Crew Party & Dart Contest Announced *Turn Ends
11:59PM UTC, 10 January 2025.*
NOTE: TURN EXTENSION
Currently 3 members of Crew and myself have RL circumstances that are requiring attention, so I am extending this 'party' turn to 10, January 2025.
In order (this post, not done by initiative but by timing and story): Kyp, Argy, Gilius, BenKii, Devin, Count, Dart Contest Announcement.
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Kyp (roll dice*2)
"Hey can me have some hot drink of some sort if you can make any, this cold is really slowing me down," you say to
Argy once you are back from gaming at the casino.
She points you to some hot cocoa she's prepared. Thinking about the nice hot drink, you don't notice
Argy grabbing up some snow as you turn to go grab one. Suddenly you are
hit by a snowball in the back! Spinning around, you see the Crew engaged in a snowball fight, including
a giant snowman and
Gilius perched on Rocky, but you have no clue who actually threw one at you.
Argy: (roll dice*8)
Kyp asks if you can make him a hot drink. "Aye, matey. I just prepared some hot cocoa mugs and left 'em o'er there." You point him towards the hot cocoa you've brought out for the Crew. The moment he turns his back you quickly
make a snowball and toss it at him, hitting Kyp in the back.
You sneak away to order a
Fire Weapon Oil from Refyx, then go and join in the snowball fight. Your smaller stature is perfect for sneaking up the fore stairs and taking cover behind the longboat. Your aim is good and you manage to
hit Captain BenKii's rear as he's bending over to grab more snow. He spins around, but by then you have snuck into another position and throw one that hits
Count Karnstein's shoulder. Seeing this,
Captain BenKii calls for you to come join his team. You miss
Devin as he dashes across the deck to snatch Clíodhna out of the line of fire, but
almost knock Gilius off his perch on Rocky. You even manage to
throw one right through Cap'n Rummyfangs' spectral hat! He turns and grins at you before dodging back away. After having your fun, you retire to the galley to prepare some hot beverages and a few (non explosive) cupcakes.
Gilius: (roll dice*5)
The snowball thrown by Clíodhna breaks apart on your staff and the magical snow drifts over your hair and beard, turning them white. Your friend, the admiral, has made you look like a dwarven Father Christmas! You decide to up the ante and
summon Rocky to help with the snowball fight! Rocky kneels and you climb up on his shoulders, then he grabs snow and packs it into a ball before passing it to you to throw. It is a lot of balancing up and down as Rocky repeatedly bends over to grab more snow, but that also helps you 'duck' snowballs coming your way, those that Rocky doesn't intercept with his hand.
You decide to focus on Clíodhna to reward her for her trick on you.
Devin dashes across the deck and snatches Clíodhna, spinning her out of the way, then swiftly
throws a snowball back at you, which Rocky intercepts. Then Frosty gets into it, focusing on Rocky as a worthy opponent of his size, while also defending Clíodhna. It's too bad the loaned Cat O' Nine Tails has returned to its place on the Ship, you think to yourself. You could have used it to o scrape the deck and spray your opponents with snow.
A snowball hits you from the side, almost unseating you. From your perch on Rocky you barely catch sight of
Argy ducking back behind the longboat as she packs another snowball, this time aiming for
Cap'n Rummyfangs.
After being exhausted by the fight, you go near Aeshma and agree to help her make holy water if she agrees to dispel Clìodhna's magic and give you back your appearance. Aeshma smiles at you in delight. "It's just the magical snow," she tells you, winking as she reaches to brush some snow from your beard. "Your regular appearance will return to normal once it melts." You accompany Aeshma to her shop, where the two of you manage to make
6 more holy water for the Crew from the magical snow and your blessing.
Captain BenKii: (roll dice*7)
'
A kiss or a dance?!' you think to yourself. '
Sounds like a win win to me. Get to dance with a beautiful woman or kiss her.' With a smile, you quickly agree to Aeshma's proposition. You hear quiet giggling coming from behind you and instinctively turn around to see who it is, but nobody is nearby. Is someone watching you? Could it be the Admiral? Did she set this all up? You look around and see Clíodhna further away,
involved in a conversation with Aylar, Devin, Grog'tial and Refyx. Most peculiar indeed.
During the snowball fight you call out, "Hey Frosty! Come join in the fun! Let's see what kind of snow-ness you possess." The snowman produces
grapefruit sized snowballs and begins throwing them at
Cap'n Rummyfangs until
Gilius brings out Rocky and focuses on Clíodhna, then he throws them at Rocky. Ducking quickly, you are dusted with snow as
snowball thrown by Count Karnstein explodes across the top of the cannon.
