Mission 5 - Turn 5 *Turn Ends
11PM UTC, 21 October 2024.*
(roll dice) The brawls continue, only slowly starting to slow down. The two buildings are still burning, but is being beaten back.
(roll dice) The Ship remains at dock, the glamour intact. (Glamour lasts 9 turns,
5 turns remaining.)
Kyp - Harbor Chain: (roll dice*4) You and Pearl apply the acid to the chain and manage not to get any on yourselves. After you are done you still have 1/4 of the acid mix in your buckets. Mort continues to patrol the area. He tells you of a scruffy vessel that came into the harbor (the Ship) and headed towards the dock near the other ship (the fluyt). There also seems to be a disturbance in the water. A crate which had fallen into the harbor days ago has come open and
more walking bodies with the shiny things are heading for the ships. You manage to loot
2 cutlasses, the ghostly musket and the 2 Gold Skull Coins. You may swim back towards the west exit and inlet to keep guard against any other ships while hauling your buckets and loot; stash your loot quickly with the Ship and then take up your guard position; or check out the crate and walking bodies.
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Team 2/Prison Team - Aylar, Argy, Grog'tial, Baldbeard, Karnstein, Devin:
In order of initiative: Argy, Baldbeard, Devin, Aylar, Karnstein, Grog'tial.
Argy: (roll dice*4) You gaze at
Karnstein with a confused look. "Blimey, thar be no b'holder downstairs! The greatest danger 'ere be upstairs an' it be ... The Cursed Crew."
You don't see the vampire lady, but you've heard her and no bats have exited. You grind a handful of pepper garlic and
throw the grinder to Grog'tial as he seems to still have his senses.
*Success* Your throw is good and he catches it. You toss the garlic pepper mix into the air, spreading it around while ready to wield your pan in your other hand.
*Success* There is an angry shriek from slightly behind you, where
the vampiress has reappeared near the Count, who has sunk to his knees on the floor. You spin to apply your pan!
*Miss* She moves in a blur away from you and
spiderclimbs to the shadowy ceiling above. You
catch your pepper grinder as Grog'tial throws it back to you. Wielding your dented pan in the other hand you follow where the vampiress darted towards
Captain Baldbeard, looking for an opportunity to throw the garlic pepper in her face.
Captain Baldbeard: (GM posting for Baldbeard using his previous posted intentions so he may defend himself.) (roll dice*4) You feel another caress try for your mind, but your bell is glowing and its tiny tinkle clears your mind. Your hold your cudgel in your dominant hand and a stake ready in the other. You hear the shriek as
Argy uses her pepper grinder and throws the garlic pepper into the air. The pale noble-looking female moves in a blur away from
Argy and straight at you!
You wield your cudgel to parry as you bring the stake up. She sneers as
she bats it and you out of her way then spiderclimbs to the ceiling. You are sent crashing backwards into the wall.
(Your ribs are cracked and you need healing.) Devin: (roll dice*5) You summon the cat and send it below to 'hunt rats' and scout for traps and enemies (normal, magical, spiderclimbing and undead). The cat passes silently by
Captain Aylar and finding nothing of interest on the storage floor
it proceeds to pad down to the next level, blending into the darkness.
You hear
Argy talking and a shriek above. The cat crouches in the darkness of the stairs several steps up from a door of iron bars. Beyond it
a guard stands watch in front of a closed old wooden and iron bound doorway to the right of the stairs second level down while
two more are playing cards at a small table further into the room but nearby. There are
five cells here, two occupied. There is
one rat who does not seem normal sneaking around. You whisper the information to Aylar as he returns to the ground floor and sets himself in ambush near the stairs going up. As there are no enemies coming up yet, you keep to shadows as much as possible as you make your way stealthily up the stairs to assist Crew, rapier and dagger ready. You arrive to see
Argy wielding her pan and pepper grinder near
Captain Baldbeard who is crumpled hurt to one side.
Grog'tial is backed up against a bed-blocked window and the Vampire Lady rematerializes near
Count Karnstein, who is slowly rising from the floor. You sheathe your weapons and summon the Moonbow, but
the Count has moved in front of the vampiress, blocking your shot.
Aylar: (roll dice*3) You decide to leave the scouting to the cat as it passes silently by you and return to the ground floor. You hear an unholy feminine shriek above as you check on the Crew through their charms and find
Captain Baldbeard is hurt and dazed, but alive, and the
Count either mesmerized or besotted (it's hard to tell which at this point). You position yourself near enough to the stairs going up to be ready for an ambush should the undead flee to the ground level while boosting the Crew's charms above. As the
Count struggles, you pour more power into his charm, only to encounter something else ...
there is a small essence of starfire awakening within him and it waits for the Count to make his choice. instead you prioritize magically protecting Crew overall, making it harder for the vampiress to attack any of them.
