As much as I think Steam's dominant market position does have some negative effects to PC gaming in general, I still hate bullshit lawsuits like this (which is what I thought also of Epic suing Apple and Google for not selling Fortnite for free on their stores).
From that article:
In the suit, Wolffire says that publishers need access to Steam in order to sell their games
No they don't. Easy examples: Mojang, RedCandle Games and Knuckle Cracker ("Creeper World" games), along with lots of other publishers, sell their games just fine from their own web pages/stores.
However, many publishers choose to sell their games also on Steam as it really maximizes the number of potential customers, and because of all the nifty tools, multiplayer infrastructure etc. that Steam offers in their service for the developers.
Mojang didn't though as far as I know, the guy became insanely rich by just selling Minecraft from their own web page, and later even richer by selling the game to Microsoft. No Steam.
The studio claims this suppresses "competition, output, and innovation" in ways that "can never be fully redressed by damages alone".
The success of Steam kinda suppresses competition etc... but then what can you do, and can you blame Valve for being so successful? Other stores should just try to up their game, outdoing Steam in some way, in order to win the hearts of at least some customers.
Epic does that by offering free games (I just got Aliens: Isolation for free from there two days ago or so) and timed exclusives, GOG has its "old classic games" and "DRM-free" angles that lure at least some people to GOG, Microsoft hopes their store to become the default store for all Windows users by simply being there pre-installed on every Windows 10 PC, etc. etc. etc. And now both Epic and MS are trying to lure publishers by offering a bigger cut to the publishers, than what Steam and GOG apparently do. (That apparently doesn't make the Epic or MS versions of games cheaper than the Steam or GOG versions of games to the end customers, does it?)
Wolffire is also taking issue with the way Valve allows Steam keys to be sold elsewhere. The team says Valve mandates that most Steam keys are sold directly through the Steam Store itself, and "blocks or threatens" publishers who try to sell Steam keys on non-Steam platforms. Wolffire says that even for those keys sold via other platforms, Valve "imposes punitive contractual restrictions" that means these sales don't constitute meaningful competition.
The other option would be that Valve wouldn't allow the selling of Steam keys outside their store at all, which is what most other stores are doing, GOG.com included (even if there may be a couple of GOG keys sold on HumbleStore). So again, I fail to see how this can be used against Steam.
As you might expect, the 30% Steam commission isn't particularly popular with the industry either. A GDC 2021 State of the Industry survey revealed that just 3% of developer respondents believe the 30% commission is justified.
What is "justified", and how do they measure it? Have they given data how much does it cost to keep up all the services which allow people to download and update their games, cloud saves, multiplayer support etc.?
Is this again the leftist idea that any company should be making only minimum amount of profit, and anything over that is not justified and is exploitation of the customers (and/or the publishers)?
Could it be similarly argued that no game publisher/developer should be making much of any profit from their games? Otherwise they are exploiting us gamers, by selling their games in too high prices?
Someone: do these kind of bullshit lawsuits ever really fly? If I was the judge, I'd order a public execution of the plaintiff, right there and then. It would be televised and broadcast all over the world, 24/7 for the next five years non-stop. Just so that people learn their lesson: don't create bullshit lawsuits, they just make me angry.
amok: As MS-Store have now gone down to 12% cut as well, it seems that the Epic store have indeed had some impact (Epic is taking 12%)
Frankly, I see that more as a sign of both Epic and MS struggling with the competition against Steam.
We'll see how GOG will react. Didn't they already get rid of "fair pricing" initiatives etc., saying it is because they have to react to Epic's increased competition (with their pricing), so GOG is expecting to have to lower their cut at some point as well?