You see
Devin dash across the deck to
snatch and spin Clíodhna out of the way of Gilius's snowball, almost like a dance, which reminds you to check into borrowing that
Book of Dancing if you can. Just in case Aeshma wins the dart practice dare. You hope with it you can be a decent enough dancer. Your thoughts are on that as you are bending over to grab more snow and
get hit in the rear. Spinning around, you don't see who threw it, but later you spot
Argy joining in and scoring one on
Count Karnstein's shoulder. You call to her to join your team, not wanting to throw one at her while she is unaware. She is the cook after all. You wouldn't want to make her upset with you.
Seeing how well Aeshma can throw, you can tell she can most certainly hold her own. However, being the gentleman that you are, when you see another snowball tossed her way you quickly dive to block it with your own body, then pull her back behind the cannon with you, as Frosty and Rocky's duel has erupted into more of a free-for-all of snow. Aeshma smiles at you, then summons another snowball and sends it
chasing after Cap'n Rummyfangs like some seeker torpedo. You begin to get the idea that you might not win that dart dare after all.
Later that night you do manage to
borrow the Book on Dancing. It may not help you with dodging during the next mission, but studying it closely does show you a few steps to use with Aeshma. Which, as it happens, turns out to be fortunate as you meet Aeshma for your dart practice "date" after a late breakfast while her potions are distilling. You have plenty of hand-eye coordination training with your phaser and various old school FPS games. Not to mention some actual dart throwing experience during your brief time aboard DS9. Aeshma insists you go first, to show her the correct stance and how it's done. However when it is her turn, you could swear you detect slight nudges in flight, curving throws and even increases in speed as it hones in on the dartboard. Woodkett certainly seems more agitated and alarmed with her throws.
Aeshma turns to you with a wink and a mischievous teasing smile. "I believe you owe me a dance at the Crew party,
Captain BenKii," she says. "Oh, and you don't have to worry," she confides. "I'm not allowed to compete in the contest." Once again you hear a very faint giggle as the merest hint of a breeze ruffles her hair.
Good sport that you are, you concede to the dance, then order order
2 Cure Disease Potions.
Devin: (roll dice*3)
Seeing
Gilius focusing his aim on Clíodhna, you dash across the deck to
snatch and spin her out of the line of fire. You block any snowballs aimed your lady's way, then help her retaliate. Soon you are working together with perfectly coordinated and familiar movements, just as you both used to for so many decades before the Council's interference. She summons, you toss in a rapid fire manner, dusting
Gilius and others with snow while
dodging and continuing to block, until you realize
she has managed to shield you both. You are close to the Lighthouse. It is a sign her powers are returning.
After the snowball fight you bring hot cinnamon tea to the admiral's cabin. You discuss the upcoming dart contest and inform her you do not think it fair to compete yourself, but suggest a prize you can award instead. (per PM) She agrees. You also discuss theories about the Lighthouse while working the patterns of your
wooden cube.
As night swiftly falls, she summons Sensei to bring you both food, He also hands you hot mulled wine and your lady motions to your herb pouch. It is the middle night of moondark. She will not have you spend it alone.
Count Karnstein: (roll dice*6)
You examine the symbols on the paper.
That's not ideal. Looks like gibberish to me. Maybe it's in a different language or some kind o' tailors' code? You look at it from each side before giving up. You could try to bluff your way by simply handing it to Clíodhna, hoping it really is what you hope it is, but if it isn't, you'll only be making a fool of yourself.
At first when you are hit by the snowball, you are outraged by the insolence of it. But then you send a few snowballs towards the opponents yourself, managing to make
Captain BenKii duck quickly behind a cannon as he is dusted with snow in retaliation. You are hit again, in the shoulder this time, and turn in time to see a small figure dart back around the longboat. You send a snowball that direction as a deterrent. As the snowman and Rocky get involved and things get intense, you decide you've had enough and retreat while your dignity is still intact.
After finding the imprint, you smile and compare it with a red thigh boot. Your smile changes to a frown as you note the imprint is quite a bit smaller than the boot. You'll have to find a way to alter the boots as well. If Clíodhna can't do it, you'll ask Refyx. After all, he's a gnome. They do things like that, don't they?
You've seen
Devin visit the admiral's cabin carrying tea earlier so decide to wait, hoping to catch her alone on her way back to her cabin for the night. Instead, as you roam near the Great Cabin later that night, you see that darn ghost cook deliver two meals and mulled wine and realize
Devin hasn't come out yet. You repeatedly watch, but neither emerge. Finally as you repeat it early in the morning you see
Devin leave and go to his own cabin. Later that morning Clíodhna emerges, dressed to go on deck to check for the bird messengers.