Count Karnstein: (roll dice*6) For a moment you are speechless. You hear the Contessa shriek and smell garlic.
Argy has used her pepper grinder.
Wait, did I really brought them here? "I believe that's not exact... Whatever..." Your Sire, your Contessa moves swiftly, knocking
Captain Baldbeard hard into a wall as she spiderclimbs to the darkness of the ceiling.
A sensation almost forgotten after many decades awakes in you now, bright and burning as ever and you fall to your knees as you remember. You'll do anything to feel that oblivion once more. "Aye, my Queen... I'm all yours... Let's rule the night together... Forever." You start slowly crawling towards her.
Your charm begins to glow brighter and you remember how she just left you there, forsaken and alone.
What if she'd do that again? Could she be using me as I were but a mere plaything to her? COULD AASIMIR REALLY BE ENTHRALLED?! TEACH ME, OH DARK ONE! You slowly get up from the floor.
It seems I was wrong about one thing. She really must be in cahoots with those buffoons after all. That would mean I'd also have to be. I'm not sure I want... "Nicholas, my darling boy. I'm your Queen, defend me," she purrs seductively as she drops down in front of you, making sure you are between her and the others. "Make these others submit. Bring them to me and I will reward you, my sweet boy."
I only want her. And maybe a couple thralls for diversion. And a bit of wealth. Nice little castle. A wine cellar. A stable. A dungeon. Library full o' rare books. Weapon collection. Balls with local socialites. More than one cape to wear... You remember one Hell of a one night stand ... and she left you there without a second thought. You move your body to continue to block her from the others, reaching for her. Part of her face and her upper chest are burned by holy water, her eyes water and a sneer is on her face from the scent of garlic in the room. She's barely tolerating it, so she's ordering you to go after the Crew for her. To prove your worth to her.
Something within
your living heart flares, offers a choice within you. In a truly desperate move you grab her, holding her with your own strength matched to hers as she screams and tries to twist away from the light which now comes from within you. You spin her around with one hand, your other going to the hilt of your saber. A crossbow bolt takes her through the heart as
you draw your saber and behead her in a single practiced stroke. A part of you may mourn, but you are nobody's
boy toy!
Grog'tial: (roll dice*7) You stage whisper the information about 5 more guards down to
Devin. You are not amused. The
Count is having another crisis and
Argy is deliberately making a target of herself. As
Argy tosses you the garlic pepper grinder you catch it and
grind some quickly over your bolts, dirk and stakes as you
back against a boarded over window. You toss a handful in front of you and pocket another handful. You look to throw the grinder to
Captain Baldbeard, but he is not looking at you. You hear an angry shriek and turn in time to see
the vampiress slightly behind Argy! You have no shot! You watch as
Argy swings her pan, but misses. The vampiress moves in a blur, sending
Captain Baldbeard into the wall and
spiderclimbs to the ceiling.
You throw the pepper grinder quickly back to Argy. Luckily your dwarven half gives you better dark vision and you can see the vampiress as she scuttles away from
Argy and her garlic pepper. You raise your crossbow, taking a deep steadying breath as the vampiress' attention is on
Argy now.
*Miss* The first shot barely grazes her shoulder as she shifts sideways and
she changes to mist again. Your charm begins to glow brighter. You watch as
she rematerializes behind Karnstein, who looks besotted as he rises, blocking your shot. But the vampiress has all her attention on him. You shift stealthy, step by quiet step, hoping they won't notice, that she didn't pay attention to the second bolt. There, the
Count grabs her and turns her just enough! You see the shot and take it.
*Success* The bolt drives home through her heart and the Count beheads her. Devin: The cat reports
two more rats have come up from the third level below and are now
following the first rat. They are approaching the cat's position where it is hidden on the stairs between the first prison floor and the storage level just below the ground level.
You quickly whisper the information to Aylar and the Crew in the barracks. There are 3 rat vampires coming up from below. They will need to move quickly to set up an ambush. You turn and swiftly descend, positioning yourself in shadows near the downstairs door, ready to ambush whatever comes.
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Prison, Upper floor: Argy, Captain Baldbeard (hurt), Count Karnstein, Grog'tial
Prison, Ground floor: Aylar, Devin
Prison, below ground: Cat
(Carver team continued below ...)