have issue with a save and want to try and recover an earlier version, remove the corrupted save and rename the save to .dat for it to appear in-game. You will probably be set back a little, but at least not loose all progress!

Changelog 1.0.2

- Added Controller Glyph override option
- Increased stash size by 50 slots
- Added Zoom in feature (rebindable)
- Added Credits in main menu
- Added confirmation on respec
- Added tutorial with all "Beast Specials" in tutorial list
- Show steam name next to character name
- Fixed issue with joining and using the search filter (incorrect password bug)
- Fixed Steam deck freeze in Aatma valley (still working on steamdeck optimization)
- Fix custom character glow menu bug
- Map scroll and rotation speed more equal (it had different speed depending on frame rate)
- Dual heavy wield now work with heavy swords
- Changed Fanatical Offering so it can hit flying enemies
- Toxic zone now makes it impossible to regenerate health
- Fixed an issue with Energy converter skill that made the resistance stack multiple times
- Fixed a bug with Iras Boom bow that made it deal more damage than expected when a barrier was active
- Increased the players base stagger protection and lowered the bonus from stabilization attribute (generally harder to get stunned)
- Lowered Roker Queens electric puddles damage
- Lower health on Ira in Roker Queen fight
- Made it possible to dodge projectiles
- Made it possible to dodge explosions if located far enough from the center
- Fixed a bug that could make it impossible to turn in the Rock blockade Quest
- Rock blockade quest, made 4th rock easier to hit
- Infected quest - updated the journal description
- Legendary champion quest - fixed issue that made it possible to talk to sister multiple times and get infinite reward
- Crocolisk Trouble quest : Added instruction "Get Crocolisk Form"
- Quilon outskirts - Farmer NPC is now shown on map
- Fixed the burrow layout to make the camera less frustrating
- Moved the quest board in the burrow closer to the teleport pad and made the quests on it appear after you've been to Nira observatory.
high rated
It is massive patch time for S.T.A.L.K.E.R. 2: Heart of Chornobyl today (Offline & GOG Galaxy). The changelog for this update is too big for a single forum post.

It can be found here instead: Patch 1.2
high rated
Tiny Witch v1.1.0 (20 January 2025)
Casual Mode Update - 1.1.0 Exciting updates and fixes to improve your magical experience! Hello magical beings, We are releasing the new version of Tiny Witch with great appreciation and pride.

Thank you to everyone who has waited.

Major Feature

- Casual Mode: A brand-new mode for players seeking a more relaxing and fun experience.

Improvements

- The tutorial has been updated with new images and clearer explanations about decorations, the Casual Mode, and other features.
- The "Restart Level" option was renamed to "Restart Day" for better clarity.
- Game commands now respond more smoothly, making feel more fluid.
- Texts across the game were adjusted to enhance localization, and the following languages were added:
-- Simplified Chinese (SCH)
-- Russian
-- Spanish (EU)
-- German
-- Japanese
-- French
-- Polish
-- Turkish

Interface improvements:

- Tutorial messages and GIFs have been refined for easier understanding.
- Text alignment and spacing issues across various screens (e.g., shop, recipe book, world map) have been fixed.
- Menus such as "Attention" and "Resource Shortage" have been centralized for better readability.
- Visual elements like titles and icons have been polished to ensure a cleaner experience.
- Fonts were adjusted to better support Japanese and Chinese text, avoiding clipping or overlapping issues.
- Decorations now affect the entire shop instead of just adjacent customers.
- A new visual feedback system shows buffs and debuffs on the little witch, including how long they last.
- Critters: New small creatures have been added to liven up the phases.

Bugfixes

- Fixed an issue where the sound of drips from leaks would persist indefinitely.
- Resolved a crash occurring during the night session of the shop.
- You can now restart any challenge shop and return to Day 01, even if not all days have been completed.
- Fixed a problem that caused the game to close when accessing credits in certain languages.
- Resolved an issue where the catalyst would disappear from the cauldron when exiting to the main menu without refunding the gold. The cauldron's state is now saved and restored properly.

