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high rated
Tomb Raider: Anniversary

Standalone installer updated: [Windows] 1.0 ⇒ 1.0 GOG v3.
Update (20 March 2025)

• Applied DXWrapper to enhance DirectX compatibility and performance.
• Capped FPS to 60 for smoother and more stable gameplay.
• Disabled DEP at runtime to avoid conflicts.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


Tomb Raider: Legend

Standalone installer updated: [Windows] 1.2 ⇒ 1.2 GOG v3.
Update (20 March 2025)

• Applied DXWrapper to improve DirectX compatibility and overall performance.
• Capped FPS to 60 for smoother gameplay.
• Disabled DEP at runtime to prevent potential issues.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
_______________________________________________________________________


Tomb Raider: Underworld

Standalone installer updated: [Windows] 1.1 ⇒ 1.1 GOG v3.
Update (20 March 2025)

• Applied DXWrapper to enhance DirectX compatibility and performance.
• Capped FPS to 60, improving gameplay smoothness.
• Added registry edits for better configuration and performance optimization.
• Disabled DEP at runtime to prevent potential conflicts.
• Validated stability.
• Verified compatibility with Windows 10 and 11.
• Verified Cloud Saves support.
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Edward_Carnby: F.E.A.R. Platinum

Update (20 March 2025)

Limited FPS to 60 (configurable), ensuring smoother performance.
Fixed duplicated FileTasks, resolving potential conflicts.
Validated stability.
Verified compatibility with Windows 10 and 11.
Seems like a rather short changelog for an update that adds 1750 MB to the game... o.0

Is there someone that is willing to compare files in the installer?
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Edward_Carnby: F.E.A.R. Platinum

Update (20 March 2025)

Limited FPS to 60 (configurable), ensuring smoother performance.
Fixed duplicated FileTasks, resolving potential conflicts.
Validated stability.
Verified compatibility with Windows 10 and 11.
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twifight: Seems like a rather short changelog for an update that adds 1750 MB to the game... o.0

Is there someone that is willing to compare files in the installer?
I already did (see attachments).
Attachments:
Post edited March 21, 2025 by MarkoH01
high rated
(from Steam)

TerraScape update for 21 March 2025
Hotfix 1.1.1.9

- Fixed terrain overlaps in Merged Buildings with pit (e.g. Mining Enclave) after loading savegame
- Fixed reappearing Blueprints when loading or reconnecting to a multiplayer game
- Fixed lobby join issues after having a multiplayer session loaded & hosted beforehand

Some fixes and improvements based on your reports and feedbacks. Thank you for supporting us!
high rated
Unreal Lust Theory (Early Access)

Updated to 0.3.8.0.1 (Galaxy & Offline Installer)

Changelog from the developer's website:
Unreal Lust Theory v0.3.8.0.1

Mar 21

Hey everyone, Unreal Lust Theory v0.3.8.0.1 is now live!

First of all, thank you all for the amazing feedback! You really helped us out and made this bug fix much easier — everything went smoothly. We used this week to finish up Sandbox mode, and starting Monday, we’re jumping back into Story mode. Fixing issues and finding bugs was super important because both Sandbox and Story share the same features. So if it works in one, it should work in the other — with new content added for the Story, of course.

We faced a lot of bugs in this release, but we expected that since we added new maps and a new character. Those changes forced us to update everything — from the UI to the save system. We think this new approach of giving you early access to an unfinished build was a success. Thanks to your help, we fixed a lot of important issues. Next week, the entire team is fully focused on Story mode — and the best part is we don’t have to waste time finding bugs or other issues you already reported and suggested improvements for.

You can expect the next update for testing sometime around Easter, and we’ll have a new blog post coming soon.

Bug Fixes and Changes:

• Nicole’s animation is now unlocked for everyone, not just for those who completed the speed run.
• Fixed saving and loading — we recommend deleting old saves.
• Fixed the save screenshot being taken inside the MC’s head.
• Fixed inverted mouse scroll — scroll up for first-person camera, scroll down for third-person camera.
• Fixed golden holograms — they can now only be activated after completing the hologram quest.
• General quest fixes — quests now save even when changing maps.
• Fixed getting stuck on reported assets — you can’t jump on them anymore.
• You can now jump over the second-floor railing, but the MC will briefly get stuck in the air for one second.
• Fixed passing through girls — you can’t walk through them anymore.
• Added more hints.
• Seasonal quests are now playable (start a new game with Windows date and time set).
• Commands menu fixed — teleport is hidden unless you’re in Open World.
• Fixed the MC getting stuck on the basement stairs.
• Fixed TV sound playing when the TV is turned off.
• Fixed random teleportation when leaving sex scenes.
• Fixed toggle sprint on/off.

