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The Batman: Arkham series was influenced by Metroidvanias. Great series IMHO.
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dtgreene: Except when it's not. *dies to beam skeleton*

(Also, the early stages of the game are harder than they should be, and then the difficulty drops once you gain a few levels; there's one spike later on (beam skeletons being one example of what you encounter at that point), but the higher difficulty isn't sustained, as you can easily reach high enough levels to make things easy, not to mention multiple game-breaking exploits.)
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kusumahendra: The beam skeleton that shoots short laser beam? Or do I remember the wrong one?
Yes, the one that shoots a laser beam that, if you haven't yet had a chance to level up at that point, will likely kill you in a couple hits or so.

Also, don't forget spikes stunlocking you to death. (Stunlocking, when it happens to the player, is never a fun mechanic; there's a reason it's common for action games to make you briefly invincible after being hit.)
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GreasyDogMeat: The Batman: Arkham series was influenced by Metroidvanias. Great series IMHO.
Good point. They don't retain the side-view that is characteristically associated with most platformers we think of, but there's no denying you have a free-roam large map where you open more paths as you earn new abilities, which is for me the main characteristic of a metroidvania.

I am not going to call it a metroidvania tho, because it would spark a discussion of "does it have to be a platformer to be a metroidvania?"
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kusumahendra: The beam skeleton that shoots short laser beam? Or do I remember the wrong one?
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dtgreene: Yes, the one that shoots a laser beam that, if you haven't yet had a chance to level up at that point, will likely kill you in a couple hits or so.

Also, don't forget spikes stunlocking you to death. (Stunlocking, when it happens to the player, is never a fun mechanic; there's a reason it's common for action games to make you briefly invincible after being hit.)
Yeah, SOTN has some heavy hitter enemies. That beam skeleton is one of them
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GreasyDogMeat: The Batman: Arkham series was influenced by Metroidvanias. Great series IMHO.
Yes, this is a good one. You hardly even notice the backtracking.

So much so, I forgot they were 3D Metroidvanias.
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Snowstone: I hear such good things about metroidvania games, however the few times I tried it, I didn't quite enjoy it, I didn't know where to go, or I kept going around in circles because I couldn't find the path to the next area.
If you're interested in the concept, but dislike (most of) the execution, try the Batman: Arkham series.
Post edited June 13, 2019 by Dalthnock
I agree with a lot of the folks here that exploration, remembering previous locations, and backtracking are key, core, features of the genre -- and that if you don't like them, you probably won't like the genre. (BTW, most earlier Zelda games are also "metroidvanias", just with an overhead perspective instead of platforming perspective, if you think about it!)

That said, some games are only bordering in the genre and have them to lesser degrees.

Hollow Knight, for instance, early on you can go anywhere and get to something. It's very well-crafted that way that there's always somewhere to go. But, by the end, you have to be thorough about going everywhere and filling in the holes. You can go pretty long and deep without backtracking and is super non-linear. But, in the end, you do have to hit the points and do a lot of backtracking to areas once you start exhausting your areas you could get to without unlocks.

Let me make an odd recommendation here Epistory. It's a Zelda-ish game with an abstract story that uses typing as its combat resolution in novel ways. It's a really good, often overlooked game. Why does it come up here? It hits a little on the "metroidvania" elements of making mental notes "when I can burn down logs, I should come back here" and so on. The world is a joy to explore. It's pretty quick to get around (even faster later when you get teleports -- something else usual to the "metroidvania" genre). Additionally, a lot of the story-progress map unlocks are "points" based, and you can get points in a lot of ways.
Post edited June 13, 2019 by mqstout
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GreasyDogMeat: The Batman: Arkham series was influenced by Metroidvanias. Great series IMHO.
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joppo: Good point. They don't retain the side-view that is characteristically associated with most platformers we think of, but there's no denying you have a free-roam large map where you open more paths as you earn new abilities, which is for me the main characteristic of a metroidvania.

I am not going to call it a metroidvania tho, because it would spark a discussion of "does it have to be a platformer to be a metroidvania?"
There is a Batman Arkham game, subtitled Blackgate, that is a sidescroller, making it a "true" metroidvania.
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Metroidvania that focuses on fighting. You're one of these soldiers, and you're not the hero. You're just a little military man.
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