Best Regards,
Creative Hand team



(from Steam)

TerraScape update for 13 February 2025
Bugfix 1.1.1.5

Share · View all patches · Build 17354711 · Last edited 13 February 2025 – 17:26:13 UTC by Wendy

- Added current local IP address to LAN lobby panel in main menu for host
- Fixed player names in LAN multiplayer games
- Fixed not being able to join a Steam game/lobby via friend list or invite when TerraScape wasn't already running
- Fixed some Steam lobby joining issues
- Fixed blurry textures in graphic qualities low and medium

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!



Synergy update for 12 February 2025
Update 0.5 - Corrective patch #1

Hello everyone!
It's been a week since the 0.5 update, and we hope you like it!
As it was a smaller one, the corrective patch is going to be smaller as well! :D

Once again and because we'll never say it enough, thanks for playing Synergy!

Please find the full changelog below for this Corrective Patch:

Balancing

- Added Soft Fiber with Toxic Water task to the research “Liana Hearts”

Bugfix

- Fixed a bug where the preview was not clearing correctly when destroying canals with the pump selected
- Fixed a bug where the reset option page button reset all pages
- Fixed a bug where Input rebinding was not properly reset when switching tabs
- Fixed a bug where a harvest task couldn’t be started because of missing resources. It now handles the next task in the queue
- Fixed a bug where birds used to spawn multiple times after returning to the main menu
- Fixed satisfaction value objective not completed when satisfaction has value before reaching quest step
- First Time Event popup for buildings are shown if building is already selected when construction is completed

Wingspan update for 13 February 2025
from version 239 to 245. No changelog.
Post edited February 14, 2025 by FlockeSchnee
high rated
The Planet Crafter 1.406 -> 1.410

Changelog v1.410
Changelog from Steam:
Gameplay
- Improved vehicle physics, acceleration and steering
- Vehicle now automatically discard collisions with small rocks
- Added the ability to open the inventory from the rover
- Logistic menu : Added the ability to remove a group by right-clicking
- Tweaked jetpack physics
- Added the name of containers in auto-crafters tooltips
- Display the container name inside the container UI
- Added an option to disable player idle animations (tool wiping)
- Added an option to disable terra tokens notifications
- Added a new key input to enable/disable auto forward
- Drone logs and warden keys are not destroyed anymore when sent in trade rockets
- Vehicle now reacts to explosions

Technical
- Reduced the size of the build by 3GB (from 7.2GB to 4,2GB)
- Reduced the download size by 1GB (from 3.6GB to 2,6GB)
- Updated font management system to avoid issues with missing characters
- Fixed laggy fog FX on Humble
- Fixed various issues with gamepad manipulation
- Fixed an issue with old saves not being able to be loaded
- Fixed issues with unlocking notifications in multiplayer
- Fixed vehicle wheels not spinning in multiplayer
- Improved physicalized objects management to try to avoid situations with objects stopping while mid air

Balancing
- Drone station, Fusion energy cell, osmium rod, genetic extractor and water life collector unlocks sooner
- Skin displayer unlocks at a later chip unlocking tier
- Added Access Cards to rare loot of procedural wrecks to have chance to get some spare ones
- Added a bit more food in world containers on Humble
- Added a beta notification to the HUD when launching the game from Steam on a non default branch
- Reduced radius of iridium & uranium asteroids landing around the player
- Last terraformation stage ending is now at 4 TTI
- Increased larvae spawn time to have a bit more larvae around player

Misc.
- Added a "back to base" button to the game settings menu allowing to respawn inside a livable module
- Added a saving indicator to the UI
- Added audio on vault door opening in procedural wrecks
- Trade rockets now despawn after some time if stuck on ground
- Fixed an issue with the construction ghost rotation not properly reset when building something with the accessibility key pressed and then opening the construction menu while the ghost is still active
- Fixed an issue displaying the power restored notification each time something is built when using optimizers
- Increased the number of allowed simultaneous sounds to fix issues with sounds being discarded
- Various minor environment fixes on Prime
- Minor terra tokens loot balancing in wreck safes
- Fixed issues with drones not computing correctly their height
- Aquarium T2 correctly set as next tier to aquarium T1
- Portal generator : increased volume on open & close effect.
- Add sound and FX on vehicle recall