Known or Minor Bugs:

• In Open World, if you get stuck, walk outside the map. This will change once we start replacing assets with original ones.
• Save files are not named correctly — we’ll change that later to attach saves to the player’s name.
• Grab distance is inconsistent.
• Hair clipping through bodies — we’re still looking for the best solution.
• Drone zooming in and out — this feature will be removed.
• "Quest Succeeded" should technically be "Quest Completed", but we prefer "Quest Succeeded".

That’s it! Thank you for your patience and support. If you find anything else in the latest update, feel free to report it or suggest changes. You know we listen to our players — you’re the most important part of this project.

Enjoy the weekend,
ULT Team
high rated
ΔV: Rings of Saturn

Update to V1.72.13.

Changelog:

# 1.72.13 - Vaporous Luminescence

* When you astrogate back to the Enceladus Prime station, ships with parts sticking below the ring plane, like Conlido Cothon series radiators, would appear to pass underneath an asteroid while the whole ship passed over it.
* Additional workaround to prevent a race condition that causes a rare game crash on some systems when returning to Enceladus on a ship equipped with OCP-209 HUD.
* Story events will not trigger when you are deep into an astrogation sequence, or during a cutscene. Some of such events resulted in dialogues you had no opportunity to reply to.
* People you talked with used to get impatient as soon as you started an astrogation sequence with comms open. Now, they will wait until it looks like you are committing to the jump before losing their patience with you and demanding that you answer.
* Eon Interstellar unveiled an ambitious plan for a generation ship to colonize HD 20794d. To celebrate, the company rebranded to highlight a shift from a single person's legacy to humanity’s long-term pursuit of the stars.
* Fixed some typos.
* Updated translations.
high rated
(from Steam)

TerraScape update for 22 March 2025
Hotfix 1.1.1.10

Fixed not getting rewards for the current weekly (#69)

Thanks for the quick report on the official TerraScape discord, you guys are great!
high rated
Stellaris

Update to V3.14.159265.2.

No changelog.
high rated
Astrox Imperium

Update to b0.0151.

Changelog:

Build 0.0151 (2025-03-23)
** Converted project into Unity6. This included some clean up and removal of old uneeded graphical assets.

- Fixed bug with font not showing properly on item USE on ship cargo panel.
- Fixed calculations for SANDBOX_economy_buy_item_mod when generating pricing for markets. Now allows full scaling up to 5x and no longer clamped at 2.5x.
- Fixed ESC key to now close galaxy map if opened like other panels and message boxes.
- Fixed mission panel option settings. Panel is now correctly remembering it's active state on reload, and is attached properly to the stats panel unless dragged away.
- Fixed sandbox bug not showing gates links properly during generation sequence.
- Fixed white background on pilot panel for older pilots prior to background update.
- Adjusted Cargo Item object to show 'LAUNCH' when selecting drones on cargo panel.
- Adjusted Cargo Item object to allow click functionality on the Fabricator Materials list.
- Adjusted max text size on cargo item objects for better readablility on steamdeck.
- Adjusted sandbox layout generation, sandbox now generating various layouts properly. Further improvements coming.

- Added new button onto the Mission Panel to allow you to easily resize and re-attach the panel to the stats panel (The default setting).
- Added button to Station Fabricator panel to allow players to move required qty of all materials and components for the recipe.
- Added button to Station Fabricator panel to allow the ability to click each material recipe item to add it to fabricator inventory if found on ship or in station storage.
- Added error message when trying to move items into the fabricator via the new quick move buttons but those items are not found on ship or in storage.
- Added indicator to the Station Fabricator panel that allows you to view the maximum number of production runs available with the materials and components provided.
- Added visual color indicator to the the missing materials on the Station Fabricator panel. Missing materials are now marked in Red.
- Added Bounty Mission Contracts to the gun platform structure. You can now grab Kill raider contracts with 3 degrees of difficulty from a mission NPC on the structure.
- Added sector labels to the 3d sector objects during the sandbox generation sequence.
- Added active camera to the sandbox generation galaxy panel, you can now use the mouse to rotate and zoom in and out of the galaxy as it is being created.
- Added color change to the sectors that generate stations on the galaxy sandbox generator panel during galaxy generation.
- Added Refine Mission Contracts to the machine structure. You can now grab refine contracts with 3 degrees of space required from a mission NPC on the structure.
high rated
Battle Brothers:
Updated from 1.5.1.4 to 1.5.1.5

