ssling: "Sea of Dreams? What nonsense is that? But yes, I be guilty as charged. Guilty of dreamin', no less. What to explain? Ye can't make one accountable fer dreams! What if that silly dream was prophetic though? Simmer down 'n' think 'bout it, there might be a reason why this particular dream was meant to be witnessed. Now that's somethin' to explain! Let me know when ye see any spacemen or spaceships, whooo, maybe they're already here. And, just between us, don't tell me it didn't amuse ye one bit." Count chuckles, then looks at the plate. "As for the coffee, I guess I'll sadly have to wait to find out, but know that I appreciate the effort anyway. Looks delicious." <Proceeds to cut the steak.>
Aeshma blinks, then blushes. "Well, aye then. Enjoy the meal."
Aeshma walks back on deck and goes to her shop, thinking. Could
Grog'tial's brother really have some sort of ship in space? Should she ask the half-dwarf? No, that's ridiculous. There is no such thing. Her people are descended from celestials. Surely they would know and have tales of such among them that she would have heard. "No," she mutters. "There is no such thing as men with ships in space." Satisfied, she gets back to work preparing her remedies.
[GM Note - No we are not suddenly having aliens, etc. This is teasing about Karnstein's
dream and a subtle teasing of Captain BenKii's position as the
Prime Directive forbids him from saying anything if he hears Count, or Aeshma's mutters or Rummyfangs retelling.] :P
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Kyp, Argy and Durik, you go to explore some of the buildings still in the midst of being repaired. The barns are already done, but the set of small sea-green roofed buildings to the north of the barns are still being worked on. (roll dice) The first two you enter don't have anything worthwhile. But the square shaped building in the NW corner looks promising. (roll dice) You search through some shelves and cupboards but find only cobwebs, dust and a rat's nest.
(roll dice)
Durik manages to move a heavy beam that's fallen over a bookcase and the three of you see what looks like a door behind the bookcase. (roll dice) You try to move the bookcase, but it is stuck on something, however
Argy is small enough to crawl behind it and release a catch and
Kyp and Durik can slide the bookcase out of the way. (roll dice) You open the door to see a set of stairs going down into a basement. Kyp remembers one of the rooms outside this one had an old torch and some matches and goes and gets them. He lights the torch and leads the way down the creaky old wooden stairs. Argy follows and Durik brings up the rear. (roll dice) The stairs give way under your combined weight. (roll dice*3) Argy falls on top of Durik with a 'whoof!', taking no damage. Durik lands on his rump on a pile of old moth eaten blankets and rags with Argy in his lap, taking only slight bruising to his bottom. Kyp was the lowest and manages to leap down just in time to land on his feet with the torch still in hand.
Inside the basement room you see several chests. (roll dice) One with pewter plates, eating utensils and tankards. Another with linens, and you realize what you thought were blankets are tablecloths and napkins, but the ones kept in the chest are preserved and mostly clean. Next to a shelf with a set of candles on it is the third chest. It has a lock on it and something is inscribed on its lid ...
My life can be measured in hours,
I serve by being devoured.
Thin, I am quick
Fat, I am slow
Wind is my foe.
Aeshma thinks about asking Grog'tial if his brother has a ship in space, but dismisses the idea of men in space as ridiculous. Kyp, Argy and Durik investigate some buildings and find some chests and a riddle.