Posted October 11, 2024
Mission 5 - Turn 3
*Turn Ends 11PM UTC, 14 October 2024.*
(roll dice) The tavern brawl is still spreading. A few of the Guard have arrived, but most are called out to try to contain the blaze at the eastern pier's storage building. One group of Captain Jac's people send a passel of hogs into the fray, as others begin to slip away from the fighting.
Kyp - Harbor Chain: (roll dice*9) You welcome the shark and respectfully ask for his actual name.
"Mortimer," he says. "Mortimer B. T'Eeth, but friends call me Mort."
Kyp mounts Finn and asks Mort if he is willing to crush/grind the skeleton with his teeth after Kyp attacks. Mort agrees. Kyp charges at the skeleton, attacking it with his rapier. He manages to freeze the skull, but the skeleton's arms still strike out with a cutlass and the dagger it was trying to cut itself free from the seaweed with. Luckily Finn dodges and the sweep of the cutlass misses. Meanwhile Mort bites off the wrist with the dagger and Pearl smacks the skeleton with her wooden tail, crushing and separating one leg. Kyp and Finn come around for another charge. This time Kyp's rapier slips off the breastbone and catches the strange golden skull coin hanging on a chain around the skeleton's neck. The chain snaps and the skeleton goes still, just as Mort swims in and takes a big bite, crushing the bones to bits. (Kyp may loot the cutlass and the golden skull coin on a broken chain)
[GM calls unfair fight, 4 against 1 and the skeleton was entangled in seaweed.] (Roll dice) Pearl calls out to Kyp. He looks to where she is pointing. Another skeleton, this one with some flesh still attached, is climbing the seaweed towards them. Around its neck glitters another strange golden skull coin on a chain. This one is pointing a strange ghostly musket at Kyp.
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Team 2/Prison Team - Aylar, Argy, Grog'tial, Baldbeard, Karnstein, Devin:
In order of initiative.
Argy: (I am interpreting 'remain in the rearguard' as meaning remaining downstairs as you haven't said anything about going upstairs, especially if she is trying to loot the guards she panned down.) ;) (roll dice) You elect to stay on the ground floor and inspect the guards for loot. However only the disheveled armor, clothing and weapons in the corner remain. The ladies Devin brought took all purses, jewelry and trinkets as was promised to them by Devin in return for their assistance.
You hear Grog'tial stage whisper from upstairs, "Karnstein, friends of yours up here!"
Suddenly Count Karnstein is running like a madman up the stairs. Then Captain Baldbeard signals you from the top with his fingers. It takes a moment before you realize he means vampire. You ready your slingshot and have the holy water and one of the cupcakes ready. There is only the captain's office door, the outside door, and the door to the downstairs prison. But if a group of enemies comes you are ready to hurl the cupcake at them. (Even if it might collapse your way to the dungeon prisoners or your escape way outside?)
Aylar: (roll dice*7) You spin swiftly and open up with a flask of holy water, aiming to wide splash it in the face of both vampires. You manage to splash and stagger the male vampire, but the female moves like a blur. You strike, stake in one hand, axe in the other. *Miss* Your stake goes through a dark mist where the vampire's heart used to be. (Bonus, book) You feel a warning in the Phoenix charm and dodge just in time to avoid an attack as the male vampire reappears behind you. Your agile reflexes come into play as you swing the axe while dodging and manage to get in a cut to the vampire's shoulder where it connects to the neck, but it is not enough. You feint to get some distance and draw your cutlass, just in time to see Devin dash in and suddenly appear behind the vampire while it is still distracted with you. A moment later and the male vampire is ash, but the female vampire appears by your side. You dodge while slashing with your cutlass, as your Charm increases its glow and repels her. She blurs away again, with a deep wound to her upper arm.
