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Grog'tial grabs the tokens and loads an explosive bolt in his crossbow (keeping the second bolt a regular blessed bolt), just in case any particularly nasty enemies are encountered beyond the door. He tells any companions to keep their distance if this happens, so he can shoot freely.

He helps search the offices and headquarters, grabbing documents and valuable trinkets (after checking them with his dirk and alerting Devin to anything which causes a glow), using his situational awareness to zero in on the most likely desks and other places likely to harbour the most valuable materials.
Obviously if he spots any decent looking fabrics and leathers, those also come along.
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Devsea: ... Let's just be saying I have dealt with one before and do not relish the thought of doing so again," he says ruefully.

[OOC: Mage cabin refers to a previous experience Devin prefers not to repeat, Fair One. :P ]
Ah, but you left out the punchline of the inside joke. You didn't tell them that the mage's cabin that hoisted Devin by his own petard (scuppered by his own scheme) was Clíodhna's (long ago, after they first met folks). :P
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Devsea: "Durik, don't be putting anything else in that sack of yers with those cursed gold fingernails. I have not seen such things before and not be knowing what effect they might be having with other loot ye put in with them. Ye not be wanting to return with an entire sack full of curses, do ye?" Devin cautions Durik.
"Ok. Sad, me wanted to get fingers on gold, not gold fingers trying to get Durik!"
"De sooner me get rid of them, the better."

"Also, me starting to feel a bit landsick"
So he began to sway a bit to feel better.
Post edited December 07, 2024 by phaolo
Argy will look for the ship's kitchen and light a fire there so that the crew can warm themselves. She'll stay in the ship, near the treasure or wherever she is needed.
Gilius greets the Cat O' Nine Tails as he wraps around his arm. "My... Ahoy cutie ! We'll accomplish jolly things together, I be sure !" He pets it for a few seconds as it purrs.


Then he turns to Bellandra : "Stay in the ship while we go around to protect yerself from the outside cold. We be right back. Searchin' the ship can wait. Let's take one last look around this area."

He then goes along with Devin and Grog'tial to provide escort with a flaming cudgel against possible hostiles if needed.
Post edited December 10, 2024 by Pouyou-pouyou
Captain's Log Mission 6 - Turn 7:
We finally get to the ship and discover the real treasure in the hold of the ship. No hologram this time, this is the real stuff. Night is coming and it's starting to get really really cold out so the smartest thing to do is to raise the anchor and sail back to the inn for some hot cocoa and a warm fireplace to sit by. But everyone else seems to have sidequesting on their minds...

"You know it's getting cold out, perhaps we should just sail back with Baldbeard's treasure. I don't think we'll find anything else of value out there in the cold." said Captain BenKii to the others venturing out to find more loot. He didn't understand why they'd risk frostbite just for a few extra coins. Heck, most of the stuff they'd find would possibly be cursed if what the Admiral said about the places here in the Weirding Sea be true.

BenKii would remain on the ship and would help Argy in the kitchen find someway to start a fire to stay warm. Perhaps even find some ingredients to make some warm drinks. However, he was reluctant to drink something from a ship of vampirates. Could be cursed food. Maybe he'd just stick to finding a heat source to create. Makes him wish his phasor didn't act like a musket so he could heat some rocks.
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BenKii: He didn't understand why they'd risk frostbite just for a few extra coins. Heck, most of the stuff they'd find would possibly be cursed if what the Admiral said about the places here in the Weirding Sea be true.
"Coins is not what we be lookin' for. It's information we want! Plans on enemy positions, strategies, forces and their disposition! Probably not neatly tabulated, but one can learn a lot just from correspondence. That said, some powerful magical trinkets might be nice, too."
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BenKii: He didn't understand why they'd risk frostbite just for a few extra coins. Heck, most of the stuff they'd find would possibly be cursed if what the Admiral said about the places here in the Weirding Sea be true.
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gogtrial34987: "Coins is not what we be lookin' for. It's information we want! Plans on enemy positions, strategies, forces and their disposition! Probably not neatly tabulated, but one can learn a lot just from correspondence. That said, some powerful magical trinkets might be nice, too."
"Aye, I see. I can get behind that logic. Still cold though so have fun y'all!"
Count Karnstein was undeniably discontented with what he didn't discover in the vault, and probably even more so with what he did discover behind the metal door. On top of that, the cold was starting to bother him, so the decision to abandon the search in the area and start moving towards the ship was pleasantly welcomed.

