Dryspace: Quantity over quality? "Indie" games are not a substitute for the quality standard that video game players have been accustomed to since the 1970s.
Maybe just a profoundly changing definition of "quality" on the basis of personal preference, gaming experience and last not least, much less time available as more adults play games.
On GOG, you have basically have two kinds of AAA games: (1) games that were released 10+ years ago and have somehow found their way to GOG and (2) games that were made by the company that owns gog.com (and get advertised the shit out of). So I'm always a bit amazed when users seem to straight up argue against the entire indie scene on these forums. The vast majority of the games in my account are from indie studios. I'd say that these days I spend 90% of my time playing indie games and 10% with de facto "AAA" games.
But you're definitely on to something with the consolification idea, because those 10% AAA are mostly games I play on my PS4 (despite hating the fricking fuck out of aiming with a thumbstick). From bugs, configuration, DRM schemes, the need to frequently change hardware/system requirement woes, control over the game's net access, to one of the most important things to me, the vast energy consumption of high end PC systems, the console has outwitted my PC by a huge margin. I just don't
want to play AAA games on PC any more.
The PC, however, still has much better and much more diversified access to indie games. So as far as I'm concerned, my PC still wins
precisely because of the indie scene.
The hurricane that Emob wishes for would undoubtedly wash the indie scene i.e. the actual innovation engine of the industry from the face of the earth and leave the AAA studios mostly intact, and that is precisely because of their habit of milking the consumer for all he's got with the very same games that they're doing over and over and over. The hurricane would squash the smaller, more story focused experiences in favor of the AAA's obsession with 'epic' games (defined as games that waste 100+ hours of your time, have a needlessly convoluted storyline and refuse to render narrative closure to boot, but have exactly the kind of visuals that got enthusiasts classified a "graphic whore" in the early nineties).
I don't think "we never had it this good". The AAAs are in a horrible money grabbing mood and all they seem to shit out these days are overly long, horribly boring ever more vast open world games that, indeed, were optimized for console. But we do indeed have more choice to find what suits our tastes.