You see Grog'tial tying a pink ribbon to his bolt. Then Count Karnstein is running amok in the room, pushing down Grog'tial's crossbow and interrupting the shot while spouting off a series of nonsensical sentences and putting himself between the Crew and the female vampire. Having had enough of this, you grab the Count by the collar and drag him aside while pouring both starfire and necrotic repel energies into both your and his charms, aiming to clear his head from all that mind-muddling business, and hopefully throw the vampiress off balance with the increased repelling magics. Once the vampires are gone you feel two things come over you. The first, the Crew charm wards are warning you the other team is in similar threat. The second, beneath the surface something in the Old Majick calls to you ... someone nearby has invited and invoked the banshee to vengeance.
Grog'tial: (Must have been very freaked out because his initiative came one right behind Aylar's!) (roll dice*3) You immediately fire a bolt at the female vampire, and are about to fire the second when you see the female vampire dodge like a blur away from Aylar's holy water. *Miss* You notice the male vampire Aylar is fighting turn to mist and reappear behind Aylar. That convinces you very quickly to grab for your pink ribbon while stage-whispering loud enough to be heard downstairs, "Karnstein, friends of yours up here!" You have just finished tying on the ribbon and are raising your crossbow when you notice Devin and Aylar have managed to kill the first vampire between them. The moment of question whether or not you should use your ribbon is interrupted by Count Karnstein as he rushes past you, pushing your crossbow downwards in his attempt to stop the shot and get between you and the female vampire. Meanwhile your dirk is glowing strongly as you feel another brush of seductive whisper in your mind, but you actually hum a bit of your grandmother's song and it goes away.
Devin: (roll dice*3) You dash upstairs while urging Argy to be on guard, ready with your silvered dagger. You arrive in time to see Grog'tial's first shot miss and Aylar feinting to get some distance. Swiftly assessing the possibilities you shadowstep behind the male vampire while he is injured and distracted by Aylar, plunging the dagger through the heart from behind. The blessed silvered sheen erupts through the heart and the vampire is soon ash. You turn ready to help defend Grog'tial and see him finishing tying a pink ribbon onto his remaining bolt. Just then Count Karnstein pushes past Captain Baldbeard at the door, running amok. You quickly move to cover Grog'tial in hopes of being able to help him recover his shot. As you see Aylar grab the Count by his collar and the charms flair, you feel the cat's warning ... three enemies have appeared at the carver's, more vampires!
Count Karnstein: (roll dice*3) Having heard Grog'tial's stage whisper you have pelted your way up the stairs. By the time you reach the top and push Captain Baldbeard aside you are running completely amok. You arrive just in time to see Grog'tial raising his crossbow towards the female vampire and rush by while botching the shot by pushing the crossbow down.
"Stop with the violence, idiots, we're on the same side!" you yell as you position yourself in front of the sultry dark haired female vampire. "Don't be mad, mistress, I know everything. We can help you, free you," you say over your shoulder to her. "Say no word, I know these swine-dogs coerced you into this and they shall pay. They approached me as well, must have had greater leverage with you though. I became un-undead, but I shall gladly spend the rest of eternity at your side if you'd only trust me and let me help you."
Having had enough of this nonsense, Captain Aylar grabs you by the collar and drags you aside while lighting up his and your charms like a veritable sun. "I was saving you, fools, ye didn't stand a chance!" you tell them. It is only as you glance over your shoulder that you realize the female vampire is not who you thought she was. In fact, you don't know her. "Tell... Aeshma... I... got... a... brain... damaged."
Captain Baldbeard: (roll dice*3) You hide a grimace of annoyance at the number of times crewmates have gotten you into sticky situations when rushing ahead. You quickly gesture "vampire" to Argy downstairs, then rub the gnome's lamp for good luck (and potential genies) and readying a stake in your off hand and cudgel in your dominant hand, you wade into the fray. The female vampire was interested to see what would happen with Count Karnstein, but has since been burned and repelled by the charms' light. You judge it isn't dire enough for your harmonica, but you are ready if it turns so. As you begin to sneak closer she looks at you and you feel again that bemused feeling just before she turns into mist again and heads out the window.
Carver team action below ...
