Posted December 16, 2015
So I just watched this : https://www.youtube.com/watch?v=lHcTKWiZ8sI&feature=em-uploademail
Of course I'd like more sources on how it actually functions and of course this is far from the games we play, or maybe not ? Modern games have an increased focus on monitoring each of our actions, the most recent example I have in mind are Telltales games showing that you and X% of people made this choice or battlefield 4 monitoring every gunshot and the average precision on each weapon. Sure these stats are harmless, but I think they may have some influence in our behavior as we play and this example kinda show how the same principle applied to something more serious can be shaped into plain manipulation.
Of course I'd like more sources on how it actually functions and of course this is far from the games we play, or maybe not ? Modern games have an increased focus on monitoring each of our actions, the most recent example I have in mind are Telltales games showing that you and X% of people made this choice or battlefield 4 monitoring every gunshot and the average precision on each weapon. Sure these stats are harmless, but I think they may have some influence in our behavior as we play and this example kinda show how the same principle applied to something more serious can be shaped into plain manipulation.