During all the walk to the ship and further on, Count stayed tactically away from Gilius, every now and then glancing suspiciously towards the dwarf's arm. He has a feud with the mollusc and doesn't take it lightly.

Upon seeing the treasure, Count whistled in genuine astonishment. He fully expected the treasure to be more of a symbolic kind rather than literal riches galore. Clearly he underestimated Captain Baldbeard.

Count will join the crew going to sweep the captain's cabin, although with his own secret agenda in mind. Already knowing from firsthand experience about the extraordinarily outrageous sense of fashion among vampirates, Count wonders whether much of it applies to the female specimens as well. His prime objective is to ransack Nerissa's wardrobe in search for something extra fancy. Something maybe he could later present Aeshma with to hopefully slip back into her good graces. That was his genius plan.
Post edited December 10, 2024 by ssling
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Lone_Scout: Argy will look for the ship's kitchen and light a fire there so that the crew can warm themselves. She'll stay in the ship, near the treasure or wherever she is needed.
"Good idea tiny, me warm a bit too before going back"

"Mateys, Durik can carry some tresure to ghosts, but why we not just send them here? Gold heavy and undeads fear no cold"
Post edited December 11, 2024 by phaolo
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phaolo: "Mateys, Durik can carry some tresure to ghosts, but why we not just send them here? Gold heavy and undeads fear no cold"
As Sensei said, the ship is Baldbeard's ghostly crew's prison, they are tethered to it by their curse and they cannot go further from it than the inn and the tunnel entrance near it. That is why they needed the other specters and ghosts to scout the map for them. The treasure must be brought back near enough to Baldbeard's ship for the ghosts to be able to load it back aboard his ship.
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bjgamer: As Sensei said, the ship is Baldbeard's ghostly crew's prison, they are tethered to it by their curse and they cannot go further from it than the inn and the tunnel entrance near it. That is why they needed the other specters and ghosts to scout the map for them. The treasure must be brought back near enough to Baldbeard's ship for the ghosts to be able to load it back aboard his ship.
"Fiine, Durik carries.
But tell what to bring, me no want more surprises"

Speaking of which, he checked if the sack was still intact and well sealed.
He left it outside in the cold, before warming up a bit near the fire.
And he asked Devin: "Can me add ice or snow to it, to be sure fingers won't escape?"
Aylar will see to the contents of captain's cabin with Devin. After, reasoning that he be able to still handle the cold decently well, he'll then set about preparing the ship to be ready to set sail from the cove, so that Crew be able to leave as soon as the investigation team (with their charms given attention priority in strength just in case something happens) returns from their outside detour to the offices and HQ. Clíodhna will be notified of happenings mentally.

Once everyone be safely back aboard and warming up, we be leaving for Baldbeard's ship.
Kyp informs everyone about the puzzle door he encounter and described the emblem that needed to be filled. Describing the shape and asking if anyone has seen such an object before people split ways and go searching for treasure


Kyp goes with Argy to the kitchen, hoping there will be some food perhaps.
If someone instead asks Kyp to accompany them Kyp will instead go with that person to help, but otherwise to kitchen he goes.
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aCyborg: Kyp informs everyone about the puzzle door he encounter and described the emblem that needed to be filled. Describing the shape and asking if anyone has seen such an object before people split ways and go searching for treasure

Kyp goes with Argy to the kitchen, hoping there will be some food perhaps.
If someone instead asks Kyp to accompany them Kyp will instead go with that person to help, but otherwise to kitchen he goes.
"I think me saw Aylar with a medallion, maybe we culd try that?"