*Turn Ends 11PM UTC, 14 October 2024.*
(roll dice) The tavern brawl is still spreading. A few of the Guard have arrived, but most are called out to try to contain the blaze at the eastern pier's storage building. One group of Captain Jac's people send a passel of hogs into the fray, as others begin to slip away from the fighting.
Kyp - Harbor Chain: (roll dice*9) You welcome the shark and respectfully ask for his actual name.
"Mortimer," he says. "Mortimer B. T'Eeth, but friends call me Mort."
Kyp mounts Finn and asks Mort if he is willing to crush/grind the skeleton with his teeth after Kyp attacks. Mort agrees. Kyp charges at the skeleton, attacking it with his rapier. He manages to freeze the skull, but the skeleton's arms still strike out with a cutlass and the dagger it was trying to cut itself free from the seaweed with. Luckily Finn dodges and the sweep of the cutlass misses. Meanwhile Mort bites off the wrist with the dagger and Pearl smacks the skeleton with her wooden tail, crushing and separating one leg. Kyp and Finn come around for another charge. This time Kyp's rapier slips off the breastbone and catches the strange golden skull coin hanging on a chain around the skeleton's neck. The chain snaps and the skeleton goes still, just as Mort swims in and takes a big bite, crushing the bones to bits. (Kyp may loot the cutlass and the golden skull coin on a broken chain)
[GM calls unfair fight, 4 against 1 and the skeleton was entangled in seaweed.] (Roll dice) Pearl calls out to Kyp. He looks to where she is pointing. Another skeleton, this one with some flesh still attached, is climbing the seaweed towards them. Around its neck glitters another strange golden skull coin on a chain. This one is pointing a strange ghostly musket at Kyp.
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Team 2/Prison Team - Aylar, Argy, Grog'tial, Baldbeard, Karnstein, Devin:
In order of initiative.
Argy: (I am interpreting 'remain in the rearguard' as meaning remaining downstairs as you haven't said anything about going upstairs, especially if she is trying to loot the guards she panned down.) ;) (roll dice) You elect to stay on the ground floor and inspect the guards for loot. However only the disheveled armor, clothing and weapons in the corner remain. The ladies Devin brought took all purses, jewelry and trinkets as was promised to them by Devin in return for their assistance.
You hear Grog'tial stage whisper from upstairs, "Karnstein, friends of yours up here!"
Suddenly Count Karnstein is running like a madman up the stairs. Then Captain Baldbeard signals you from the top with his fingers. It takes a moment before you realize he means vampire. You ready your slingshot and have the holy water and one of the cupcakes ready. There is only the captain's office door, the outside door, and the door to the downstairs prison. But if a group of enemies comes you are ready to hurl the cupcake at them. (Even if it might collapse your way to the dungeon prisoners or your escape way outside?)
Aylar: (roll dice*7) You spin swiftly and open up with a flask of holy water, aiming to wide splash it in the face of both vampires. You manage to splash and stagger the male vampire, but the female moves like a blur. You strike, stake in one hand, axe in the other. *Miss* Your stake goes through a dark mist where the vampire's heart used to be. (Bonus, book) You feel a warning in the Phoenix charm and dodge just in time to avoid an attack as the male vampire reappears behind you. Your agile reflexes come into play as you swing the axe while dodging and manage to get in a cut to the vampire's shoulder where it connects to the neck, but it is not enough. You feint to get some distance and draw your cutlass, just in time to see Devin dash in and suddenly appear behind the vampire while it is still distracted with you. A moment later and the male vampire is ash, but the female vampire appears by your side. You dodge while slashing with your cutlass, as your Charm increases its glow and repels her. She blurs away again, with a deep wound to her upper arm.