Changelog:
Fixed potential softlock as Wiedergängers resurrected out of sight.
Fixed 'Thresh' skill potentially causing a crash when it would stun.
Fixed direwolves sometimes being unkillable.
Fixed some post-battle loot not being equippable until after saving & loading.
Fixed issue with 'Slave Uprising' contract.
Fixed various other minor issues.
high rated
Medieval Dynasty

Updated to 2.3.1.1 (Galaxy & Offline Installer)

Latest changelog from SteamDB:
Patch 2.3.1.0

Dear Players,
We share with you update 2.3.1.0 which which will resolve some of the problems releated to the recent release, and includes some additional changes:

Fixed

• Some disconnect issues related to inventory replication if player or storages stored many different items
• Infants despawning instantly for clients if mother was sitting on a mount during birth
• The UI input was not updated on the client when switching between rotation and height in the building mode
• After loading the game with 0 food/water, the HUD showed the food/water bar as full
• Mount inventory state for client not showing correctly in various cases
• Technology level needed for Light Hat
• Incorrect name display in Inspector Mode for Fireplace, Bed and Chest after changing its variation
• No Dynasty Ends screen for clients after rejoin if players were banished

Updated

• Arrows and bolts now only despawn after season change

Kind regards
Render Cube and Toplitz teams
high rated
Sudeki

Update to V1.0.

No changelog.
high rated
RimWorld

Update to V1.5.4409_rev1113.

No changelog.
high rated
All copies of YS VIII - Lacrimosa of Dana should now be bundled with the pre-order exclusive Adol's Adventure Essentials DLC.
high rated
UBOAT

Update 2025.1.1

GOG Updates
This update also introduces achievements to the GOG platform. The Supporter Pack DLC will also appear there shortly.



Localization:
- Japanese localization update by かねのもうじゃ.
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- German localization update by Ruby.

New Features:
- Reworked the Deck Awash mode with a more realistic implementation. When activated, the crew now floods the bow and stern ballast tanks, keeping the U-boat partially submerged. Additionally, it's now possible to manually order partial flooding or blowing of tanks on the valves. It's possible to walk on the conning tower in this mode, if weather conditions are good, but not on the deck. It's also faster to dive from it. Use of this mode comes at a cost of a much lower speed and fuel efficiency. It also makes it harder to ventilate the U-Boat without flooding.
- Added a new optional mechanic that increases frequency of encounters on the sea, by generating additional groups that are less challenging to locate. It's possible to configure it in the realism settings of the game.
- Added achievement support and introduced the Supporter Pack in GOG Galaxy.
- Introduced the ability to adjust realism settings during a playthrough with changes applied in real-time. A warning is displayed if the changes affect eligibility for the "Ace of the Depths" achievement.

Crew:
- If the captain is wounded or away on an external mission, another officer is now issuing all orders.
- Fix: The captain no longer verbally cancels silent running mode during the quick return to port cutscene if it was previously active.
- Fix: Resolved an issue due to which crew members that entered ragdoll state in a certain spot of battery room no. 1 could sometimes fall through the floor and eventually drown on Type VII U-Boats.

Graphics:
- Fix: Sun lens flare is now properly occluded by clouds.
- Fix: Fixed flickering horizon visuals occurring when raising the free camera above a certain altitude.
- Fix: Corrected an issue causing sun lens flare to briefly shift positions on-screen after using the time skip feature.
- Fix (regression of 2025.1): Resolved an issue where bow spray effects were visible after loading a saved game, despite the U-boat being fully submerged.
- Fix (regression of 2025.1 Patch 9): Rain particles could spawn under roofs.

UI:
- Added a notification to inform the player about attacking a friendly unit and explain the associated consequences.
- Fix: It was possible to see NPC U-Boats outside the sight range after pressing ALT.

Missions:
- Added a new objective in the weather station placement assignments that reminds about picking up the deployed group from land.
- Fix: It was possible to receive attack on Scapa Flow assignment right after completing the tutorials.

Technical:
- Fix: Addressed one more issue preventing game state saving under certain conditions.

General:
- Compressed air reserves are now automatically refilled during quick returns to port.
- Realism preset selection is now a requirement when starting a campaign for the first time and all settings are on the defaults (the "Skip" button doesn't appear in such a case).
- Fix: Eliminated a delay causing crew portraits to appear approximately two seconds after loading a saved game, accompanied by noticeable performance lag.
- Fix: It's no longer possible to send a team to a merchant ship that is burning. The restriction on partially sunk ships was also increased.
- Fix: Eliminated incorrect reports of "smoke on the horizon" when observing units that do not produce considerable smoke (e.g., other U-boats or fishing boats).
- Fix: Extended the transmission duration of radio messages sent by command after attacking a friendly unit, ensuring players can receive the message even after prolonged dives.