"Madam Clíodhna! So glad to see ye. Ye simply wouldn't believe what sticky wicket I got caught in this time. 'Tis downright embarrassin', really!" you say in an overly dramatic tone, then continue more quietly. "
My betrothed got 'erself this new garb from some ill-reputed folk I heartily advised 'er 'gainst, but she ain't listen.
Such a silly goose that one, I tell ye. An' now it's all wrong! Can ye imagine?
She nags me 'bout it day 'n' night, but what am I s'pose t'do now with no tailor in sight fer who knows how long? Ma'am, I wouldn't ask normally, but y'are my last resort." You unceremoniously push the bundle in Clíodhna's arms. "All's there. Oh, an' can ye make heads or tails outta this scribble, perchance?" You give her the paper with the symbols. "I believe it should be right useful..."
Clíodhna gives you a long look, then glances at the paper and smirks. "Why
Count Karnstein, when did Aeshma become your betrothed? I'm quite sure she would have mentioned it. Although I'm rather certain she would not like being called a 'silly goose' or a 'nag' any more than she liked being called a 'vixen'." She looks back at you again and her eyes begin to glow. "Perhaps I should be reminding
YOU,
Count, that
I am the admiral and a sorceress, not a common seamstress for hire. I may do alterations and Crafted the armor to benefit Crew for these missions, but I do that for Crew's purpose, not hired for gold. These markings are Aeshma's magical sizing in Aasimir. Before you make another grave mistake, perhaps
you should be thinking to ask what Aeshma may want or prefer, rather than what
you wish to push upon her. First clue, Aeshma is Elysian and Aasimir,
she does not wear black - EVER. Second, her garb
consists of natural materials that are magically woven to attune to her own magics, not tainted by vampirate energies. Third, she prefers light and airy and free movement, both in her clothing and her relationships. Fourth, she has a weakness for
gentlemanly captains, trying to get someone to invade her cabin and her private things isn't being a gentleman." Clíodhna dumps the bundle right back in your own arms. "And if you think
Cap'n Rummyfangs would actually be manipulated into invading a Crew member's privacy that he is responsible for as a captain of this Ship without truly good cause, or that he wouldn't discuss it with me along with his alternate idea for your request, then you very much don't know him or how this Ship works." She leaves you standing there as she proceeds to the bow to check on any messenger birds.
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Later that day, at mid-day meal, Clíodhna announces the
Crew party and Dart Contest for the following evening.
Devin has information that
Commodore Beckett will be hosting an important official dinner party the next night. Since through Woodkett and the hexed dartboard, Beckett can feel those darts, she is announcing a contest with prizes.
Each Crew member will have 3 darts to throw. The dartboard will be set to a 75% range of motion ... enough to
allow Woodkett to turn and run. The winner will be the Crew member(s) who can
get Woodkett to turn and run (scare him, trick him, whatever) and
dart him in the rear, basically a game of "pin the tail on Woodkett" to hopefully make Beckett jump out of his chair and embarrass himself at his dinner party.
Only thrown darts will count, not bolts, daggers, needles or axes. There will be
3 prizes, with the winner getting to choose their prize first and the next two closest Crew choosing in order afterwards. Feel free to describe what you do to get him to turn and run (within reason!).
DART CONTEST AND PRIZES: 3 darts = 3 tries.
Each contestant will get 3 darts, basically 3 chances. I will roll dice for a number 1-100 to establish the perfect "win", I have rolled dice 1 time for each Crew member for a random chance 'dart'. For the other two 'darts' each participating Crew member will get to pick and post the numbers they wish, or else I will dice roll for them at the end of the turn. Crew selected numbers may be edited until turn deadline. No repeats on the numbers picked. Those Crew who have been practicing will get a slight bonus to their dice rolled number to come closer to the target roll. If there is a tie, there will be a tie-breaker dice roll for the "most perfect" dart, even if more than one Crew technically dart him in the behind. Luck cards will not be drawn for the Dart Contest.
Prizes:
Devin will give you the
Best Dream Ever (No need to tell us what it is unless you want to); +10HP for the next day after the dream.
Refyx offers an alchemical potion of
Gnome's Luck; +2 to Luck for 12 hours after drinking.
Aeshma offers
Aasimir's Blessing Talisman; +2 Resist/Against Evil for 12 hours after activating.
Darts: r = Dice Rolled dart
Argy = 23r, 38, 53
Aylar = 39, 62, 74r
Bellandra = 44r, 77r, 96r
Captain BenKii = 24, 31, 42r
Count Karnstein = 16, 50r, 72
Durik = 18r, 85r, 92r
Gilius = 15, 66r, 88
Grog'tial = 56, 68, 80r
Kyp = 19r, 37r, 71r
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*Orders are open for Aeshma and Refyx. Preference will be given to those who didn't have orders for the past 4 turns.
Happy New Year everyone!