You see Grog'tial tying a pink ribbon to his bolt. Then Count Karnstein is running amok in the room, pushing down Grog'tial's crossbow and interrupting the shot while spouting off a series of nonsensical sentences and putting himself between the Crew and the female vampire. Having had enough of this, you grab the Count by the collar and drag him aside while pouring both starfire and necrotic repel energies into both your and his charms, aiming to clear his head from all that mind-muddling business, and hopefully throw the vampiress off balance with the increased repelling magics. Once the vampires are gone you feel two things come over you. The first, the Crew charm wards are warning you the other team is in similar threat. The second, beneath the surface something in the Old Majick calls to you ... someone nearby has invited and invoked the banshee to vengeance.
Grog'tial: (Must have been very freaked out because his initiative came one right behind Aylar's!) (roll dice*3) You immediately fire a bolt at the female vampire, and are about to fire the second when you see the female vampire dodge like a blur away from Aylar's holy water. *Miss* You notice the male vampire Aylar is fighting turn to mist and reappear behind Aylar. That convinces you very quickly to grab for your pink ribbon while stage-whispering loud enough to be heard downstairs, "Karnstein, friends of yours up here!" You have just finished tying on the ribbon and are raising your crossbow when you notice Devin and Aylar have managed to kill the first vampire between them. The moment of question whether or not you should use your ribbon is interrupted by Count Karnstein as he rushes past you, pushing your crossbow downwards in his attempt to stop the shot and get between you and the female vampire. Meanwhile your dirk is glowing strongly as you feel another brush of seductive whisper in your mind, but you actually hum a bit of your grandmother's song and it goes away.
Devin: (roll dice*3) You dash upstairs while urging Argy to be on guard, ready with your silvered dagger. You arrive in time to see Grog'tial's first shot miss and Aylar feinting to get some distance. Swiftly assessing the possibilities you shadowstep behind the male vampire while he is injured and distracted by Aylar, plunging the dagger through the heart from behind. The blessed silvered sheen erupts through the heart and the vampire is soon ash. You turn ready to help defend Grog'tial and see him finishing tying a pink ribbon onto his remaining bolt. Just then Count Karnstein pushes past Captain Baldbeard at the door, running amok. You quickly move to cover Grog'tial in hopes of being able to help him recover his shot. As you see Aylar grab the Count by his collar and the charms flair, you feel the cat's warning ... three enemies have appeared at the carver's, more vampires!
Count Karnstein: (roll dice*3) Having heard Grog'tial's stage whisper you have pelted your way up the stairs. By the time you reach the top and push Captain Baldbeard aside you are running completely amok. You arrive just in time to see Grog'tial raising his crossbow towards the female vampire and rush by while botching the shot by pushing the crossbow down.
"Stop with the violence, idiots, we're on the same side!" you yell as you position yourself in front of the sultry dark haired female vampire. "Don't be mad, mistress, I know everything. We can help you, free you," you say over your shoulder to her. "Say no word, I know these swine-dogs coerced you into this and they shall pay. They approached me as well, must have had greater leverage with you though. I became un-undead, but I shall gladly spend the rest of eternity at your side if you'd only trust me and let me help you."
Having had enough of this nonsense, Captain Aylar grabs you by the collar and drags you aside while lighting up his and your charms like a veritable sun. "I was saving you, fools, ye didn't stand a chance!" you tell them. It is only as you glance over your shoulder that you realize the female vampire is not who you thought she was. In fact, you don't know her. "Tell... Aeshma... I... got... a... brain... damaged."
Captain Baldbeard: (roll dice*3) You hide a grimace of annoyance at the number of times crewmates have gotten you into sticky situations when rushing ahead. You quickly gesture "vampire" to Argy downstairs, then rub the gnome's lamp for good luck (and potential genies) and readying a stake in your off hand and cudgel in your dominant hand, you wade into the fray. The female vampire was interested to see what would happen with Count Karnstein, but has since been burned and repelled by the charms' light. You judge it isn't dire enough for your harmonica, but you are ready if it turns so. As you begin to sneak closer she looks at you and you feel again that bemused feeling just before she turns into mist again and heads out the window.
Carver team action below ...
Post edited October 11, 2024 by bjgamer